Players Online
-Information
-${playersOnline} Players Online
-${playersTotal} Total Players
-${playersNewDay} New Players Today
${playersNewWeek} New Players This Week
Player Analytics v.${version}
-Player Analytics v.${version}
-${playersOnline} Players Online
-${playersTotal} Total Players
-${playersNewDay} New Players Today
${playersNewWeek} New Players This Week
Player Analytics v.${version}
-${playerClassification}
-
- Also Known As:
- ${nicknames}
-
- Has Logged in From:
- ${geolocations}
Registered: ${registered}
- Last Seen: ${lastSeen}
-
- Sessions: ${sessionCount}
- Total Playtime: ${playtimeTotal}
- Session Median: ${sessionLengthMedian}
-
- Longest Session: ${sessionLengthLongest}
-
Sessions: ${sessionCountDay}
- Playtime: ${playtimeDay}
-
- Longest Session: ${sessionLengthLongestDay}
-
Sessions: ${sessionCountWeek}
- Playtime: ${playtimeWeek}
-
- Longest Session: ${sessionLengthLongestWeek}
-
Player Analytics v.${version}
-red
”, “green
”, “cornflowerblue
”, etc)#000
”, “#fc0
”, etc)#000000
”, “#bd2300
”)rgb(200, 100, 0)
”)rgb(100%, 175%, 0%)
”)hsb(0.5, 0.25, 1)
”)Here is short list of commands available, for more details see SVG path string format.
- #Command | Name | Parameters |
---|---|---|
M | moveto | (x y)+ |
Z | closepath | (none) |
L | lineto | (x y)+ |
H | horizontal lineto | x+ |
V | vertical lineto | y+ |
C | curveto | (x1 y1 x2 y2 x y)+ |
S | smooth curveto | (x2 y2 x y)+ |
Q | quadratic Bézier curveto | (x1 y1 x y)+ |
T | smooth quadratic Bézier curveto | (x y)+ |
A | elliptical arc | (rx ry x-axis-rotation large-arc-flag sweep-flag x y)+ |
R | Catmull-Rom curveto* | x1 y1 (x y)+ |
See also Easing demo.
- \*/ - var ef = R.easing_formulas = { - linear: function (n) { - return n; - }, - "<": function (n) { - return pow(n, 1.7); - }, - ">": function (n) { - return pow(n, .48); - }, - "<>": function (n) { - var q = .48 - n / 1.04, - Q = math.sqrt(.1734 + q * q), - x = Q - q, - X = pow(abs(x), 1 / 3) * (x < 0 ? -1 : 1), - y = -Q - q, - Y = pow(abs(y), 1 / 3) * (y < 0 ? -1 : 1), - t = X + Y + .5; - return (1 - t) * 3 * t * t + t * t * t; - }, - backIn: function (n) { - var s = 1.70158; - return n * n * ((s + 1) * n - s); - }, - backOut: function (n) { - n = n - 1; - var s = 1.70158; - return n * n * ((s + 1) * n + s) + 1; - }, - elastic: function (n) { - if (n == !!n) { - return n; - } - return pow(2, -10 * n) * math.sin((n - .075) * (2 * PI) / .3) + 1; - }, - bounce: function (n) { - var s = 7.5625, - p = 2.75, - l; - if (n < (1 / p)) { - l = s * n * n; - } else { - if (n < (2 / p)) { - n -= (1.5 / p); - l = s * n * n + .75; - } else { - if (n < (2.5 / p)) { - n -= (2.25 / p); - l = s * n * n + .9375; - } else { - n -= (2.625 / p); - l = s * n * n + .984375; - } - } - } - return l; - } - }; - ef.easeIn = ef["ease-in"] = ef["<"]; - ef.easeOut = ef["ease-out"] = ef[">"]; - ef.easeInOut = ef["ease-in-out"] = ef["<>"]; - ef["back-in"] = ef.backIn; - ef["back-out"] = ef.backOut; - - var animationElements = [], - requestAnimFrame = window.requestAnimationFrame || - window.webkitRequestAnimationFrame || - window.mozRequestAnimationFrame || - window.oRequestAnimationFrame || - window.msRequestAnimationFrame || - function (callback) { - setTimeout(callback, 16); - }, - animation = function () { - var Now = +new Date, - l = 0; - for (; l < animationElements.length; l++) { - var e = animationElements[l]; - if (e.el.removed || e.paused) { - continue; - } - var time = Now - e.start, - ms = e.ms, - easing = e.easing, - from = e.from, - diff = e.diff, - to = e.to, - t = e.t, - that = e.el, - set = {}, - now, - init = {}, - key; - if (e.initstatus) { - time = (e.initstatus * e.anim.top - e.prev) / (e.percent - e.prev) * ms; - e.status = e.initstatus; - delete e.initstatus; - e.stop && animationElements.splice(l--, 1); - } else { - e.status = (e.prev + (e.percent - e.prev) * (time / ms)) / e.anim.top; - } - if (time < 0) { - continue; - } - if (time < ms) { - var pos = easing(time / ms); - for (var attr in from) if (from[has](attr)) { - switch (availableAnimAttrs[attr]) { - case nu: - now = +from[attr] + pos * ms * diff[attr]; - break; - case "colour": - now = "rgb(" + [ - upto255(round(from[attr].r + pos * ms * diff[attr].r)), - upto255(round(from[attr].g + pos * ms * diff[attr].g)), - upto255(round(from[attr].b + pos * ms * diff[attr].b)) - ].join(",") + ")"; - break; - case "path": - now = []; - for (var i = 0, ii = from[attr].length; i < ii; i++) { - now[i] = [from[attr][i][0]]; - for (var j = 1, jj = from[attr][i].length; j < jj; j++) { - now[i][j] = +from[attr][i][j] + pos * ms * diff[attr][i][j]; - } - now[i] = now[i].join(S); - } - now = now.join(S); - break; - case "transform": - if (diff[attr].real) { - now = []; - for (i = 0, ii = from[attr].length; i < ii; i++) { - now[i] = [from[attr][i][0]]; - for (j = 1, jj = from[attr][i].length; j < jj; j++) { - now[i][j] = from[attr][i][j] + pos * ms * diff[attr][i][j]; - } - } - } else { - var get = function (i) { - return +from[attr][i] + pos * ms * diff[attr][i]; - }; - // now = [["r", get(2), 0, 0], ["t", get(3), get(4)], ["s", get(0), get(1), 0, 0]]; - now = [["m", get(0), get(1), get(2), get(3), get(4), get(5)]]; - } - break; - case "csv": - if (attr == "clip-rect") { - now = []; - i = 4; - while (i--) { - now[i] = +from[attr][i] + pos * ms * diff[attr][i]; - } - } - break; - default: - var from2 = [][concat](from[attr]); - now = []; - i = that.paper.customAttributes[attr].length; - while (i--) { - now[i] = +from2[i] + pos * ms * diff[attr][i]; - } - break; - } - set[attr] = now; - } - that.attr(set); - (function (id, that, anim) { - setTimeout(function () { - eve("raphael.anim.frame." + id, that, anim); - }); - })(that.id, that, e.anim); - } else { - (function(f, el, a) { - setTimeout(function() { - eve("raphael.anim.frame." + el.id, el, a); - eve("raphael.anim.finish." + el.id, el, a); - R.is(f, "function") && f.call(el); - }); - })(e.callback, that, e.anim); - that.attr(to); - animationElements.splice(l--, 1); - if (e.repeat > 1 && !e.next) { - for (key in to) if (to[has](key)) { - init[key] = e.totalOrigin[key]; - } - e.el.attr(init); - runAnimation(e.anim, e.el, e.anim.percents[0], null, e.totalOrigin, e.repeat - 1); - } - if (e.next && !e.stop) { - runAnimation(e.anim, e.el, e.next, null, e.totalOrigin, e.repeat); - } - } - } - animationElements.length && requestAnimFrame(animation); - }, - upto255 = function (color) { - return color > 255 ? 255 : color < 0 ? 0 : color; - }; - /*\ - * Element.animateWith - [ method ] - ** - * Acts similar to @Element.animate, but ensure that given animation runs in sync with another given element. - ** - > Parameters - ** - - el (object) element to sync with - - anim (object) animation to sync with - - params (object) #optional final attributes for the element, see also @Element.attr - - ms (number) #optional number of milliseconds for animation to run - - easing (string) #optional easing type. Accept on of @Raphael.easing_formulas or CSS format: `cubic‐bezier(XX, XX, XX, XX)` - - callback (function) #optional callback function. Will be called at the end of animation. - * or - - element (object) element to sync with - - anim (object) animation to sync with - - animation (object) #optional animation object, see @Raphael.animation - ** - = (object) original element - \*/ - elproto.animateWith = function (el, anim, params, ms, easing, callback) { - var element = this; - if (element.removed) { - callback && callback.call(element); - return element; - } - var a = params instanceof Animation ? params : R.animation(params, ms, easing, callback), - x, y; - runAnimation(a, element, a.percents[0], null, element.attr()); - for (var i = 0, ii = animationElements.length; i < ii; i++) { - if (animationElements[i].anim == anim && animationElements[i].el == el) { - animationElements[ii - 1].start = animationElements[i].start; - break; - } - } - return element; - // - // - // var a = params ? R.animation(params, ms, easing, callback) : anim, - // status = element.status(anim); - // return this.animate(a).status(a, status * anim.ms / a.ms); - }; - function CubicBezierAtTime(t, p1x, p1y, p2x, p2y, duration) { - var cx = 3 * p1x, - bx = 3 * (p2x - p1x) - cx, - ax = 1 - cx - bx, - cy = 3 * p1y, - by = 3 * (p2y - p1y) - cy, - ay = 1 - cy - by; - function sampleCurveX(t) { - return ((ax * t + bx) * t + cx) * t; - } - function solve(x, epsilon) { - var t = solveCurveX(x, epsilon); - return ((ay * t + by) * t + cy) * t; - } - function solveCurveX(x, epsilon) { - var t0, t1, t2, x2, d2, i; - for(t2 = x, i = 0; i < 8; i++) { - x2 = sampleCurveX(t2) - x; - if (abs(x2) < epsilon) { - return t2; - } - d2 = (3 * ax * t2 + 2 * bx) * t2 + cx; - if (abs(d2) < 1e-6) { - break; - } - t2 = t2 - x2 / d2; - } - t0 = 0; - t1 = 1; - t2 = x; - if (t2 < t0) { - return t0; - } - if (t2 > t1) { - return t1; - } - while (t0 < t1) { - x2 = sampleCurveX(t2); - if (abs(x2 - x) < epsilon) { - return t2; - } - if (x > x2) { - t0 = t2; - } else { - t1 = t2; - } - t2 = (t1 - t0) / 2 + t0; - } - return t2; - } - return solve(t, 1 / (200 * duration)); - } - elproto.onAnimation = function (f) { - f ? eve.on("raphael.anim.frame." + this.id, f) : eve.unbind("raphael.anim.frame." + this.id); - return this; - }; - function Animation(anim, ms) { - var percents = [], - newAnim = {}; - this.ms = ms; - this.times = 1; - if (anim) { - for (var attr in anim) if (anim[has](attr)) { - newAnim[toFloat(attr)] = anim[attr]; - percents.push(toFloat(attr)); - } - percents.sort(sortByNumber); - } - this.anim = newAnim; - this.top = percents[percents.length - 1]; - this.percents = percents; - } - /*\ - * Animation.delay - [ method ] - ** - * Creates a copy of existing animation object with given delay. - ** - > Parameters - ** - - delay (number) number of ms to pass between animation