Paper/patches/unapplied/server/0613-Fix-anchor-respawn-act...

37 lines
2.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: HexedHero <6012891+HexedHero@users.noreply.github.com>
Date: Fri, 23 Apr 2021 22:42:42 +0100
Subject: [PATCH] Fix anchor respawn acting as a bed respawn from the end
portal
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index 10c23d1f89661b88dc8383c6846ba5ad972c43d2..2f085e1dea44760a13b059051dd32e1b83ce64a8 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -858,6 +858,7 @@ public abstract class PlayerList {
// Paper start
boolean isBedSpawn = false;
+ boolean isAnchorSpawn = false;
boolean isRespawn = false;
boolean isLocAltered = false; // Paper - Fix SPIGOT-5989
// Paper end
@@ -878,6 +879,7 @@ public abstract class PlayerList {
if (optional.isPresent()) {
BlockState iblockdata = worldserver1.getBlockState(blockposition);
boolean flag3 = iblockdata.is(Blocks.RESPAWN_ANCHOR);
+ isAnchorSpawn = flag3; // Paper - Fix anchor respawn acting as a bed respawn from the end portal
Vec3 vec3d = (Vec3) optional.get();
float f1;
@@ -906,7 +908,7 @@ public abstract class PlayerList {
}
Player respawnPlayer = entityplayer1.getBukkitEntity();
- PlayerRespawnEvent respawnEvent = new PlayerRespawnEvent(respawnPlayer, location, isBedSpawn && !flag2, flag2);
+ PlayerRespawnEvent respawnEvent = new PlayerRespawnEvent(respawnPlayer, location, isBedSpawn && !isAnchorSpawn, isAnchorSpawn); // Paper - Fix anchor respawn acting as a bed respawn from the end portal
this.cserver.getPluginManager().callEvent(respawnEvent);
// Spigot Start
if (entityplayer.connection.isDisconnected()) {