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- Lots of itemstack cloning removed. Only clone if the item is actually moved - Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items. However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on. - Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory - Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
23 lines
917 B
Diff
23 lines
917 B
Diff
From 080f3de513fd1534aa3a9e5eb63741a854d9d2db Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 29 Nov 2017 22:18:54 -0500
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Subject: [PATCH] Avoid NPE in PathfinderGoalTempt
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diff --git a/src/main/java/net/minecraft/server/PathfinderGoalTempt.java b/src/main/java/net/minecraft/server/PathfinderGoalTempt.java
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index 188825d19..8004f3a3f 100644
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--- a/src/main/java/net/minecraft/server/PathfinderGoalTempt.java
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+++ b/src/main/java/net/minecraft/server/PathfinderGoalTempt.java
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@@ -54,7 +54,7 @@ public class PathfinderGoalTempt extends PathfinderGoal {
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}
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this.target = (event.getTarget() == null) ? null : ((CraftLivingEntity) event.getTarget()).getHandle();
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}
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- return tempt;
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+ return tempt && this.target != null; // Paper - must have target - plugin might of cancelled
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// CraftBukkit end
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}
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}
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--
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2.16.1
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