Paper/patches/unapplied/server/0896-Use-thread-safe-random...

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Thu, 11 Aug 2022 14:37:33 +0100
Subject: [PATCH] Use thread safe random in ServerLoginPacketListenerImpl
diff --git a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
index 4be871c79cebfa62b6d2a22674ad2cde8bc9799c..fbd9807e3a9ad555999fa99e06211ecaf455a091 100644
--- a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
@@ -52,7 +52,7 @@ public class ServerLoginPacketListenerImpl implements TickablePacketListener, Se
private static final AtomicInteger UNIQUE_THREAD_ID = new AtomicInteger(0);
static final Logger LOGGER = LogUtils.getLogger();
private static final int MAX_TICKS_BEFORE_LOGIN = 600;
- private static final RandomSource RANDOM = RandomSource.create();
+ private static final RandomSource RANDOM = new org.bukkit.craftbukkit.util.RandomSourceWrapper(new java.util.Random()); // Paper - This is called across threads, make safe
private final byte[] nonce;
final MinecraftServer server;
public final Connection connection;