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[Merge] Added missing space (#919) by skmedix
This commit is contained in:
commit
efdc9d3bf3
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@ -34,7 +34,7 @@ public enum HealthInfoLang implements Lang {
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NEW_PLAYER_STICKINESS("New Player Stickiness", " ${0} of new players have stuck around (${1}/${2})"),
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NEW_PLAYER_STICKINESS("New Player Stickiness", " ${0} of new players have stuck around (${1}/${2})"),
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TPS_ABOVE_LOW_THERSHOLD("TPS Above Low Threshold", " Average TPS was above Low Threshold ${0} of the time"),
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TPS_ABOVE_LOW_THERSHOLD("TPS Above Low Threshold", " Average TPS was above Low Threshold ${0} of the time"),
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TPS_LOW_DIPS("TPS Low Dips", " Average TPS dropped below Low Threshold (${0}) ${1} times"),
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TPS_LOW_DIPS("TPS Low Dips", " Average TPS dropped below Low Threshold (${0}) ${1} times"),
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DOWNTIME("Downtime", "Total Server downtime (No Data) was ${0}"),
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DOWNTIME("Downtime", " Total Server downtime (No Data) was ${0}"),
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NO_SERVERS_INACCURACY("No Servers Inaccuracy", " No Bukkit/Sponge servers to gather session data - These measures are inaccurate."),
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NO_SERVERS_INACCURACY("No Servers Inaccuracy", " No Bukkit/Sponge servers to gather session data - These measures are inaccurate."),
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SINGLE_SERVER_INACCURACY("Single Servers Inaccuracy", " Single Bukkit/Sponge server to gather session data."),
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SINGLE_SERVER_INACCURACY("Single Servers Inaccuracy", " Single Bukkit/Sponge server to gather session data."),
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PLAYER_VISIT_PER_SERVER("Player Visit Server", " players visit on servers per day/server on average."),
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PLAYER_VISIT_PER_SERVER("Player Visit Server", " players visit on servers per day/server on average."),
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@ -317,7 +317,7 @@ Yesterday || 'Yesterday'
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Today || 'Today'
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Today || 'Today'
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Health - Active Playtime Comparison Decrease || Active players might be running out of things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
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Health - Active Playtime Comparison Decrease || Active players might be running out of things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
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Health - Active Playtime Comparison Increase || Active players seem to have things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
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Health - Active Playtime Comparison Increase || Active players seem to have things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
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Health - Downtime || Total Server downtime (No Data) was ${0}
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Health - Downtime || Total Server downtime (No Data) was ${0}
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Health - New Player Join Players, No || New Players may not have players to play with when they join (${0} on average)
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Health - New Player Join Players, No || New Players may not have players to play with when they join (${0} on average)
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Health - New Player Join Players, Yes || New Players have players to play with when they join (${0} on average)
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Health - New Player Join Players, Yes || New Players have players to play with when they join (${0} on average)
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Health - New Player Stickiness || ${0} of new players have stuck around (${1}/${2})
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Health - New Player Stickiness || ${0} of new players have stuck around (${1}/${2})
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@ -316,7 +316,7 @@ Yesterday || 'Yesterday'
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Today || 'Today'
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Today || 'Today'
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Health - Active Playtime Comparison Decrease || Active players might be running out of things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
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Health - Active Playtime Comparison Decrease || Active players might be running out of things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
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Health - Active Playtime Comparison Increase || Active players seem to have things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
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Health - Active Playtime Comparison Increase || Active players seem to have things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
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Health - Downtime || Total Server downtime (No Data) was ${0}
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Health - Downtime || Total Server downtime (No Data) was ${0}
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Health - New Player Join Players, No || New Players may not have players to play with when they join (${0} on average)
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Health - New Player Join Players, No || New Players may not have players to play with when they join (${0} on average)
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Health - New Player Join Players, Yes || New Players have players to play with when they join (${0} on average)
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Health - New Player Join Players, Yes || New Players have players to play with when they join (${0} on average)
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Health - New Player Stickiness || ${0} of new players have stuck around (${1}/${2})
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Health - New Player Stickiness || ${0} of new players have stuck around (${1}/${2})
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@ -316,7 +316,7 @@ Yesterday || 'Gestern'
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Today || 'Heute'
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Today || 'Heute'
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Health - Active Playtime Comparison Decrease || Aktive Spieler haben möglicherweise nichts mehr zu tun (Vergleich der letzten zwei Wochen: ${0} zu den vorletzten zwei Wochen: ${1}.
