Paper/Spigot-Server-Patches/0486-Load-Chunks-for-Login-Asynchronously.patch
Aikar cb15cfa4f8
Improve Async Login so pending connections dont get exposed
We still keep vanilla process of waiting for existing session to be removed before logging in
by storing a separate map of pending.

also fire the callback using executor incase further recursion causes any trouble
2020-04-24 05:48:51 -04:00

217 lines
12 KiB
Diff

From 3dc63160ade1b4a3feac971d88fb0b6ecbb5c28e Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 19 Apr 2020 04:28:29 -0400
Subject: [PATCH] Load Chunks for Login Asynchronously
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index 96a47dd1c2..96ebe0b226 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
@@ -1382,7 +1382,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
this.pitch = MathHelper.a(f1, -90.0F, 90.0F) % 360.0F;
this.lastYaw = this.yaw;
this.lastPitch = this.pitch;
- world.getChunkAt((int) Math.floor(this.locX) >> 4, (int) Math.floor(this.locZ) >> 4); // CraftBukkit
+ if (valid) world.getChunkAt((int) Math.floor(this.locX) >> 4, (int) Math.floor(this.locZ) >> 4); // CraftBukkit // Paper
}
public void setPositionRotation(BlockPosition blockposition, float f, float f1) {
diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
index 686fd4cbad..079ddc714e 100644
--- a/src/main/java/net/minecraft/server/EntityPlayer.java
+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
@@ -43,6 +43,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
private static final Logger LOGGER = LogManager.getLogger();
public String locale = null; // CraftBukkit - lowercase // Paper - default to null
public PlayerConnection playerConnection;
+ public NetworkManager networkManager; // Paper
public final MinecraftServer server;
public final PlayerInteractManager playerInteractManager;
public final Deque<Integer> removeQueue = new ArrayDeque<>(); // Paper
@@ -105,6 +106,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
public boolean joining = true;
public boolean sentListPacket = false;
public boolean supressTrackerForLogin = false; // Paper
+ public boolean didPlayerJoinEvent = false; // Paper
public Integer clientViewDistance;
// CraftBukkit end
public PlayerNaturallySpawnCreaturesEvent playerNaturallySpawnedEvent; // Paper
diff --git a/src/main/java/net/minecraft/server/LoginListener.java b/src/main/java/net/minecraft/server/LoginListener.java
index f1222fcb2b..28f48f2252 100644
--- a/src/main/java/net/minecraft/server/LoginListener.java
+++ b/src/main/java/net/minecraft/server/LoginListener.java
@@ -66,7 +66,7 @@ public class LoginListener implements PacketLoginInListener {
}
// Paper end
} else if (this.g == LoginListener.EnumProtocolState.DELAY_ACCEPT) {
- EntityPlayer entityplayer = this.server.getPlayerList().a(this.i.getId());
+ EntityPlayer entityplayer = this.server.getPlayerList().getActivePlayer(this.i.getId()); // Paper
if (entityplayer == null) {
this.g = LoginListener.EnumProtocolState.READY_TO_ACCEPT;
@@ -165,7 +165,7 @@ public class LoginListener implements PacketLoginInListener {
}
this.networkManager.sendPacket(new PacketLoginOutSuccess(this.i));
- EntityPlayer entityplayer = this.server.getPlayerList().a(this.i.getId());
+ EntityPlayer entityplayer = this.server.getPlayerList().getActivePlayer(this.i.getId()); // Paper
if (entityplayer != null) {
this.g = LoginListener.EnumProtocolState.DELAY_ACCEPT;
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index 7929fcc800..c3710b73af 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -142,6 +142,7 @@ public class PlayerConnection implements PacketListenerPlayIn {
