PlotSquared/Core/src/main/java/com/plotsquared/core/util/ChunkManager.java

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/*
* PlotSquared, a land and world management plugin for Minecraft.
* Copyright (C) IntellectualSites <https://intellectualsites.com>
* Copyright (C) IntellectualSites team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
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package com.plotsquared.core.util;
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import com.plotsquared.core.PlotSquared;
import com.plotsquared.core.location.Location;
import com.plotsquared.core.queue.QueueCoordinator;
import com.plotsquared.core.queue.ScopedQueueCoordinator;
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import com.plotsquared.core.util.task.RunnableVal;
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import com.sk89q.worldedit.math.BlockVector2;
Implement extended world heights from Y-64 to Y319 #3473 (#3473) * Begin to implement extended world heights: - Implemented in Bukkit module (and where required in Core module) * Implement extended world heights into core module * Add min gen height to setup, * Default gen/build heights based on minecraft version * Few fixes * Fix up queues * Address comments * Make road schematic stuff slightly more efficient by sharing queues * Minor fixes, don't overlay error many times for the same y * Fix incorrect schematic paste height, undo changes to HybridUtils * Overhall regenallroads method to make it work, make sure BukkitChunkCoordinator can/will finish * Process chunks in order when regenerating all roads * Address comments * Address comments * Ground level//bedrock is at min gen height - Add comment on == rather than <= being used - It's because it's only checking for the bedrock layer being broken if that's disabled * Fix offset for min build height in SchematicHandler * Better javadoc Co-authored-by: Hannes Greule <SirYwell@users.noreply.github.com> * Address inclusivity issues for max world height * Javadocs/comments/deprecation * Use world min/max heights if present in QueueCoordinator * Address some deprecations for regions and biome setting * Add a count for chunks we're currently trying to load to not skip chunks at the end of a queue's edit * Use minGenHeight + 1 rather than build height in AugmentedUtils * Create utility method for layer index in GenChunk * Correct height in HybridUtils, also use minGenHeight + 1 * Don't magically split to 128 height in regeneration * Add utility methods for world height in QueueCoordinator * Clean up ClassicPlotManager road creation/removal * Start generation at min gen height if bedrock is disabled * min gen height is set in PlotArea * Add note on schem y normalisation * Improve plot getVolume method readability * Don't overly extend height when regenerating road region * y index utility method in ChunknQueueCoordinator * Layer index utility method in LocalChunk * Use version min/max heights if world not present in QueueCoordinator * Fix min -> max * Don't allow players to modify outside build height when using plot set / schematics. - Also fixes schematic height issues * Remove debug * Address comments * Switch loadingChunks to AtomicInteger to be safe (in case of multi-threaded) * Fix "security" issue that was already present * Ensure sign isn't physicsed Co-authored-by: Hannes Greule <SirYwell@users.noreply.github.com>
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import com.sk89q.worldedit.world.World;
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import java.util.Map;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.ConcurrentHashMap;
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public abstract class ChunkManager {
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private static final Map<BlockVector2, RunnableVal<ScopedQueueCoordinator>> forceChunks = new ConcurrentHashMap<>();
private static final Map<BlockVector2, RunnableVal<ScopedQueueCoordinator>> addChunks = new ConcurrentHashMap<>();
/**
* @deprecated {@link ScopedQueueCoordinator} will be renamed in v7.
*/
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@Deprecated(forRemoval = true, since = "6.9.0")
public static void setChunkInPlotArea(
RunnableVal<ScopedQueueCoordinator> force,
RunnableVal<ScopedQueueCoordinator> add,
String world,
BlockVector2 loc
) {
Implement extended world heights from Y-64 to Y319 #3473 (#3473) * Begin to implement extended world heights: - Implemented in Bukkit module (and where required in Core module) * Implement extended world heights into core module * Add min gen height to setup, * Default gen/build heights based on minecraft version * Few fixes * Fix up queues * Address comments * Make road schematic stuff slightly more efficient by sharing queues * Minor fixes, don't overlay error many times for the same y * Fix incorrect schematic paste height, undo changes to HybridUtils * Overhall regenallroads method to make it work, make sure BukkitChunkCoordinator can/will finish * Process chunks in order when regenerating all roads * Address comments * Address comments * Ground level//bedrock is at min gen height - Add comment on == rather than <= being used - It's because it's only checking for the bedrock layer being broken if that's disabled * Fix offset for min build height in SchematicHandler * Better javadoc Co-authored-by: Hannes Greule <SirYwell@users.noreply.github.com> * Address inclusivity issues for max world height * Javadocs/comments/deprecation * Use world min/max heights if present in QueueCoordinator * Address some deprecations for regions and biome setting * Add a count for chunks we're currently trying to load to not skip chunks at the end of a queue's edit * Use minGenHeight + 1 rather than build height in AugmentedUtils * Create utility method for layer index in GenChunk * Correct height in HybridUtils, also use minGenHeight + 1 * Don't magically split to 128 height in regeneration * Add utility methods for world height in QueueCoordinator * Clean up ClassicPlotManager road creation/removal * Start generation at min gen height if bedrock is disabled * min gen height is set in PlotArea * Add note on schem y normalisation * Improve plot getVolume method readability * Don't overly extend height when regenerating road region * y index utility method in ChunknQueueCoordinator * Layer index utility method in LocalChunk * Use version min/max heights if world not present in QueueCoordinator * Fix min -> max * Don't allow players to modify outside build height when using plot set / schematics. - Also fixes schematic height issues * Remove debug * Address comments * Switch loadingChunks to AtomicInteger to be safe (in case of multi-threaded) * Fix "security" issue that was already present * Ensure sign isn't physicsed Co-authored-by: Hannes Greule <SirYwell@users.noreply.github.com>
