New todos

This commit is contained in:
Jaime Martinez Rincon 2017-07-11 00:11:39 +02:00
parent 428e8f38f2
commit 7e39e619f5
2 changed files with 6 additions and 5 deletions

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@ -3,9 +3,14 @@
[![Build Status](https://travis-ci.com/jaime29010/LobbyBalancer.svg?token=2yUi9WpA9QzSbJx9eTmy&branch=master)](https://travis-ci.com/jaime29010/LobbyBalancer)
### Things- to do:
### Things to do:
- [x] Get dummy sections able to have already registered servers on other sections
- [x] Add a new message for when a player gets connected to a server and repurpose the connecting one
- [ ] Add a identifier to get the servers of a section (auto complete)
- [ ] Create a LobbyBalancer spigot addon that adds connector signs and placeholders
- [ ] Separate the types of connections in classes instead of being in ConnectionIntent
- [ ] Make the plugin API be not so dependent on a instance of LobbyBalancer
- [ ] Separate connection providers in classes instead of being hardcoded in an enum
- [ ] Make the feature `marker-descs` work per section
- [ ] Unify the code that loads server into a section (duplicated at SectionManager and ServerSection)
- [ ] Unify some of the code used in the FallbackCommand and SectionCommand
@ -13,7 +18,4 @@
- [ ] (!) Make the section initialization work in stages instead of being hardcoded
- [ ] (!) Ditch the faucet dependency and use [ConfigMe](https://github.com/AuthMe/ConfigMe) and [DependencyInjector](https://github.com/ljacqu/DependencyInjector) instead
- [ ] Use a separate file for configuring the sections, must be done alongside the forth item
- [ ] Separate the types of connections in classes instead of being in ConnectionIntent
- [ ] Make the plugin API be not so dependent on a instance of LobbyBalancer
- [ ] Separate connection providers in classes instead of being hardcoded in an enum
- [ ] Make this repository public

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@ -128,7 +128,6 @@ settings:
# Providers of this plugin
# NONE: Returns no server
# DIRECT: Returns the only server in the list
# LOCALIZED: Returns the server that matches a region (testing)
# LOWEST: Returns the server with the least players online
# RANDOM: Returns a random server
# PROGRESSIVE: Returns the first server that is not full