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Health - Active Playtime Comparison Decrease || Aktive Spieler haben möglicherweise nichts mehr zu tun (Vergleich der letzten zwei Wochen: ${0} zu den vorletzten zwei Wochen: ${1}.
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Health - Active Playtime Comparison Increase || Aktive Spieler haben möglicherweise mehr zu tun (Vergleich der letzten zwei Wochen: ${0} ; zu den vorletzten zwei Wochen: ${1}.
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Health - Active Playtime Comparison Increase || Aktive Spieler haben möglicherweise mehr zu tun (Vergleich der letzten zwei Wochen: ${0} ; zu den vorletzten zwei Wochen: ${1}.
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Health - Downtime || Gesamte Serverdowntime (Keine Daten) war ${0}
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Health - Downtime || Gesamte Serverdowntime (Keine Daten) war ${0}
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Health - New Player Join Players, No || Neue Spieler haben möglicherweise keine anderen Spielern, mit denen sie spielen können. (${0} im Durchschnitt)
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Health - New Player Join Players, No || Neue Spieler haben möglicherweise keine anderen Spielern, mit denen sie spielen können. (${0} im Durchschnitt)
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Health - New Player Join Players, Yes || Neue Spieler haben andere Spieler, mit denen Spielen können. (${0} im Durchschnitt)
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Health - New Player Join Players, Yes || Neue Spieler haben andere Spieler, mit denen Spielen können. (${0} im Durchschnitt)
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Health - New Player Stickiness || ${0} von den neuen Spieler sind geblieben (${1}/${2})
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Health - New Player Stickiness || ${0} von den neuen Spieler sind geblieben (${1}/${2})
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@ -316,7 +316,7 @@ Yesterday || 'Yesterday'
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Today || 'Today'
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Today || 'Today'
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Health - Active Playtime Comparison Decrease || Active players might be running out of things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
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Health - Active Playtime Comparison Decrease || Active players might be running out of things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
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Health - Active Playtime Comparison Increase || Active players seem to have things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
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Health - Active Playtime Comparison Increase || Active players seem to have things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
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Health - Downtime || Total Server downtime (No Data) was ${0}
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Health - Downtime || Total Server downtime (No Data) was ${0}
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Health - New Player Join Players, No || New Players may not have players to play with when they join (${0} on average)
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Health - New Player Join Players, No || New Players may not have players to play with when they join (${0} on average)
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Health - New Player Join Players, Yes || New Players have players to play with when they join (${0} on average)
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Health - New Player Join Players, Yes || New Players have players to play with when they join (${0} on average)
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Health - New Player Stickiness || ${0} of new players have stuck around (${1}/${2})
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Health - New Player Stickiness || ${0} of new players have stuck around (${1}/${2})
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@ -315,7 +315,7 @@ Yesterday || 'Eilen'
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Today || 'Tänään'
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Today || 'Tänään'
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Health - Active Playtime Comparison Decrease || Aktiivisilta pelaajilta voi olla loppumassa tekeminen (Pelasivat ${0} vs ${1}, viimeisen kahden viikon vs viikot 2-4)
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Health - Active Playtime Comparison Decrease || Aktiivisilta pelaajilta voi olla loppumassa tekeminen (Pelasivat ${0} vs ${1}, viimeisen kahden viikon vs viikot 2-4)
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Health - Active Playtime Comparison Increase || Aktiivisilta pelaajilta vaikuttaa olevan tekemistä (Pelasivat ${0} vs ${1}, viimeisen kahden viikon vs viikot 2-4)
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Health - Active Playtime Comparison Increase || Aktiivisilta pelaajilta vaikuttaa olevan tekemistä (Pelasivat ${0} vs ${1}, viimeisen kahden viikon vs viikot 2-4)
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Health - Downtime || Palvelimen downtime (Ei Dataa) oli ${0}
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Health - Downtime || Palvelimen downtime (Ei Dataa) oli ${0}
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Health - New Player Join Players, No || Uusilla pelaajilla voi olla yksinäistä (${0} paikalla keskimäärin)
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Health - New Player Join Players, No || Uusilla pelaajilla voi olla yksinäistä (${0} paikalla keskimäärin)
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Health - New Player Join Players, Yes || Uusilla pelaajilla on kavereita liittyessä (${0} paikalla keskimäärin)
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Health - New Player Join Players, Yes || Uusilla pelaajilla on kavereita liittyessä (${0} paikalla keskimäärin)
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Health - New Player Stickiness || ${0} uusista pelaajista jäi pelaamaan (${1}/${2})
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Health - New Player Stickiness || ${0} uusista pelaajista jäi pelaamaan (${1}/${2})
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@ -316,7 +316,7 @@ Yesterday || 'Yesterday'
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Today || 'Today'
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Today || 'Today'
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Health - Active Playtime Comparison Decrease || Active players might be running out of things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
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Health - Active Playtime Comparison Decrease || Active players might be running out of things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
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Health - Active Playtime Comparison Increase || Active players seem to have things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