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World weWorld = PlotSquared.platform().worldUtil().getWeWorld(world);
QueueCoordinator queue = PlotSquared.platform().globalBlockQueue().getNewQueue(weWorld);
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if (PlotSquared.get().getPlotAreaManager().isAugmented(world) && PlotSquared.get().isNonStandardGeneration(world, loc)) {
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int blockX = loc.getX() << 4;
int blockZ = loc.getZ() << 4;
ScopedQueueCoordinator scoped =
new ScopedQueueCoordinator(
queue,
Implement extended world heights from Y-64 to Y319 #3473 (#3473) * Begin to implement extended world heights: - Implemented in Bukkit module (and where required in Core module) * Implement extended world heights into core module * Add min gen height to setup, * Default gen/build heights based on minecraft version * Few fixes * Fix up queues * Address comments * Make road schematic stuff slightly more efficient by sharing queues * Minor fixes, don't overlay error many times for the same y * Fix incorrect schematic paste height, undo changes to HybridUtils * Overhall regenallroads method to make it work, make sure BukkitChunkCoordinator can/will finish * Process chunks in order when regenerating all roads * Address comments * Address comments * Ground level//bedrock is at min gen height - Add comment on == rather than <= being used - It's because it's only checking for the bedrock layer being broken if that's disabled * Fix offset for min build height in SchematicHandler * Better javadoc Co-authored-by: Hannes Greule <SirYwell@users.noreply.github.com> * Address inclusivity issues for max world height * Javadocs/comments/deprecation * Use world min/max heights if present in QueueCoordinator * Address some deprecations for regions and biome setting * Add a count for chunks we're currently trying to load to not skip chunks at the end of a queue's edit * Use minGenHeight + 1 rather than build height in AugmentedUtils * Create utility method for layer index in GenChunk * Correct height in HybridUtils, also use minGenHeight + 1 * Don't magically split to 128 height in regeneration * Add utility methods for world height in QueueCoordinator * Clean up ClassicPlotManager road creation/removal * Start generation at min gen height if bedrock is disabled * min gen height is set in PlotArea * Add note on schem y normalisation * Improve plot getVolume method readability * Don't overly extend height when regenerating road region * y index utility method in ChunknQueueCoordinator * Layer index utility method in LocalChunk * Use version min/max heights if world not present in QueueCoordinator * Fix min -> max * Don't allow players to modify outside build height when using plot set / schematics. - Also fixes schematic height issues * Remove debug * Address comments * Switch loadingChunks to AtomicInteger to be safe (in case of multi-threaded) * Fix "security" issue that was already present * Ensure sign isn't physicsed Co-authored-by: Hannes Greule <SirYwell@users.noreply.github.com>
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Location.at(world, blockX, weWorld.getMinY(), blockZ),
Location.at(world, blockX + 15, weWorld.getMaxY(), blockZ + 15)
);
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if (force != null) {
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force.run(scoped);
} else {
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scoped.regenChunk(loc.getX(), loc.getZ());
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if (add != null) {
add.run(scoped);
}
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}
queue.enqueue();
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} else {
if (force != null) {
forceChunks.put(loc, force);
}
addChunks.put(loc, add);
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queue.regenChunk(loc.getX(), loc.getZ());
forceChunks.remove(loc);
addChunks.remove(loc);
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}
}
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/**
* @deprecated {@link ScopedQueueCoordinator} will be renamed in v7.
*/
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@Deprecated(forRemoval = true, since = "6.9.0")
public static boolean preProcessChunk(BlockVector2 loc, ScopedQueueCoordinator queue) {
final RunnableVal<ScopedQueueCoordinator> forceChunk = forceChunks.get(loc);
if (forceChunk != null) {
forceChunk.run(queue);
forceChunks.remove(loc);
return true;
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}
return false;
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}
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/**
* @deprecated {@link ScopedQueueCoordinator} will be renamed in v7.
*/
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@Deprecated(forRemoval = true, since = "6.9.0")
public static boolean postProcessChunk(BlockVector2 loc, ScopedQueueCoordinator queue) {
final RunnableVal<ScopedQueueCoordinator> addChunk = forceChunks.get(loc);
if (addChunk != null) {
addChunk.run(queue);
addChunks.remove(loc);
return true;
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}
return false;
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}
@Deprecated
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public abstract CompletableFuture<?> loadChunk(String world, BlockVector2 loc, boolean force);
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}