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- Lots of itemstack cloning removed. Only clone if the item is actually moved - Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items. However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on. - Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory - Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
31 lines
1.3 KiB
Diff
31 lines
1.3 KiB
Diff
From d05d7cc2a275ac2b40c6906f80350ceaf0e306f4 Mon Sep 17 00:00:00 2001
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From: BillyGalbreath <Blake.Galbreath@GMail.com>
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Date: Mon, 31 Jul 2017 01:49:48 -0500
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Subject: [PATCH] LivingEntity#setKiller
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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index d4d51688c..a7b076377 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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@@ -252,6 +252,16 @@ public class CraftLivingEntity extends CraftEntity implements LivingEntity {
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return getHandle().killer == null ? null : (Player) getHandle().killer.getBukkitEntity();
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}
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+ // Paper start
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+ @Override
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+ public void setKiller(Player killer) {
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+ net.minecraft.server.EntityPlayer entityPlayer = killer == null ? null : ((CraftPlayer) killer).getHandle();
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+ getHandle().killer = entityPlayer;
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+ getHandle().lastDamager = entityPlayer;
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+ getHandle().lastDamageByPlayerTime = entityPlayer == null ? 0 : 100; // 100 value taken from EntityLiving#damageEntity
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+ }
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+ // Paper end
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+
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public boolean addPotionEffect(PotionEffect effect) {
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return addPotionEffect(effect, false);
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}
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--
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2.16.1
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