Better use LinkedHashMultimap instead

This commit is contained in:
Jaime Martínez Rincón 2017-10-10 23:00:45 +02:00
parent d4cea35eb0
commit 14de8b9ab9

View File

@ -1,9 +1,6 @@
package com.jaimemartz.playerbalanceraddon;
import com.google.common.collect.HashMultimap;
import com.google.common.collect.Iterables;
import com.google.common.collect.LinkedListMultimap;
import com.google.common.collect.Multimap;
import com.google.common.collect.*;
import com.google.common.io.ByteArrayDataInput;
import com.google.common.io.ByteArrayDataOutput;
import com.google.common.io.ByteStreams;
@ -15,7 +12,7 @@ import java.util.concurrent.Future;
import java.util.function.Consumer;
public class PluginMessageManager implements PluginMessageListener {
private final Multimap<MessageContext, Consumer<ByteArrayDataInput>> contexts = HashMultimap.create();
private final Multimap<MessageContext, Consumer<ByteArrayDataInput>> contexts = LinkedHashMultimap.create();
private final PlayerBalancerAddon plugin;
public PluginMessageManager(PlayerBalancerAddon plugin) {