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Health - Active Playtime Comparison Increase || Active players seem to have things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
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Health - Downtime || Total Server downtime (No Data) was ${0}
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Health - Downtime || Total Server downtime (No Data) was ${0}
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Health - New Player Join Players, No || New Players may not have players to play with when they join (${0} on average)
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Health - New Player Join Players, No || New Players may not have players to play with when they join (${0} on average)
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Health - New Player Join Players, Yes || New Players have players to play with when they join (${0} on average)
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Health - New Player Join Players, Yes || New Players have players to play with when they join (${0} on average)
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Health - New Player Stickiness || ${0} of new players have stuck around (${1}/${2})
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Health - New Player Stickiness || ${0} of new players have stuck around (${1}/${2})
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@ -316,7 +316,7 @@ Yesterday || 'Yesterday'
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Today || 'Today'
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Today || 'Today'
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Health - Active Playtime Comparison Decrease || Active players might be running out of things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
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Health - Active Playtime Comparison Decrease || Active players might be running out of things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
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Health - Active Playtime Comparison Increase || Active players seem to have things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
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Health - Active Playtime Comparison Increase || Active players seem to have things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
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Health - Downtime || Total Server downtime (No Data) was ${0}
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Health - Downtime || Total Server downtime (No Data) was ${0}
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Health - New Player Join Players, No || New Players may not have players to play with when they join (${0} on average)
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Health - New Player Join Players, No || New Players may not have players to play with when they join (${0} on average)
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Health - New Player Join Players, Yes || New Players have players to play with when they join (${0} on average)
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Health - New Player Join Players, Yes || New Players have players to play with when they join (${0} on average)
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Health - New Player Stickiness || ${0} of new players have stuck around (${1}/${2})
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Health - New Player Stickiness || ${0} of new players have stuck around (${1}/${2})
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@ -316,7 +316,7 @@ Yesterday || 'Yesterday'
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Today || 'Today'
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Today || 'Today'
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Health - Active Playtime Comparison Decrease || Active players might be running out of things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
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Health - Active Playtime Comparison Decrease || Active players might be running out of things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
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Health - Active Playtime Comparison Increase || Active players seem to have things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
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Health - Active Playtime Comparison Increase || Active players seem to have things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
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Health - Downtime || Total Server downtime (No Data) was ${0}
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Health - Downtime || Total Server downtime (No Data) was ${0}
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Health - New Player Join Players, No || New Players may not have players to play with when they join (${0} on average)
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Health - New Player Join Players, No || New Players may not have players to play with when they join (${0} on average)
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Health - New Player Join Players, Yes || New Players have players to play with when they join (${0} on average)
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Health - New Player Join Players, Yes || New Players have players to play with when they join (${0} on average)
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Health - New Player Stickiness || ${0} of new players have stuck around (${1}/${2})
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Health - New Player Stickiness || ${0} of new players have stuck around (${1}/${2})
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@ -316,7 +316,7 @@ Yesterday || 'Yesterday'
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Today || 'Today'
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Today || 'Today'
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Health - Active Playtime Comparison Decrease || Active players might be running out of things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
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Health - Active Playtime Comparison Decrease || Active players might be running out of things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
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Health - Active Playtime Comparison Increase || Active players seem to have things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
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Health - Active Playtime Comparison Increase || Active players seem to have things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
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Health - Downtime || Total Server downtime (No Data) was ${0}
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Health - Downtime || Total Server downtime (No Data) was ${0}
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Health - New Player Join Players, No || New Players may not have players to play with when they join (${0} on average)
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Health - New Player Join Players, No || New Players may not have players to play with when they join (${0} on average)
