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30f02fe6e5
I think its pretty clear that no one uses this given that it didn't work at all before
30 lines
1.4 KiB
Diff
30 lines
1.4 KiB
Diff
From 6a091a59b6cd632feb989692d91ebcf1e9cf751c Mon Sep 17 00:00:00 2001
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From: Iceee <andrew@opticgaming.tv>
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Date: Wed, 2 Mar 2016 01:39:52 -0600
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Subject: [PATCH] Fix lag from explosions processing dead entities
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diff --git a/src/main/java/net/minecraft/server/Explosion.java b/src/main/java/net/minecraft/server/Explosion.java
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index 2d8d862..87e123c 100644
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--- a/src/main/java/net/minecraft/server/Explosion.java
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+++ b/src/main/java/net/minecraft/server/Explosion.java
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@@ -103,7 +103,14 @@ public class Explosion {
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int i1 = MathHelper.floor(this.posY + (double) f3 + 1.0D);
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int j1 = MathHelper.floor(this.posZ - (double) f3 - 1.0D);
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int k1 = MathHelper.floor(this.posZ + (double) f3 + 1.0D);
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- List list = this.world.getEntities(this.source, new AxisAlignedBB((double) i, (double) l, (double) j1, (double) j, (double) i1, (double) k1));
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+ // Paper start - Fix lag from explosions processing dead entities
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+ List list = this.world.a(this.source, new AxisAlignedBB((double) i, (double) l, (double) j1, (double) j, (double) i1, (double) k1), new com.google.common.base.Predicate<Entity>() {
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+ @Override
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+ public boolean apply(Entity entity) {
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+ return IEntitySelector.d.apply(entity) && !entity.dead;
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+ }
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+ });
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+ // Paper end
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Vec3D vec3d = new Vec3D(this.posX, this.posY, this.posZ);
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for (int l1 = 0; l1 < list.size(); ++l1) {
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--
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2.7.2
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