start and actual animation - ** - = (object) new altered Animation object - | var anim = Raphael.animation({cx: 10, cy: 20}, 2e3); - | circle1.animate(anim); // run the given animation immediately - | circle2.animate(anim.delay(500)); // run the given animation after 500 ms - \*/ - Animation.prototype.delay = function (delay) { - var a = new Animation(this.anim, this.ms); - a.times = this.times; - a.del = +delay || 0; - return a; - }; - /*\ - * Animation.repeat - [ method ] - ** - * Creates a copy of existing animation object with given repetition. - ** - > Parameters - ** - - repeat (number) number iterations of animation. For infinite animation pass `Infinity` - ** - = (object) new altered Animation object - \*/ - Animation.prototype.repeat = function (times) { - var a = new Animation(this.anim, this.ms); - a.del = this.del; - a.times = math.floor(mmax(times, 0)) || 1; - return a; - }; - function runAnimation(anim, element, percent, status, totalOrigin, times) { - percent = toFloat(percent); - var params, - isInAnim, - isInAnimSet, - percents = [], - next, - prev, - timestamp, - ms = anim.ms, - from = {}, - to = {}, - diff = {}; - if (status) { - for (i = 0, ii = animationElements.length; i < ii; i++) { - var e = animationElements[i]; - if (e.el.id == element.id && e.anim == anim) { - if (e.percent != percent) { - animationElements.splice(i, 1); - isInAnimSet = 1; - } else { - isInAnim = e; - } - element.attr(e.totalOrigin); - break; - } - } - } else { - status = +to; // NaN - } - for (var i = 0, ii = anim.percents.length; i < ii; i++) { - if (anim.percents[i] == percent || anim.percents[i] > status * anim.top) { - percent = anim.percents[i]; - prev = anim.percents[i - 1] || 0; - ms = ms / anim.top * (percent - prev); - next = anim.percents[i + 1]; - params = anim.anim[percent]; - break; - } else if (status) { - element.attr(anim.anim[anim.percents[i]]); - } - } - if (!params) { - return; - } - if (!isInAnim) { - for (var attr in params) if (params[has](attr)) { - if (availableAnimAttrs[has](attr) || element.paper.customAttributes[has](attr)) { - from[attr] = element.attr(attr); - (from[attr] == null) && (from[attr] = availableAttrs[attr]); - to[attr] = params[attr]; - switch (availableAnimAttrs[attr]) { - case nu: - diff[attr] = (to[attr] - from[attr]) / ms; - break; - case "colour": - from[attr] = R.getRGB(from[attr]); - var toColour = R.getRGB(to[attr]); - diff[attr] = { - r: (toColour.r - from[attr].r) / ms, - g: (toColour.g - from[attr].g) / ms, - b: (toColour.b - from[attr].b) / ms - }; - break; - case "path": - var pathes = path2curve(from[attr], to[attr]), - toPath = pathes[1]; - from[attr] = pathes[0]; - diff[attr] = []; - for (i = 0, ii = from[attr].length; i < ii; i++) { - diff[attr][i] = [0]; - for (var j = 1, jj = from[attr][i].length; j < jj; j++) { - diff[attr][i][j] = (toPath[i][j] - from[attr][i][j]) / ms; - } - } - break; - case "transform": - var _ = element._, - eq = equaliseTransform(_[attr], to[attr]); - if (eq) { - from[attr] = eq.from; - to[attr] = eq.to; - diff[attr] = []; - diff[attr].real = true; - for (i = 0, ii = from[attr].length; i < ii; i++) { - diff[attr][i] = [from[attr][i][0]]; - for (j = 1, jj = from[attr][i].length; j < jj; j++) { - diff[attr][i][j] = (to[attr][i][j] - from[attr][i][j]) / ms; - } - } - } else { - var m = (element.matrix || new Matrix), - to2 = { - _: {transform: _.transform}, - getBBox: function () { - return element.getBBox(1); - } - }; - from[attr] = [ - m.a, - m.b, - m.c, - m.d, - m.e, - m.f - ]; - extractTransform(to2, to[attr]); - to[attr] = to2._.transform; - diff[attr] = [ - (to2.matrix.a - m.a) / ms, - (to2.matrix.b - m.b) / ms, - (to2.matrix.c - m.c) / ms, - (to2.matrix.d - m.d) / ms, - (to2.matrix.e - m.e) / ms, - (to2.matrix.f - m.f) / ms - ]; - // from[attr] = [_.sx, _.sy, _.deg, _.dx, _.dy]; - // var to2 = {_:{}, getBBox: function () { return element.getBBox(); }}; - // extractTransform(to2, to[attr]); - // diff[attr] = [ - // (to2._.sx - _.sx) / ms, - // (to2._.sy - _.sy) / ms, - // (to2._.deg - _.deg) / ms, - // (to2._.dx - _.dx) / ms, - // (to2._.dy - _.dy) / ms - // ]; - } - break; - case "csv": - var values = Str(params[attr])[split](separator), - from2 = Str(from[attr])[split](separator); - if (attr == "clip-rect") { - from[attr] = from2; - diff[attr] = []; - i = from2.length; - while (i--) { - diff[attr][i] = (values[i] - from[attr][i]) / ms; - } - } - to[attr] = values; - break; - default: - values = [][concat](params[attr]); - from2 = [][concat](from[attr]); - diff[attr] = []; - i = element.paper.customAttributes[attr].length; - while (i--) { - diff[attr][i] = ((values[i] || 0) - (from2[i] || 0)) / ms; - } - break; - } - } - } - var easing = params.easing, - easyeasy = R.easing_formulas[easing]; - if (!easyeasy) { - easyeasy = Str(easing).match(bezierrg); - if (easyeasy && easyeasy.length == 5) { - var curve = easyeasy; - easyeasy = function (t) { - return CubicBezierAtTime(t, +curve[1], +curve[2], +curve[3], +curve[4], ms); - }; - } else { - easyeasy = pipe; - } - } - timestamp = params.start || anim.start || +new Date; - e = { - anim: anim, - percent: percent, - timestamp: timestamp, - start: timestamp + (anim.del || 0), - status: 0, - initstatus: status || 0, - stop: false, - ms: ms, - easing: easyeasy, - from: from, - diff: diff, - to: to, - el: element, - callback: params.callback, - prev: prev, - next: next, - repeat: times || anim.times, - origin: element.attr(), - totalOrigin: totalOrigin - }; - animationElements.push(e); - if (status && !isInAnim && !isInAnimSet) { - e.stop = true; - e.start = new Date - ms * status; - if (animationElements.length == 1) { - return animation(); - } - } - if (isInAnimSet) { - e.start = new Date - e.ms * status; - } - animationElements.length == 1 && requestAnimFrame(animation); - } else { - isInAnim.initstatus = status; - isInAnim.start = new Date - isInAnim.ms * status; - } - eve("raphael.anim.start." + element.id, element, anim); - } - /*\ - * Raphael.animation - [ method ] - ** - * Creates an animation object that can be passed to the @Element.animate or @Element.animateWith methods. - * See also @Animation.delay and @Animation.repeat methods. - ** - > Parameters - ** - - params (object) final attributes for the element, see also @Element.attr - - ms (number) number of milliseconds for animation to run - - easing (string) #optional easing type. Accept one of @Raphael.easing_formulas or CSS format: `cubic‐bezier(XX, XX, XX, XX)` - - callback (function) #optional callback function. Will be called at the end of animation. - ** - = (object) @Animation - \*/ - R.animation = function (params, ms, easing, callback) { - if (params instanceof Animation) { - return params; - } - if (R.is(easing, "function") || !easing) { - callback = callback || easing || null; - easing = null; - } - params = Object(params); - ms = +ms || 0; - var p = {}, - json, - attr; - for (attr in params) if (params[has](attr) && toFloat(attr) != attr && toFloat(attr) + "%" != attr) { - json = true; - p[attr] = params[attr]; - } - if (!json) { - // if percent-like syntax is used and end-of-all animation callback used - if(callback){ - // find the last one - var lastKey = 0; - for(var i in params){ - var percent = toInt(i); - if(params[has](i) && percent > lastKey){ - lastKey = percent; - } - } - lastKey += '%'; - // if already defined callback in the last keyframe, skip - !params[lastKey].callback && (params[lastKey].callback = callback); - } - return new Animation(params, ms); - } else { - easing && (p.easing = easing); - callback && (p.callback = callback); - return new Animation({100: p}, ms); - } - }; - /*\ - * Element.animate - [ method ] - ** - * Creates and starts animation for given element. - ** - > Parameters - ** - - params (object) final attributes for the element, see also @Element.attr - - ms (number) number of milliseconds for animation to run - - easing (string) #optional easing type. Accept one of @Raphael.easing_formulas or CSS format: `cubic‐bezier(XX, XX, XX, XX)` - - callback (function) #optional callback function. Will be called at the end of animation. - * or - - animation (object) animation object, see @Raphael.animation - ** - = (object) original element - \*/ - elproto.animate = function (params, ms, easing, callback) { - var element = this; - if (element.removed) { - callback && callback.call(element); - return element; - } - var anim = params instanceof Animation ? params : R.animation(params, ms, easing, callback); - runAnimation(anim, element, anim.percents[0], null, element.attr()); - return element; - }; - /*\ - * Element.setTime - [ method ] - ** - * Sets the status of animation of the element in milliseconds. Similar to @Element.status method. - ** - > Parameters - ** - - anim (object) animation object - - value (number) number of milliseconds from the beginning of the animation - ** - = (object) original element if `value` is specified - * Note, that during animation following events are triggered: - * - * On each animation frame event `anim.frame.Please refer to the SVG specification for an explanation of these parameters.
- o arrow-end (string) arrowhead on the end of the path. The format for string is `Please refer to SVG documentation regarding path string. Raphaël fully supports it.
- > Colour Parsing - #red
”, “green
”, “cornflowerblue
”, etc)#000
”, “#fc0
”, etc)#000000
”, “#bd2300
”)rgb(200, 100, 0)
”)rgb(100%, 175%, 0%)
”)rgba(200, 100, 0, .5)
”)rgba(100%, 175%, 0%, 50%)
”)hsb(0.5, 0.25, 1)
”)hsl(240deg, 1, .5)
” or, if you want to go fancy, “hsl(240°, 1, .5)
”red
”, “green
”, “cornflowerblue
”, etc)#000
”, “#fc0
”, etc)#000000
”, “#bd2300
”)rgb(200, 100, 0)
”)rgb(100%, 175%, 0%)
”)hsb(0.5, 0.25, 1)
”)Here is short list of commands available, for more details see SVG path string format.