// CraftBukkit end
public void tick() {
+ if (!this.player.valid) return; // Paper
this.syncPosition();
this.player.lastX = this.player.locX();
this.player.lastY = this.player.locY();
diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
index ec45c30dd3..eaba3cbf06 100644
--- a/src/main/java/net/minecraft/server/PlayerList.java
+++ b/src/main/java/net/minecraft/server/PlayerList.java
@@ -52,11 +52,12 @@ public abstract class PlayerList {
private static final SimpleDateFormat g = new SimpleDateFormat("yyyy-MM-dd 'at' HH:mm:ss z");
private final MinecraftServer server;
public final List<EntityPlayer> players = new java.util.concurrent.CopyOnWriteArrayList(); // CraftBukkit - ArrayList -> CopyOnWriteArrayList: Iterator safety
- private final Map<UUID, EntityPlayer> j = Maps.newHashMap();
+ private final Map<UUID, EntityPlayer> j = Maps.newHashMap();Map<UUID, EntityPlayer> getUUIDMap() { return j; } // Paper - OBFHELPER
private final GameProfileBanList k;
private final IpBanList l;
private final OpList operators;
private final WhiteList whitelist;
+ private final Map<UUID, EntityPlayer> pendingPlayers = Maps.newHashMap(); // Paper
// CraftBukkit start
// private final Map<UUID, ServerStatisticManager> o;
// private final Map<UUID, AdvancementDataPlayer> p;
@@ -94,6 +95,11 @@ public abstract class PlayerList {
}
public void a(NetworkManager networkmanager, EntityPlayer entityplayer) {
+ EntityPlayer prev = pendingPlayers.put(entityplayer.getUniqueID(), entityplayer);// Paper
+ if (prev != null) {
+ disconnectPendingPlayer(prev);
+ }
+ entityplayer.networkManager = networkmanager; // Paper
entityplayer.loginTime = System.currentTimeMillis(); // Paper
GameProfile gameprofile = entityplayer.getProfile();
UserCache usercache = this.server.getUserCache();
@@ -107,7 +113,7 @@ public abstract class PlayerList {
if (nbttagcompound != null && nbttagcompound.hasKey("bukkit")) {
NBTTagCompound bukkit = nbttagcompound.getCompound("bukkit");
s = bukkit.hasKeyOfType("lastKnownName", 8) ? bukkit.getString("lastKnownName") : s;
- }
+ }String lastKnownName = s; // Paper
if (nbttagcompound == null) entityplayer.moveToSpawn(worldserver); // Paper - only move to spawn on first login, otherwise, stay where you are....
// CraftBukkit end
@@ -158,6 +164,46 @@ public abstract class PlayerList {
entityplayer.B().a(entityplayer);
this.sendScoreboard(worldserver.getScoreboard(), entityplayer);
this.server.invalidatePingSample();
+ // Paper start - async load spawn in chunk
+ WorldServer finalWorldserver = worldserver;
+ int chunkX = loc.getBlockX() >> 4;
+ int chunkZ = loc.getBlockZ() >> 4;
+ worldserver.getChunkProvider().getTickingChunkAsync(chunkX, chunkZ, (chunk -> { // use ticking - as it has at least 1 neighbours loaded
+ postChunkLoadJoin(entityplayer, finalWorldserver, networkmanager, playerconnection, nbttagcompound, networkmanager.getSocketAddress().toString(),
+ lastKnownName);
+ }));
+ // boost the priorities
+ worldserver.asyncChunkTaskManager.raisePriority(chunkX, chunkZ, com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGHEST_PRIORITY);
+ for (int cx = -1; cx <= 1; cx++) {
+ for (int cz = -1; cz <= 1; cz++) {
+ if (cx == 0 && cz == 0) continue;
+ // we have to directly request it otherwise the task won't be started yet to boost priority
+ worldserver.getChunkProvider().getFullChunkAsync(chunkX + cx, chunkZ + cz, null);
+ worldserver.asyncChunkTaskManager.raisePriority(chunkX + cx, chunkZ + cz, com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGHEST_PRIORITY);
+ }
+ }
+ }
+
