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- Lots of itemstack cloning removed. Only clone if the item is actually moved - Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items. However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on. - Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory - Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
24 lines
1.2 KiB
Diff
24 lines
1.2 KiB
Diff
From e262ae75abac4df6a511aa83fdd67c13f4e27357 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 19 Dec 2017 22:02:53 -0500
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Subject: [PATCH] PlayerPickupExperienceEvent
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Allows plugins to cancel a player picking up an experience orb
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diff --git a/src/main/java/net/minecraft/server/EntityExperienceOrb.java b/src/main/java/net/minecraft/server/EntityExperienceOrb.java
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index d567ad4a5..ff5cc74ba 100644
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--- a/src/main/java/net/minecraft/server/EntityExperienceOrb.java
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+++ b/src/main/java/net/minecraft/server/EntityExperienceOrb.java
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@@ -206,7 +206,7 @@ public class EntityExperienceOrb extends Entity {
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public void d(EntityHuman entityhuman) {
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if (!this.world.isClientSide) {
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- if (this.c == 0 && entityhuman.bD == 0) {
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+ if (this.c == 0 && entityhuman.bD == 0 && new com.destroystokyo.paper.event.player.PlayerPickupExperienceEvent(((EntityPlayer) entityhuman).getBukkitEntity(), (org.bukkit.entity.ExperienceOrb) this.getBukkitEntity()).callEvent()) { // Paper
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entityhuman.bD = 2;
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entityhuman.receive(this, 1);
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ItemStack itemstack = EnchantmentManager.b(Enchantments.C, (EntityLiving) entityhuman);
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--
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2.16.1
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