- #Command | Name | Parameters |
---|---|---|
M | moveto | (x y)+ |
Z | closepath | (none) |
L | lineto | (x y)+ |
H | horizontal lineto | x+ |
V | vertical lineto | y+ |
C | curveto | (x1 y1 x2 y2 x y)+ |
S | smooth curveto | (x2 y2 x y)+ |
Q | quadratic Bézier curveto | (x1 y1 x y)+ |
T | smooth quadratic Bézier curveto | (x y)+ |
A | elliptical arc | (rx ry x-axis-rotation large-arc-flag sweep-flag x y)+ |
R | Catmull-Rom curveto* | x1 y1 (x y)+ |
See also Easing demo.
- \*/ - var ef = R.easing_formulas = { - linear: function (n) { - return n; - }, - "<": function (n) { - return pow(n, 1.7); - }, - ">": function (n) { - return pow(n, .48); - }, - "<>": function (n) { - var q = .48 - n / 1.04, - Q = math.sqrt(.1734 + q * q), - x = Q - q, - X = pow(abs(x), 1 / 3) * (x < 0 ? -1 : 1), - y = -Q - q, - Y = pow(abs(y), 1 / 3) * (y < 0 ? -1 : 1), - t = X + Y + .5; - return (1 - t) * 3 * t * t + t * t * t; - }, - backIn: function (n) { - var s = 1.70158; - return n * n * ((s + 1) * n - s); - }, - backOut: function (n) { - n = n - 1; - var s = 1.70158; - return n * n * ((s + 1) * n + s) + 1; - }, - elastic: function (n) { - if (n == !!n) { - return n; - } - return pow(2, -10 * n) * math.sin((n - .075) * (2 * PI) / .3) + 1; - }, - bounce: function (n) { - var s = 7.5625, - p = 2.75, - l; - if (n < (1 / p)) { - l = s * n * n; - } else { - if (n < (2 / p)) { - n -= (1.5 / p); - l = s * n * n + .75; - } else { - if (n < (2.5 / p)) { - n -= (2.25 / p); - l = s * n * n + .9375; - } else { - n -= (2.625 / p); - l = s * n * n + .984375; - } - } - } - return l; - } - }; - ef.easeIn = ef["ease-in"] = ef["<"]; - ef.easeOut = ef["ease-out"] = ef[">"]; - ef.easeInOut = ef["ease-in-out"] = ef["<>"]; - ef["back-in"] = ef.backIn; - ef["back-out"] = ef.backOut; - - var animationElements = [], - requestAnimFrame = window.requestAnimationFrame || - window.webkitRequestAnimationFrame || - window.mozRequestAnimationFrame || - window.oRequestAnimationFrame || - window.msRequestAnimationFrame || - function (callback) { - setTimeout(callback, 16); - }, - animation = function () { - var Now = +new Date, - l = 0; - for (; l < animationElements.length; l++) { - var e = animationElements[l]; - if (e.el.removed || e.paused) { - continue; - } - var time = Now - e.start, - ms = e.ms, - easing = e.easing, - from = e.from, - diff = e.diff, - to = e.to, - t = e.t, - that = e.el, - set = {}, - now, - init = {}, - key; - if (e.initstatus) { - time = (e.initstatus * e.anim.top - e.prev) / (e.percent - e.prev) * ms; - e.status = e.initstatus; - delete e.initstatus; - e.stop && animationElements.splice(l--, 1); - } else { - e.status = (e.prev + (e.percent - e.prev) * (time / ms)) / e.anim.top; - } - if (time < 0) { - continue; - } - if (time < ms) { - var pos = easing(time / ms); - for (var attr in from) if (from[has](attr)) { - switch (availableAnimAttrs[attr]) { - case nu: - now = +from[attr] + pos * ms * diff[attr]; - break; - case "colour": - now = "rgb(" + [ - upto255(round(from[attr].r + pos * ms * diff[attr].r)), - upto255(round(from[attr].g + pos * ms * diff[attr].g)), - upto255(round(from[attr].b + pos * ms * diff[attr].b)) - ].join(",") + ")"; - break; - case "path": - now = []; - for (var i = 0, ii = from[attr].length; i < ii; i++) { - now[i] = [from[attr][i][0]]; - for (var j = 1, jj = from[attr][i].length; j < jj; j++) { - now[i][j] = +from[attr][i][j] + pos * ms * diff[attr][i][j]; - } - now[i] = now[i].join(S); - } - now = now.join(S); - break; - case "transform": - if (diff[attr].real) { - now = []; - for (i = 0, ii = from[attr].length; i < ii; i++) { - now[i] = [from[attr][i][0]]; - for (j = 1, jj = from[attr][i].length; j < jj; j++) { - now[i][j] = from[attr][i][j] + pos * ms * diff[attr][i][j]; - } - } - } else { - var get = function (i) { - return +from[attr][i] + pos * ms * diff[attr][i]; - }; - // now = [["r", get(2), 0, 0], ["t", get(3), get(4)], ["s", get(0), get(1), 0, 0]]; - now = [["m", get(0), get(1), get(2), get(3), get(4), get(5)]]; - } - break; - case "csv": - if (attr == "clip-rect") { - now = []; - i = 4; - while (i--) { - now[i] = +from[attr][i] + pos * ms * diff[attr][i]; - } - } - break; - default: - var from2 = [][concat](from[attr]); - now = []; - i = that.paper.customAttributes[attr].length; - while (i--) { - now[i] = +from2[i] + pos * ms * diff[attr][i]; - } - break; - } - set[attr] = now; - } - that.attr(set); - (function (id, that, anim) { - setTimeout(function () { - eve("raphael.anim.frame." + id, that, anim); - }); - })(that.id, that, e.anim); - } else { - (function(f, el, a) { - setTimeout(function() { - eve("raphael.anim.frame." + el.id, el, a); - eve("raphael.anim.finish." + el.id, el, a); - R.is(f, "function") && f.call(el); - }); - })(e.callback, that, e.anim); - that.attr(to); - animationElements.splice(l--, 1); - if (e.repeat > 1 && !e.next) { - for (key in to) if (to[has](key)) { - init[key] = e.totalOrigin[key]; - } - e.el.attr(init); - runAnimation(e.anim, e.el, e.anim.percents[0], null, e.totalOrigin, e.repeat - 1); - } - if (e.next && !e.stop) { - runAnimation(e.anim, e.el, e.next, null, e.totalOrigin, e.repeat); - } - } - } - animationElements.length && requestAnimFrame(animation); - }, - upto255 = function (color) { - return color > 255 ? 