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Rework of API design
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@ -2,16 +2,28 @@ package com.gmail.artemis.the.gr8.playerstats.api;
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import com.gmail.artemis.the.gr8.playerstats.Main;
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import net.kyori.adventure.text.TextComponent;
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import org.bukkit.Material;
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import org.bukkit.OfflinePlayer;
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import org.bukkit.Statistic;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.EntityType;
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import org.jetbrains.annotations.Contract;
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import org.jetbrains.annotations.NotNull;
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/** This Interface is the outgoing API and represents the heart of PlayerStats.
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To work with it, you can call {@link #getAPI()} to get an instance of {@link PlayerStatsAPI}.*/
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/** This Interface is the outgoing API that provides access to the core functionality of PlayerStats.
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To work with it, you can call PlayerStats.{@link #getAPI()} to get an instance of {@link PlayerStatsAPI}.
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You can then use this object to call any of the below methods. Since calculating a
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top or server statistics can take some time, it is recommended to call any of the
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getServerStat() or getTopStats() methods asynchronously. Otherwise, the main Thread will have
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to wait until all calculations are done, and this might cause lag spikes on the server.
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<p>The result of the methods in PlayerStats' API are returned in the form of a TextComponent,
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which can be sent directly to a Minecraft client with the Adventure library,
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or turned into a String with {@link #statResultComponentToString(TextComponent)}.</p>*/
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public interface PlayerStats {
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/** Returns an instance of the {@link PlayerStatsAPI}.
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@throws IllegalStateException if PlayerStats is not loaded on the server while you're trying to access the API*/
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@throws IllegalStateException if PlayerStats is not loaded on the server when this method is called*/
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@Contract(pure = true)
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static @NotNull PlayerStats getAPI() throws IllegalStateException {
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return Main.getPlayerStatsAPI();
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@ -20,8 +32,7 @@ public interface PlayerStats {
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/** Returns a stat-result as if the caller ran the /stat command in Minecraft chat. Since calculating the
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top or server statistics can take some time, it is recommended to call this method asynchronously
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(otherwise the main Thread will have to wait until the calculations are done).
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The result of this method is returned in the form of a TextComponent,
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which can be sent directly to a Minecraft client, or turned into a String with {@link #componentToString(TextComponent)}.
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@param args an Array of args very similar to the input a CommandSender would put in Minecraft chat:
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<p>- a stat-name (example: "mine_block")</p>
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<p>- if applicable, a sub-stat-name (example: diorite)(</p>
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@ -31,7 +42,38 @@ public interface PlayerStats {
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@throws IllegalArgumentException if the args do not result in a valid statistic look-up*/
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TextComponent getFancyStat(CommandSender sender, String[] args) throws IllegalArgumentException;
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/** Turns a TextComponent into its String representation. It will lose all color and style,
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but it will keep line-breaks.*/
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String componentToString(TextComponent component);
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/** Get a formatted player-statistic of Statistic.Type UNTYPED.*/
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TextComponent getPlayerStat(@NotNull Statistic statistic, @NotNull OfflinePlayer player);
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/** Get a formatted player-statistic of Statistic.Type BLOCK or ITEM.*/
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TextComponent getPlayerStat(@NotNull Statistic statistic, @NotNull Material material, @NotNull OfflinePlayer player);
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/** Get a formatted player-statistic of Statistic.Type ENTITY.*/
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TextComponent getPlayerStat(@NotNull Statistic statistic, @NotNull EntityType entity, @NotNull OfflinePlayer player);
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/** Get a formatted server-statistic of Statistic.Type UNTYPED. Not recommended to call this from the main Thread (see class description).*/
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TextComponent getServerStat(@NotNull Statistic statistic);
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/** Get a formatted server-statistic of Statistic.Type BLOCK or ITEM. Not recommended to call this from the main Thread (see class description).*/
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TextComponent getServerStat(@NotNull Statistic statistic, @NotNull Material material);
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/** Get a formatted server-statistic of Statistic.Type ENTITY. Not recommended to call this from the main Thread (see class description).*/
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TextComponent getServerStat(@NotNull Statistic statistic, @NotNull EntityType entity);
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/** Get a formatted top-statistic of Statistic.Type UNTYPED. Not recommended to call this from the main Thread (see class description).*/
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TextComponent getTopStats(@NotNull Statistic statistic);
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/** Get a formatted top-statistic of Statistic.Type BLOCK or ITEM. Not recommended to call this from the main Thread (see class description).*/
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TextComponent getTopStats(@NotNull Statistic statistic, @NotNull Material material);
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/** Get a formatted top-statistic of Statistic.Type ENTITY. Not recommended to call this from the main Thread (see class description).*/
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TextComponent getTopStats(@NotNull Statistic statistic, @NotNull EntityType entity);
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/** Turns a TextComponent into its String representation. If you don't want to work with
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Adventure's TextComponents, you can call this method to turn any stat-result into a String.
