Paper/patches/unapplied/server/0283-Don-t-allow-digging-in...

78 lines
5.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Sun, 11 Nov 2018 21:01:09 +0000
Subject: [PATCH] Don't allow digging into unloaded chunks
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
index 53717a4a2bfd841346c00b5f854899e23661122c..3fadf6b46cc722ad81cf810c0761cf717e9f9b78 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
@@ -119,8 +119,8 @@ public class ServerPlayerGameMode {
BlockState iblockdata;
if (this.hasDelayedDestroy) {
- iblockdata = this.level.getBlockState(this.delayedDestroyPos);
- if (iblockdata.isAir()) {
+ iblockdata = this.level.getBlockStateIfLoaded(this.delayedDestroyPos); // Paper
+ if (iblockdata == null || iblockdata.isAir()) { // Paper
this.hasDelayedDestroy = false;
} else {
float f = this.incrementDestroyProgress(iblockdata, this.delayedDestroyPos, this.delayedTickStart);
@@ -131,7 +131,13 @@ public class ServerPlayerGameMode {
}
}
} else if (this.isDestroyingBlock) {
- iblockdata = this.level.getBlockState(this.destroyPos);
+ // Paper start - don't want to do same logic as above, return instead
+ iblockdata = this.level.getBlockStateIfLoaded(this.destroyPos);
+ if (iblockdata == null) {
+ this.isDestroyingBlock = false;
+ return;
+ }
+ // Paper end
if (iblockdata.isAir()) {
this.level.destroyBlockProgress(this.player.getId(), this.destroyPos, -1);
this.lastSentState = -1;
@@ -160,6 +166,7 @@ public class ServerPlayerGameMode {
public void handleBlockBreakAction(BlockPos pos, ServerboundPlayerActionPacket.Action action, Direction direction, int worldHeight, int sequence) {
if (this.player.getEyePosition().distanceToSqr(Vec3.atCenterOf(pos)) > ServerGamePacketListenerImpl.MAX_INTERACTION_DISTANCE) {
+ if (true) return; // Paper - Don't notify if unreasonably far away
this.debugLogging(pos, false, sequence, "too far");
} else if (pos.getY() >= worldHeight) {
this.player.connection.send(new ClientboundBlockUpdatePacket(pos, this.level.getBlockState(pos)));
@@ -296,10 +303,12 @@ public class ServerPlayerGameMode {
this.debugLogging(pos, true, sequence, "stopped destroying");
} else if (action == ServerboundPlayerActionPacket.Action.ABORT_DESTROY_BLOCK) {
this.isDestroyingBlock = false;
- if (!Objects.equals(this.destroyPos, pos)) {
+ if (!Objects.equals(this.destroyPos, pos) && !BlockPos.ZERO.equals(this.destroyPos)) { // Paper
ServerPlayerGameMode.LOGGER.debug("Mismatch in destroy block pos: {} {}", this.destroyPos, pos); // CraftBukkit - SPIGOT-5457 sent by client when interact event cancelled
- this.level.destroyBlockProgress(this.player.getId(), this.destroyPos, -1);
- this.debugLogging(pos, true, sequence, "aborted mismatched destroying");
+ BlockState type = this.level.getBlockStateIfLoaded(this.destroyPos); // Paper - don't load unloaded chunks for stale records here
+ if (type != null) this.level.destroyBlockProgress(this.player.getId(), this.destroyPos, -1);
+ if (type != null) this.debugLogging(pos, true, sequence, "aborted mismatched destroying");
+ this.destroyPos = BlockPos.ZERO; // Paper
}
this.level.destroyBlockProgress(this.player.getId(), pos, -1);
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index ed2af4174191dc7f167e8f44edf8f9a894cbc398..4a9c4799ec25820b8ecf6c7e44675b95ba02734c 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -1675,6 +1675,12 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
case START_DESTROY_BLOCK:
case ABORT_DESTROY_BLOCK:
case STOP_DESTROY_BLOCK:
+ // Paper start - Don't allow digging in unloaded chunks
+ if (this.player.level.getChunkIfLoadedImmediately(blockposition.getX() >> 4, blockposition.getZ() >> 4) == null) {
+ this.player.connection.ackBlockChangesUpTo(packet.getSequence());
+ return;
+ }
+ // Paper end - Don't allow digging in unloaded chunks
this.player.gameMode.handleBlockBreakAction(blockposition, packetplayinblockdig_enumplayerdigtype, packet.getDirection(), this.player.level.getMaxBuildHeight(), packet.getSequence());
this.player.connection.ackBlockChangesUpTo(packet.getSequence());
return;