255 : color < 0 ? 0 : color; - }; - /*\ - * Element.animateWith - [ method ] - ** - * Acts similar to @Element.animate, but ensure that given animation runs in sync with another given element. - ** - > Parameters - ** - - el (object) element to sync with - - anim (object) animation to sync with - - params (object) #optional final attributes for the element, see also @Element.attr - - ms (number) #optional number of milliseconds for animation to run - - easing (string) #optional easing type. Accept on of @Raphael.easing_formulas or CSS format: `cubic‐bezier(XX, XX, XX, XX)` - - callback (function) #optional callback function. Will be called at the end of animation. - * or - - element (object) element to sync with - - anim (object) animation to sync with - - animation (object) #optional animation object, see @Raphael.animation - ** - = (object) original element - \*/ - elproto.animateWith = function (el, anim, params, ms, easing, callback) { - var element = this; - if (element.removed) { - callback && callback.call(element); - return element; - } - var a = params instanceof Animation ? params : R.animation(params, ms, easing, callback), - x, y; - runAnimation(a, element, a.percents[0], null, element.attr()); - for (var i = 0, ii = animationElements.length; i < ii; i++) { - if (animationElements[i].anim == anim && animationElements[i].el == el) { - animationElements[ii - 1].start = animationElements[i].start; - break; - } - } - return element; - // - // - // var a = params ? R.animation(params, ms, easing, callback) : anim, - // status = element.status(anim); - // return this.animate(a).status(a, status * anim.ms / a.ms); - }; - function CubicBezierAtTime(t, p1x, p1y, p2x, p2y, duration) { - var cx = 3 * p1x, - bx = 3 * (p2x - p1x) - cx, - ax = 1 - cx - bx, - cy = 3 * p1y, - by = 3 * (p2y - p1y) - cy, - ay = 1 - cy - by; - function sampleCurveX(t) { - return ((ax * t + bx) * t + cx) * t; - } - function solve(x, epsilon) { - var t = solveCurveX(x, epsilon); - return ((ay * t + by) * t + cy) * t; - } - function solveCurveX(x, epsilon) { - var t0, t1, t2, x2, d2, i; - for(t2 = x, i = 0; i < 8; i++) { - x2 = sampleCurveX(t2) - x; - if (abs(x2) < epsilon) { - return t2; - } - d2 = (3 * ax * t2 + 2 * bx) * t2 + cx; - if (abs(d2) < 1e-6) { - break; - } - t2 = t2 - x2 / d2; - } - t0 = 0; - t1 = 1; - t2 = x; - if (t2 < t0) { - return t0; - } - if (t2 > t1) { - return t1; - } - while (t0 < t1) { - x2 = sampleCurveX(t2); - if (abs(x2 - x) < epsilon) { - return t2; - } - if (x > x2) { - t0 = t2; - } else { - t1 = t2; - } - t2 = (t1 - t0) / 2 + t0; - } - return t2; - } - return solve(t, 1 / (200 * duration)); - } - elproto.onAnimation = function (f) { - f ? eve.on("raphael.anim.frame." + this.id, f) : eve.unbind("raphael.anim.frame." + this.id); - return this; - }; - function Animation(anim, ms) { - var percents = [], - newAnim = {}; - this.ms = ms; - this.times = 1; - if (anim) { - for (var attr in anim) if (anim[has](attr)) { - newAnim[toFloat(attr)] = anim[attr]; - percents.push(toFloat(attr)); - } - percents.sort(sortByNumber); - } - this.anim = newAnim; - this.top = percents[percents.length - 1]; - this.percents = percents; - } - /*\ - * Animation.delay - [ method ] - ** - * Creates a copy of existing animation object with given delay. - ** - > Parameters - ** - - delay (number) number of ms to pass between animation start and actual animation - ** - = (object) new altered Animation object - | var anim = Raphael.animation({cx: 10, cy: 20}, 2e3); - | circle1.animate(anim); // run the given animation immediately - | circle2.animate(anim.delay(500)); // run the given animation after 500 ms - \*/ - Animation.prototype.delay = function (delay) { - var a = new Animation(this.anim, this.ms); - a.times = this.times; - a.del = +delay || 0; - return a; - }; - /*\ - * Animation.repeat - [ method ] - ** - * Creates a copy of existing animation object with given repetition. - ** - > Parameters - ** - - repeat (number) number iterations of animation. For infinite animation pass `Infinity` - ** - = (object) new altered Animation object - \*/ - Animation.prototype.repeat = function (times) { - var a = new Animation(this.anim, this.ms); - a.del = this.del; - a.times = math.floor(mmax(times, 0)) || 1; - return a; - }; - function runAnimation(anim, element, percent, status, totalOrigin, times) { - percent = toFloat(percent); - var params, - isInAnim, - isInAnimSet, - percents = [], - next, - prev, - timestamp, - ms = anim.ms, - from = {}, - to = {}, - diff = {}; - if (status) { - for (i = 0, ii = animationElements.length; i < ii; i++) { - var e = animationElements[i]; - if (e.el.id == element.id && e.anim == anim) { - if (e.percent != percent) { - animationElements.splice(i, 1); - isInAnimSet = 1; - } else { - isInAnim = e; - } - element.attr(e.totalOrigin); - break; - } - } - } else { - status = +to; // NaN - } - for (var i = 0, ii = anim.percents.length; i < ii; i++) { - if (anim.percents[i] == percent || anim.percents[i] > status * anim.top) { - percent = anim.percents[i]; - prev = anim.percents[i - 1] || 0; - ms = ms / anim.top * (percent - prev); - next = anim.percents[i + 1]; - params = anim.anim[percent]; - break; - } else if (status) { - element.attr(anim.anim[anim.percents[i]]); - } - } - if (!params) { - return; - } - if (!isInAnim) { - for (var attr in params) if (params[has](attr)) { - if (availableAnimAttrs[has](attr) || element.paper.customAttributes[has](attr)) { - from[attr] = element.attr(attr); - (from[attr] == null) && (from[attr] = availableAttrs[attr]); - to[attr] = params[attr]; - switch (availableAnimAttrs[attr]) { - case nu: - diff[attr] = (to[attr] - from[attr]) / ms; - break; - case "colour": - from[attr] = R.getRGB(from[attr]); - var toColour = R.getRGB(to[attr]); - diff[attr] = { - r: (toColour.r - from[attr].r) / ms, - g: (toColour.g - from[attr].g) / ms, - b: (toColour.b - from[attr].b) / ms - }; - break; - case "path": - var pathes = path2curve(from[attr], to[attr]), - toPath = pathes[1]; - from[attr] = pathes[0]; - diff[attr] = []; - for (i = 0, ii = from[attr].length; i < ii; i++) { - diff[attr][i] = [0]; - for (var j = 1, jj = from[attr][i].length; j < jj; j++) { - diff[attr][i][j] = (toPath[i][j] - from[attr][i][j]) / ms; - } - } - break; - case "transform": - var _ = element._, - eq = equaliseTransform(_[attr], to[attr]); - if (eq) { - from[attr] = eq.from; - to[attr] = eq.to; - diff[attr] = []; - diff[attr].real = true; - for (i = 0, ii = from[attr].length; i < ii; i++) { - diff[attr][i] = [from[attr][i][0]]; - for (j = 1, jj = from[attr][i].length; j < jj; j++) { - diff[attr][i][j] = (to[attr][i][j] - from[attr][i][j]) / ms; - } - } - } else { - var m = (element.matrix || new Matrix), - to2 = { - _: {transform: _.transform}, - getBBox: function () { - return element.getBBox(1); - } - }; - from[attr] = [ - m.a, - m.b, - m.c, - m.d, - m.e, - m.f - ]; - extractTransform(to2, to[attr]); - to[attr] = to2._.transform; - diff[attr] = [ - (to2.matrix.a - m.a) / ms, - (to2.matrix.b - m.b) / ms, - (to2.matrix.c - m.c) / ms, - (to2.matrix.d - m.d) / ms, - (to2.matrix.e - m.e) / ms, - (to2.matrix.f - m.f) / ms - ]; - // from[attr] = [_.sx, _.sy, _.deg, _.dx, _.dy]; - // var to2 = {_:{}, getBBox: function () { return element.getBBox(); }}; - // extractTransform(to2, to[attr]); - // diff[attr] = [ - // (to2._.sx - _.sx) / ms, - // (to2._.sy - _.sy) / ms, - // (to2._.deg - _.deg) / ms, - // (to2._.dx - _.dx) / ms, - // (to2._.dy - _.dy) / ms - // ]; - } - break; - case "csv": - var values = Str(params[attr])[split](separator), - from2 = Str(from[attr])[split](separator); - if (attr == "clip-rect") { - from[attr] = from2; - diff[attr] = []; - i = from2.length; - while (i--) { - diff[attr][i] = (values[i] - from[attr][i]) / ms; - } - } - to[attr] = values; - break; - default: - values = [][concat](params[attr]); - from2 = [][concat](from[attr]); - diff[attr] = []; - i = element.paper.customAttributes[attr].length; - while (i--) { - diff[attr][i] = ((values[i] || 0) - (from2[i] || 0)) / ms; - } - break; - } - } - } - var easing = params.easing, - easyeasy = R.easing_formulas[easing]; - if (!easyeasy) { - easyeasy = Str(easing).match(bezierrg); - if (easyeasy && easyeasy.length == 5) { - var curve = easyeasy; - easyeasy = function (t) { - return CubicBezierAtTime(t, +curve[1], +curve[2], +curve[3], +curve[4], ms); - }; - } else { - easyeasy = pipe; - } - } - timestamp = params.start || anim.start || +new Date; - e = { - anim: anim, - percent: percent, - timestamp: timestamp, - start: timestamp + (anim.del || 0), - status: 0, - initstatus: status || 0, - stop: false, - ms: ms, - easing: easyeasy, - from: from, - diff: diff, - to: to, - el: element, - callback: params.callback, - prev: prev, - next: next, - repeat: times || anim.times, - origin: element.attr(), - totalOrigin: totalOrigin - }; - animationElements.push(e); - if (status && !isInAnim && !isInAnimSet) { - e.stop = true; - e.start = new Date - ms * status; - if (animationElements.length == 1) { - return animation(); - } - } - if (isInAnimSet) { - e.start = new Date - e.ms * status; - } - animationElements.length == 1 && requestAnimFrame(animation); - } else { - isInAnim.initstatus = status; - isInAnim.start = new Date - isInAnim.ms * status; - } - eve("raphael.anim.start." + element.id, element, anim); - } - /*\ - * Raphael.animation - [ method ] - ** - * Creates an animation object that can be passed to the @Element.animate or @Element.animateWith methods. - * See also @Animation.delay and @Animation.repeat methods. - ** - > Parameters - ** - - params (object) final attributes for the element, see also @Element.attr - - ms (number) number of milliseconds for animation to run - - easing (string) #optional easing type. Accept one of @Raphael.easing_formulas or CSS format: `cubic‐bezier(XX, XX, XX, XX)` - - callback (function) #optional callback function. Will be called at the end of animation. - ** - = (object) @Animation - \*/ - R.animation = function (params, ms, easing, callback) { - if (params instanceof Animation) { - return params; - } - if (R.is(easing, "function") || !easing) { - callback = callback || easing || null; - easing = null; - } - params = Object(params); - ms = +ms || 0; - var p = {}, - json, - attr; - for (attr in params) if (params[has](attr) && toFloat(attr) != attr && toFloat(attr) + "%" != attr) { - json = true; - p[attr] = params[attr]; - } - if (!json) { - // if percent-like syntax is used and end-of-all animation callback used - if(callback){ - // find the last one - var lastKey = 0; - for(var i in params){ - var percent = toInt(i); - if(params[has](i) && percent > lastKey){ - lastKey = percent; - } - } - lastKey += '%'; - // if already defined callback in the last keyframe, skip - !params[lastKey].callback && (params[lastKey].callback = callback); - } - return new Animation(params, ms); - } else { - easing && (p.easing = easing); - callback && (p.callback = callback); - return new Animation({100: p}, ms); - } - }; - /*\ - * Element.animate - [ method ] - ** - * Creates and starts animation for given element. - ** - > Parameters - ** - - params (object) final attributes for the element, see also @Element.attr - - ms (number) number of milliseconds for animation to run - - easing (string) #optional easing type. Accept one of @Raphael.easing_formulas or CSS format: `cubic‐bezier(XX, XX, XX, XX)` - - callback (function) #optional callback function. Will be called at the end of animation. - * or - - animation (object) animation object, see @Raphael.animation - ** - = (object) original element - \*/ - elproto.animate = function (params, ms, easing, callback) { - var element = this; - if (element.removed) { - callback && callback.call(element); - return element; - } - var anim = params instanceof Animation ? params : R.animation(params, ms, easing, callback); - runAnimation(anim, element, anim.percents[0], null, element.attr()); - return element; - }; - /*\ - * Element.setTime - [ method ] - ** - * Sets the status of animation of the element in milliseconds. Similar to @Element.status method. - ** - > Parameters - ** - - anim (object) animation object - - value (number) number of milliseconds from the beginning of the animation - ** - = (object) original element if `value` is specified - * Note, that during animation following events are triggered: - * - * On each animation frame event `anim.frame.Please refer to the SVG specification for an explanation of these parameters.
- o arrow-end (string) arrowhead on the end of the path. The format for string is `Please refer to SVG documentation regarding path string. Raphaël fully supports it.
- > Colour Parsing - #red
”, “green
”, “cornflowerblue
”, etc)#000
”, “#fc0
”, etc)#000000
”, “#bd2300
”)rgb(200, 100, 0)
”)rgb(100%, 175%, 0%)
”)rgba(200, 100, 0, .5)
”)rgba(100%, 175%, 0%, 50%)
”)hsb(0.5, 0.25, 1)
”)hsl(240deg, 1, .5)
” or, if you want to go fancy, “hsl(240°, 1, .5)
”Player Analytics v.${version}
-${playersOnline}/${playersMax} Players Online
${playersNewDay} New Players
- Today
-
- ${playersActive} Active Players
- ${playersTotal} Total Players
-
- Last Peak:
- ${lastPeakTime}: ${playersLastPeak} Players
-
- All Time Peak:
- ${bestPeakTime}: ${playersBestPeak} Players
-
Averages:
- • Session Length: ${sessionAverage}
- • Players / Day: ${playersAverage}
- • New Players / Day: ${playersNewAverage}
-
- Total:
- • Playtime: ${playtimeTotal}
- • Sessions: ${sessionCount}
- • Kills: ${killCount}
- • Mob Kills: ${mobKillCount}
- • Deaths: ${deathCount}
Unique Players: ${playersDay}
- Unique / Day: ${playersAverageDay}
New Players: ${playersNewDay}
- New / Day: ${playersNewAverageDay}
Unique Players: ${playersWeek}
- Unique / Day: ${playersAverageWeek}
New Players: ${playersNewWeek}
- New / Day: ${playersNewAverageWeek}
Unique Players: ${playersMonth}
- Unique / Day: ${playersAverageMonth}
New Players: ${playersNewMonth}
- New / Day: ${playersNewAverageMonth}
Averages:
-Averages:
-Unique Commands: ${commandUniqueCount} • Total Command Count: ${commandCount}
-Registered Players 0
-Players Online 0 / 20 -
-Type git-Paper-1192 (MC: 1.12.1) -