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Health - New Player Join Players, Yes || New Players have players to play with when they join (${0} on average)
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Health - New Player Join Players, Yes || New Players have players to play with when they join (${0} on average)
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Health - New Player Stickiness || ${0} of new players have stuck around (${1}/${2})
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Health - New Player Stickiness || ${0} of new players have stuck around (${1}/${2})
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@ -316,7 +316,7 @@ Yesterday || 'Yesterday'
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Today || 'Today'
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Today || 'Today'
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Health - Active Playtime Comparison Decrease || Active players might be running out of things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
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Health - Active Playtime Comparison Decrease || Active players might be running out of things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
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Health - Active Playtime Comparison Increase || Active players seem to have things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
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Health - Active Playtime Comparison Increase || Active players seem to have things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
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Health - Downtime || Total Server downtime (No Data) was ${0}
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Health - Downtime || Total Server downtime (No Data) was ${0}
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Health - New Player Join Players, No || New Players may not have players to play with when they join (${0} on average)
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Health - New Player Join Players, No || New Players may not have players to play with when they join (${0} on average)
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Health - New Player Join Players, Yes || New Players have players to play with when they join (${0} on average)
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Health - New Player Join Players, Yes || New Players have players to play with when they join (${0} on average)
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Health - New Player Stickiness || ${0} of new players have stuck around (${1}/${2})
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Health - New Player Stickiness || ${0} of new players have stuck around (${1}/${2})
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@ -316,7 +316,7 @@ Yesterday || 'Yesterday'
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Today || 'Today'
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Today || 'Today'
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Health - Active Playtime Comparison Decrease || Active players might be running out of things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
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Health - Active Playtime Comparison Decrease || Active players might be running out of things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
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Health - Active Playtime Comparison Increase || Active players seem to have things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
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Health - Active Playtime Comparison Increase || Active players seem to have things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
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Health - Downtime || Total Server downtime (No Data) was ${0}
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Health - Downtime || Total Server downtime (No Data) was ${0}
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Health - New Player Join Players, No || New Players may not have players to play with when they join (${0} on average)
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Health - New Player Join Players, No || New Players may not have players to play with when they join (${0} on average)
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Health - New Player Join Players, Yes || New Players have players to play with when they join (${0} on average)
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Health - New Player Join Players, Yes || New Players have players to play with when they join (${0} on average)
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Health - New Player Stickiness || ${0} of new players have stuck around (${1}/${2})
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Health - New Player Stickiness || ${0} of new players have stuck around (${1}/${2})
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@ -316,7 +316,7 @@ Yesterday || 'Yesterday'
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Today || 'Today'
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Today || 'Today'
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Health - Active Playtime Comparison Decrease || Active players might be running out of things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
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Health - Active Playtime Comparison Decrease || Active players might be running out of things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
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Health - Active Playtime Comparison Increase || Active players seem to have things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
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Health - Active Playtime Comparison Increase || Active players seem to have things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
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Health - Downtime || Total Server downtime (No Data) was ${0}
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Health - Downtime || Total Server downtime (No Data) was ${0}
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Health - New Player Join Players, No || New Players may not have players to play with when they join (${0} on average)
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Health - New Player Join Players, No || New Players may not have players to play with when they join (${0} on average)
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Health - New Player Join Players, Yes || New Players have players to play with when they join (${0} on average)
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Health - New Player Join Players, Yes || New Players have players to play with when they join (${0} on average)
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Health - New Player Stickiness || ${0} of new players have stuck around (${1}/${2})
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Health - New Player Stickiness || ${0} of new players have stuck around (${1}/${2})
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