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PMAPI must lock the players to prevent ServerConnectEvent interacting with that
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@ -41,6 +41,7 @@ public class PluginMessageListener implements Listener {
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return;
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}
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PlayerLocker.lock(player);
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new ConnectionIntent(plugin, player, section) {
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@Override
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public void connect(ServerInfo server) {
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@ -65,6 +66,7 @@ public class PluginMessageListener implements Listener {
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return;
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}
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PlayerLocker.lock(player);
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new ConnectionIntent(plugin, player, section) {
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@Override
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public void connect(ServerInfo server) {
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