Paper/patches/unapplied/server/0037-Fix-lag-from-explosion...

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Iceee <andrew@opticgaming.tv>
Date: Wed, 2 Mar 2016 01:39:52 -0600
Subject: [PATCH] Fix lag from explosions processing dead entities
diff --git a/src/main/java/net/minecraft/world/level/Explosion.java b/src/main/java/net/minecraft/world/level/Explosion.java
index 2d4122eeee91dd857b2b4abeb5e9b3be19af6f4a..292571fc9fa999d3b92e0fdd56d07ebfb4ae7402 100644
--- a/src/main/java/net/minecraft/world/level/Explosion.java
+++ b/src/main/java/net/minecraft/world/level/Explosion.java
@@ -206,7 +206,7 @@ public class Explosion {
int i1 = Mth.floor(this.y + (double) f2 + 1.0D);
int j1 = Mth.floor(this.z - (double) f2 - 1.0D);
int k1 = Mth.floor(this.z + (double) f2 + 1.0D);
- List<Entity> list = this.level.getEntities(this.source, new AABB((double) i, (double) l, (double) j1, (double) j, (double) i1, (double) k1));
+ List<Entity> list = this.level.getEntities(this.source, new AABB((double) i, (double) l, (double) j1, (double) j, (double) i1, (double) k1), (com.google.common.base.Predicate<Entity>) entity -> entity.isAlive() && !entity.isSpectator()); // Paper - Fix lag from explosions processing dead entities
Vec3 vec3d = new Vec3(this.x, this.y, this.z);
for (int l1 = 0; l1 < list.size(); ++l1) {