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- Lots of itemstack cloning removed. Only clone if the item is actually moved - Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items. However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on. - Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory - Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
27 lines
1.1 KiB
Diff
27 lines
1.1 KiB
Diff
From 37ac0c5c2fa91f8f922cb07489ce1cf11cfde4be Mon Sep 17 00:00:00 2001
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From: BillyGalbreath <Blake.Galbreath@GMail.com>
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Date: Fri, 19 Jan 2018 08:15:29 -0600
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Subject: [PATCH] PlayerAdvancementCriterionGrantEvent
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diff --git a/src/main/java/net/minecraft/server/AdvancementDataPlayer.java b/src/main/java/net/minecraft/server/AdvancementDataPlayer.java
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index 6896b7095..8913e2744 100644
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--- a/src/main/java/net/minecraft/server/AdvancementDataPlayer.java
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+++ b/src/main/java/net/minecraft/server/AdvancementDataPlayer.java
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@@ -196,6 +196,12 @@ public class AdvancementDataPlayer {
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boolean flag1 = advancementprogress.isDone();
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if (advancementprogress.a(s)) {
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+ // Paper start
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+ if (!new com.destroystokyo.paper.event.player.PlayerAdvancementCriterionGrantEvent(this.player.getBukkitEntity(), advancement.bukkit, s).callEvent()) {
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+ advancementprogress.b(s);
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+ return false;
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+ }
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+ // Paper end
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this.d(advancement);
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this.i.add(advancement);
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flag = true;
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--
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2.16.1
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