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It will lose all color and style, but it will keep line-breaks.*/
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String statResultComponentToString(TextComponent component);
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}
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@ -1,9 +1,13 @@
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package com.gmail.artemis.the.gr8.playerstats.api;
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import com.gmail.artemis.the.gr8.playerstats.enums.Target;
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import com.gmail.artemis.the.gr8.playerstats.models.StatRequest;
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import com.gmail.artemis.the.gr8.playerstats.statistic.StatManager;
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import net.kyori.adventure.text.TextComponent;
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import org.bukkit.OfflinePlayer;
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import org.bukkit.Statistic;
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import org.bukkit.command.CommandSender;
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import org.jetbrains.annotations.Nullable;
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import java.util.LinkedHashMap;
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@ -27,6 +31,7 @@ public final class PlayerStatsAPI implements PlayerStats {
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return new PlayerStatsAPI(statManager, statFormatter);
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}
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@Override
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public TextComponent getFancyStat(CommandSender sender, String[] args) throws IllegalArgumentException {
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StatRequest request = statManager.generateRequest(sender, args);
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@ -49,7 +54,7 @@ public final class PlayerStatsAPI implements PlayerStats {
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throw new IllegalArgumentException("This is not a valid stat-request!");
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}
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public String componentToString(TextComponent component) {
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public String statResultComponentToString(TextComponent component) {
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return statFormatter.toString(component);
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}
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}
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@ -1,7 +1,9 @@
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package com.gmail.artemis.the.gr8.playerstats.api;
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import com.gmail.artemis.the.gr8.playerstats.enums.Target;
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import com.gmail.artemis.the.gr8.playerstats.models.StatRequest;
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import org.bukkit.command.CommandSender;
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import org.jetbrains.annotations.Nullable;
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/** The {@link RequestGenerator} will help you turn a String (such as "stat animals_bred") into a specific {@link StatRequest}
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with all the information {@link PlayerStatsAPI} needs to work with. You'll need this StatRequest Object to get the statistic
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@ -16,11 +18,5 @@ public interface RequestGenerator {
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@param sender the CommandSender that requested this specific statistic*/
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StatRequest generateRequest(CommandSender sender, String[] args);
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/** This method validates the {@link StatRequest} and returns feedback to the player if it returns false.
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It checks the following:
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<p>1. Is a Statistic set?</p>
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<p>2. Is a subStat needed, and is a subStat Enum constant present? (block/entity/item)</p>
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<p>3. If the target is PLAYER, is a valid PlayerName provided? </p>
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@return true if the StatRequest is valid, and false + an explanation message otherwise. */
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boolean requestIsValid(StatRequest request);
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StatRequest generateRequest(CommandSender sender, String statName, @Nullable String subStatName, Target selection, @Nullable String PlayerName);
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}
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@ -25,7 +25,7 @@ import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ForkJoinPool;
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import java.util.stream.Collectors;
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public final class StatManager implements RequestGenerator, StatGetter {
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public final class StatManager implements StatGetter {
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private final OfflinePlayerHandler offlinePlayerHandler;
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private static OutputManager outputManager;
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@ -120,6 +120,12 @@ public final class StatManager implements RequestGenerator, StatGetter {
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}
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}
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/** This method validates the {@link StatRequest} and returns feedback to the player if it returns false.
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It checks the following:
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<p>1. Is a Statistic set?</p>
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<p>2. Is a subStat needed, and is a subStat Enum constant present? (block/entity/item)</p>
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<p>3. If the target is PLAYER, is a valid PlayerName provided? </p>
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@return true if the StatRequest is valid, and false + an explanation message otherwise. */
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public boolean requestIsValid(StatRequest request) {
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if (request.getStatistic() == null) {
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outputManager.sendFeedbackMsg(request.getCommandSender(), StandardMessage.MISSING_STAT_NAME);
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@ -0,0 +1,4 @@
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package com.gmail.artemis.the.gr8.playerstats.statistic;
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public class StatRequestGenerator {
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}
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