PlotSquared/Core/src/main/java/com/plotsquared/core/queue/LocationOffsetDelegateQueueCoordinator.java

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/*
* PlotSquared, a land and world management plugin for Minecraft.
* Copyright (C) IntellectualSites <https://intellectualsites.com>
* Copyright (C) IntellectualSites team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.plotsquared.core.queue;
import com.sk89q.jnbt.CompoundTag;
import com.sk89q.worldedit.function.pattern.Pattern;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.world.biome.BiomeType;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.block.BlockState;
import org.checkerframework.checker.nullness.qual.NonNull;
import org.checkerframework.checker.nullness.qual.Nullable;
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/**
* Offsets input coordinates and delegates to a parent queue
*/
public class LocationOffsetDelegateQueueCoordinator extends DelegateQueueCoordinator {
private final boolean[][] canPlace;
private final int blockX;
private final int blockZ;
public LocationOffsetDelegateQueueCoordinator(
final boolean[][] canPlace,
final int blockX,
final int blockZ,
@Nullable QueueCoordinator parent
) {
super(parent);
this.canPlace = canPlace;
this.blockX = blockX;
this.blockZ = blockZ;
}
@Override
public boolean setBlock(int x, int y, int z, @NonNull BlockState id) {
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try {
if (canPlace[x - blockX][z - blockZ]) {
return super.setBlock(x, y, z, id);
}
} catch (final Exception e) {
throw e;
}
return false;
}
@Override
public boolean setBlock(int x, int y, int z, @NonNull BaseBlock id) {
try {
if (canPlace[x - blockX][z - blockZ]) {
return super.setBlock(x, y, z, id);
}
} catch (final Exception e) {
throw e;
}
return false;
}
@Override
public boolean setBlock(int x, int y, int z, @NonNull Pattern pattern) {
final BlockVector3 blockVector3 = BlockVector3.at(x + blockX, y, z + blockZ);
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return this.setBlock(x, y, z, pattern.applyBlock(blockVector3));
}
@Override
public boolean setBiome(int x, int z, @NonNull BiomeType biome) {
Implement extended world heights from Y-64 to Y319 #3473 (#3473) * Begin to implement extended world heights: - Implemented in Bukkit module (and where required in Core module) * Implement extended world heights into core module * Add min gen height to setup, * Default gen/build heights based on minecraft version * Few fixes * Fix up queues * Address comments * Make road schematic stuff slightly more efficient by sharing queues * Minor fixes, don't overlay error many times for the same y * Fix incorrect schematic paste height, undo changes to HybridUtils * Overhall regenallroads method to make it work, make sure BukkitChunkCoordinator can/will finish * Process chunks in order when regenerating all roads * Address comments * Address comments * Ground level//bedrock is at min gen height - Add comment on == rather than <= being used - It's because it's only checking for the bedrock layer being broken if that's disabled * Fix offset for min build height in SchematicHandler * Better javadoc Co-authored-by: Hannes Greule <SirYwell@users.noreply.github.com> * Address inclusivity issues for max world height * Javadocs/comments/deprecation * Use world min/max heights if present in QueueCoordinator * Address some deprecations for regions and biome setting * Add a count for chunks we're currently trying to load to not skip chunks at the end of a queue's edit * Use minGenHeight + 1 rather than build height in AugmentedUtils * Create utility method for layer index in GenChunk * Correct height in HybridUtils, also use minGenHeight + 1 * Don't magically split to 128 height in regeneration * Add utility methods for world height in QueueCoordinator * Clean up ClassicPlotManager road creation/removal * Start generation at min gen height if bedrock is disabled * min gen height is set in PlotArea * Add note on schem y normalisation * Improve plot getVolume method readability * Don't overly extend height when regenerating road region * y index utility method in ChunknQueueCoordinator * Layer index utility method in LocalChunk * Use version min/max heights if world not present in QueueCoordinator * Fix min -> max * Don't allow players to modify outside build height when using plot set / schematics. - Also fixes schematic height issues * Remove debug * Address comments * Switch loadingChunks to AtomicInteger to be safe (in case of multi-threaded) * Fix "security" issue that was already present * Ensure sign isn't physicsed Co-authored-by: Hannes Greule <SirYwell@users.noreply.github.com>
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try {
if (canPlace[x - blockX][z - blockZ]) {
return super.setBiome(x, z, biome);
}
} catch (final Exception e) {
throw e;
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}
Implement extended world heights from Y-64 to Y319 #3473 (#3473) * Begin to implement extended world heights: - Implemented in Bukkit module (and where required in Core module) * Implement extended world heights into core module * Add min gen height to setup, * Default gen/build heights based on minecraft version * Few fixes * Fix up queues * Address comments * Make road schematic stuff slightly more efficient by sharing queues * Minor fixes, don't overlay error many times for the same y * Fix incorrect schematic paste height, undo changes to HybridUtils * Overhall regenallroads method to make it work, make sure BukkitChunkCoordinator can/will finish * Process chunks in order when regenerating all roads * Address comments * Address comments * Ground level//bedrock is at min gen height - Add comment on == rather than <= being used - It's because it's only checking for the bedrock layer being broken if that's disabled * Fix offset for min build height in SchematicHandler * Better javadoc Co-authored-by: Hannes Greule <SirYwell@users.noreply.github.com> * Address inclusivity issues for max world height * Javadocs/comments/deprecation * Use world min/max heights if present in QueueCoordinator * Address some deprecations for regions and biome setting * Add a count for chunks we're currently trying to load to not skip chunks at the end of a queue's edit * Use minGenHeight + 1 rather than build height in AugmentedUtils * Create utility method for layer index in GenChunk * Correct height in HybridUtils, also use minGenHeight + 1 * Don't magically split to 128 height in regeneration * Add utility methods for world height in QueueCoordinator * Clean up ClassicPlotManager road creation/removal * Start generation at min gen height if bedrock is disabled * min gen height is set in PlotArea * Add note on schem y normalisation * Improve plot getVolume method readability * Don't overly extend height when regenerating road region * y index utility method in ChunknQueueCoordinator * Layer index utility method in LocalChunk * Use version min/max heights if world not present in QueueCoordinator * Fix min -> max * Don't allow players to modify outside build height when using plot set / schematics. - Also fixes schematic height issues * Remove debug * Address comments * Switch loadingChunks to AtomicInteger to be safe (in case of multi-threaded) * Fix "security" issue that was already present * Ensure sign isn't physicsed Co-authored-by: Hannes Greule <SirYwell@users.noreply.github.com>
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return false;
}
@Override
public boolean setBiome(int x, int y, int z, @NonNull BiomeType biome) {
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try {
if (canPlace[x - blockX][z - blockZ]) {
return super.setBiome(x, y, z, biome);
}
} catch (final Exception e) {
throw e;
}
return false;
}
@Override
public boolean setTile(int x, int y, int z, @NonNull CompoundTag tag) {
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try {
if (canPlace[x - blockX][z - blockZ]) {
return super.setTile(x, y, z, tag);
}
} catch (final Exception e) {
throw e;
}
return false;
}
}