+ EntityPlayer getActivePlayer(UUID uuid) {
+ EntityPlayer player = this.getUUIDMap().get(uuid);
+ return player != null ? player : pendingPlayers.get(uuid);
+ }
+
+ void disconnectPendingPlayer(EntityPlayer entityplayer) {
+ ChatMessage msg = new ChatMessage("multiplayer.disconnect.duplicate_login", new Object[0]);
+ entityplayer.networkManager.sendPacket(new PacketPlayOutKickDisconnect(msg), (future) -> {
+ entityplayer.networkManager.close(msg);
+ entityplayer.networkManager = null;
+ });
+ }
+
+ private void postChunkLoadJoin(EntityPlayer entityplayer, WorldServer worldserver, NetworkManager networkmanager, PlayerConnection playerconnection, NBTTagCompound nbttagcompound, String s1, String s) {
+ pendingPlayers.remove(entityplayer.getUniqueID(), entityplayer);
+ if (!networkmanager.isConnected()) {
+ return;
+ }
+ entityplayer.didPlayerJoinEvent = true;
+ // Paper end
ChatMessage chatmessage;
if (entityplayer.getProfile().getName().equalsIgnoreCase(s)) {
@@ -388,6 +434,7 @@ public abstract class PlayerList {
protected void savePlayerFile(EntityPlayer entityplayer) {
if (!entityplayer.getBukkitEntity().isPersistent()) return; // CraftBukkit
+ if (!entityplayer.didPlayerJoinEvent) return; // Paper - If we never fired PJE, we disconnected during login. Data has not changed, and additionally, our saved vehicle is not loaded! If we save now, we will lose our vehicle (CraftBukkit bug)
this.playerFileData.save(entityplayer);
ServerStatisticManager serverstatisticmanager = (ServerStatisticManager) entityplayer.getStatisticManager(); // CraftBukkit
@@ -412,7 +459,7 @@ public abstract class PlayerList {
org.bukkit.craftbukkit.event.CraftEventFactory.handleInventoryCloseEvent(entityplayer, org.bukkit.event.inventory.InventoryCloseEvent.Reason.DISCONNECT); // Paper
PlayerQuitEvent playerQuitEvent = new PlayerQuitEvent(cserver.getPlayer(entityplayer), "\u00A7e" + entityplayer.getName() + " left the game");
- cserver.getPluginManager().callEvent(playerQuitEvent);
+ if (entityplayer.didPlayerJoinEvent) cserver.getPluginManager().callEvent(playerQuitEvent); // Paper - if we disconnected before join ever fired, don't fire quit
entityplayer.getBukkitEntity().disconnect(playerQuitEvent.getQuitMessage());
if (server.isMainThread()) entityplayer.playerTick();// SPIGOT-924 // Paper - don't tick during emergency shutdowns (Watchdog)
@@ -464,6 +511,13 @@ public abstract class PlayerList {
// this.p.remove(uuid);
// CraftBukkit end
}
+ // Paper start
+ entityplayer1 = pendingPlayers.get(uuid);
+ if (entityplayer1 == entityplayer) {
+ pendingPlayers.remove(uuid);
+ }
+ entityplayer.networkManager = null;
+ // Paper end
// CraftBukkit start
// this.sendAll(new PacketPlayOutPlayerInfo(EnumPlayerInfoAction.REMOVE_PLAYER, new EntityPlayer[]{entityplayer}));
@@ -481,7 +535,7 @@ public abstract class PlayerList {
cserver.getScoreboardManager().removePlayer(entityplayer.getBukkitEntity());
// CraftBukkit end
- return playerQuitEvent.getQuitMessage(); // CraftBukkit
+ return entityplayer.didPlayerJoinEvent ? playerQuitEvent.getQuitMessage() : null; // CraftBukkit // Paper - don't print quit if we never printed join
}
// CraftBukkit start - Whole method, SocketAddress to LoginListener, added hostname to signature, return EntityPlayer
@@ -500,6 +554,13 @@ public abstract class PlayerList {
list.add(entityplayer);
}
}
+ // Paper start - check pending players too
+ entityplayer = pendingPlayers.get(uuid);
+ if (entityplayer != null) {
+ this.pendingPlayers.remove(uuid);
+ disconnectPendingPlayer(entityplayer);
+ }
+ // Paper end
Iterator iterator = list.iterator();
--
2.25.1