# PlayerBalancer [Spigot Resource](https://www.spigotmc.org/resources/10788/) [![Build Status](https://travis-ci.com/jaime29010/PlayerBalancer.svg?token=2yUi9WpA9QzSbJx9eTmy&branch=master)](https://travis-ci.com/jaime29010/PlayerBalancer) ### Things to do: - [x] Get dummy sections able to have already registered servers on other sections - [x] Add a new message for when a player gets connected to a server and repurpose the connecting one - [ ] Add support for wildcards, contains, equalsIgnoreCase and regex at the same time - [ ] Add option to force joining a specific section - [x] Add tooltip when you hover over a server in /section info - [ ] Stop using inventivetalent's deprecated bungee-update - [] Create a spigot addon that adds connector signs and placeholders - [x] Separate the types of connections in classes instead of being in ConnectionIntent - [ ] Make the plugin API be not so dependent on a instance of PlayerBalancer - [ ] Separate connection providers in classes instead of being hardcoded in an enum - [x] Make the feature `marker-descs` work per section - [ ] Add a identifier to get the servers of a section (auto complete) - [ ] Implement fast connect (dimension change) - [ ] Implement a way to redirect premium players to a section and cracked ones to other section (not sure how this works) - [ ] Unify the code that loads server into a section (duplicated at SectionManager and ServerSection) - [ ] Unify some of the code used in the FallbackCommand and SectionCommand - [ ] (!) Make the section initialization work in stages instead of being hardcoded - [ ] (!) Ditch the faucet dependency and use [ConfigMe](https://github.com/AuthMe/ConfigMe) and [DependencyInjector](https://github.com/ljacqu/DependencyInjector) instead - [ ] Use a separate file for configuring the sections, must be done alongside the previous item - [ ] Make this repository public