Paper/patches/unapplied/server/0322-Only-count-Natural-Spa...

37 lines
1.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 24 Mar 2019 01:01:32 -0400
Subject: [PATCH] Only count Natural Spawned mobs towards natural spawn mob
limit
This resolves the super common complaint about mobs not spawning.
This was ultimately a flaw in the vanilla count algorithim that allows
spawners and other misc mobs to count against the mob limit, which are
not bounded, and can prevent the entire world from spawning new.
I believe Bukkits changes around persistence may of actually made it
worse than vanilla.
This should fully solve all of the issues around it so that only natural
influences natural spawns.
diff --git a/src/main/java/net/minecraft/world/level/NaturalSpawner.java b/src/main/java/net/minecraft/world/level/NaturalSpawner.java
index 243ed4b0fbc11b23883aa653e6efc31310c250f1..2d39b7204a5d3967e2fbbd288eb5ff6bf4e324ce 100644
--- a/src/main/java/net/minecraft/world/level/NaturalSpawner.java
+++ b/src/main/java/net/minecraft/world/level/NaturalSpawner.java
@@ -87,6 +87,13 @@ public final class NaturalSpawner {
MobCategory enumcreaturetype = entity.getType().getCategory();
if (enumcreaturetype != MobCategory.MISC) {
+ // Paper start - Only count natural spawns
+ if (!entity.level.paperConfig().entities.spawning.countAllMobsForSpawning &&
+ !(entity.spawnReason == org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.NATURAL ||
+ entity.spawnReason == org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.CHUNK_GEN)) {
+ continue;
+ }
+ // Paper end
BlockPos blockposition = entity.blockPosition();
chunkSource.query(ChunkPos.asLong(blockposition), (chunk) -> {