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https://github.com/BGHDDevelopment/PlayerBalancer.git
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Some changes before getting rid of ConnectionIntent
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23ed34dbf7
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@ -39,7 +39,7 @@ public class ConfigEntries implements ConfigEntryHolder {
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public static final ConfigEntry<Boolean> REDIS_BUNGEE_ENABLED = new ConfigEntry<>(0, "settings.redis-bungee", false);
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public static final ConfigEntry<Boolean> REDIS_BUNGEE_ENABLED = new ConfigEntry<>(0, "settings.redis-bungee", false);
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public static final ConfigEntry<Boolean> ASSIGN_TARGETS_ENABLED = new ConfigEntry<>(0, "settings.assign-targets", false);
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public static final ConfigEntry<Boolean> ASSIGN_TARGETS_ENABLED = new ConfigEntry<>(0, "settings.assign-targets", false);
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public static final ConfigEntry<Boolean> FALLBACK_PRINCIPAL_ENABLED = new ConfigEntry<>(0, "settings.fallback-principal", true);
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public static final ConfigEntry<Boolean> FALLBACK_PRINCIPAL_ENABLED = new ConfigEntry<>(0, "settings.fallback-principal", true);
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public static final ConfigEntry<Boolean> SERVERS_UPDATE = new ConfigEntry<>(0, "settings.servers-update", true);
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public static final ConfigEntry<Boolean> SERVERS_UPDATE = new ConfigEntry<>(0, "settings.servers-update", false);
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public static final ConfigEntry<String> CONNECTING_MESSAGE = new ConfigEntry<>(0, "settings.messages.connecting-server", null);
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public static final ConfigEntry<String> CONNECTING_MESSAGE = new ConfigEntry<>(0, "settings.messages.connecting-server", null);
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public static final ConfigEntry<String> FAILURE_MESSAGE = new ConfigEntry<>(0, "settings.messages.misc-failure", null);
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public static final ConfigEntry<String> FAILURE_MESSAGE = new ConfigEntry<>(0, "settings.messages.misc-failure", null);
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@ -103,9 +103,6 @@ public class ServerKickListener implements Listener {
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try {
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try {
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ServerSection section = callable.call();
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ServerSection section = callable.call();
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if (section != null) {
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if (section != null) {
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//Do not try to reconnect to the server we are kicked from
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//This can happen when the sections are working on recursive mode (with rules)
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//Example: You are kicked to a server, you go to another server in the same section
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List<ServerInfo> servers = new ArrayList<>();
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List<ServerInfo> servers = new ArrayList<>();
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servers.addAll(section.getServers());
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servers.addAll(section.getServers());
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@ -58,7 +58,7 @@ public class StatusManager {
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}
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}
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if (ConfigEntries.SERVER_CHECK_PRINT_INFO.get()) {
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if (ConfigEntries.SERVER_CHECK_PRINT_INFO.get()) {
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plugin.getLogger().info(String.format("Tracking server %s, status: [Description: \"%s\", Online Players: %s, Maximum Players: %s, Accessible: %s]",
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plugin.getLogger().info(String.format("Updated server %s, status: [Description: \"%s\", Online Players: %s, Maximum Players: %s, Accessible: %s]",
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server.getName(), status.getDescription(), status.getOnline(), status.getMaximum(), status.isAccessible()
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server.getName(), status.getDescription(), status.getOnline(), status.getMaximum(), status.isAccessible()
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));
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));
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}
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}
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@ -106,7 +106,7 @@ settings:
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fallback-principal: true
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fallback-principal: true
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# This will update the recognized servers every minute
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# This will update the recognized servers every minute
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servers-update: true
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servers-update: false
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# Comment a message to disable it
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# Comment a message to disable it
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messages:
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messages:
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