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Add a keep-inventory flag
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parent
06bb6856a8
commit
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@ -68,6 +68,7 @@ import com.plotsquared.core.plot.flag.implementations.IceMeltFlag;
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import com.plotsquared.core.plot.flag.implementations.InstabreakFlag;
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import com.plotsquared.core.plot.flag.implementations.InstabreakFlag;
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import com.plotsquared.core.plot.flag.implementations.InvincibleFlag;
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import com.plotsquared.core.plot.flag.implementations.InvincibleFlag;
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import com.plotsquared.core.plot.flag.implementations.ItemDropFlag;
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import com.plotsquared.core.plot.flag.implementations.ItemDropFlag;
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import com.plotsquared.core.plot.flag.implementations.KeepInventoryFlag;
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import com.plotsquared.core.plot.flag.implementations.KelpGrowFlag;
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import com.plotsquared.core.plot.flag.implementations.KelpGrowFlag;
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import com.plotsquared.core.plot.flag.implementations.LiquidFlowFlag;
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import com.plotsquared.core.plot.flag.implementations.LiquidFlowFlag;
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import com.plotsquared.core.plot.flag.implementations.MiscBreakFlag;
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import com.plotsquared.core.plot.flag.implementations.MiscBreakFlag;
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@ -166,6 +167,7 @@ import org.bukkit.event.entity.EntityExplodeEvent;
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import org.bukkit.event.entity.EntityPickupItemEvent;
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import org.bukkit.event.entity.EntityPickupItemEvent;
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import org.bukkit.event.entity.ExplosionPrimeEvent;
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import org.bukkit.event.entity.ExplosionPrimeEvent;
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import org.bukkit.event.entity.LingeringPotionSplashEvent;
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import org.bukkit.event.entity.LingeringPotionSplashEvent;
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import org.bukkit.event.entity.PlayerDeathEvent;
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import org.bukkit.event.entity.PotionSplashEvent;
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import org.bukkit.event.entity.PotionSplashEvent;
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import org.bukkit.event.entity.ProjectileHitEvent;
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import org.bukkit.event.entity.ProjectileHitEvent;
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import org.bukkit.event.entity.ProjectileLaunchEvent;
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import org.bukkit.event.entity.ProjectileLaunchEvent;
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@ -2991,4 +2993,12 @@ public class PlayerEvents extends PlotListener implements Listener {
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}
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}
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}
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}
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@EventHandler public void onDeath(final PlayerDeathEvent event) {
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final Plot plot = BukkitUtil.getPlayer(event.getEntity()).getCurrentPlot();
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if (plot != null && plot.getFlag(KeepInventoryFlag.class)) {
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event.setKeepInventory(true);
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}
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}
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}
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}
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@ -667,6 +667,7 @@ public enum Captions implements Caption {
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FLAG_DESCRIPTION_GUEST_GAMEMODE("Determines the guest gamemode in the plot.", "Flags"),
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FLAG_DESCRIPTION_GUEST_GAMEMODE("Determines the guest gamemode in the plot.", "Flags"),
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FLAG_DESCRIPTION_BLOCKED_CMDS("A list of commands that are blocked in the plot.", "Flags"),
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FLAG_DESCRIPTION_BLOCKED_CMDS("A list of commands that are blocked in the plot.", "Flags"),
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FLAG_DESCRIPTION_KEEP("Prevents the plot from expiring. Can be set to: true, false, the number of milliseconds to keep the plot for or a timestamp (3w 2d 5h).", "Flags"),
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FLAG_DESCRIPTION_KEEP("Prevents the plot from expiring. Can be set to: true, false, the number of milliseconds to keep the plot for or a timestamp (3w 2d 5h).", "Flags"),
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FLAG_DESCRIPTION_KEEP_INVENTORY("Prevents players from dropping their items when they die inside of the plot.", "Flags"),
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//</editor-fold>
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//</editor-fold>
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//<editor-fold desc="Flag category errors">
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//<editor-fold desc="Flag category errors">
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FLAG_ERROR_BOOLEAN("Flag value must be a boolean (true|false)", false, "Flags"),
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FLAG_ERROR_BOOLEAN("Flag value must be a boolean (true|false)", false, "Flags"),
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@ -65,6 +65,7 @@ import com.plotsquared.core.plot.flag.implementations.InstabreakFlag;
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import com.plotsquared.core.plot.flag.implementations.InvincibleFlag;
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import com.plotsquared.core.plot.flag.implementations.InvincibleFlag;
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import com.plotsquared.core.plot.flag.implementations.ItemDropFlag;
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import com.plotsquared.core.plot.flag.implementations.ItemDropFlag;
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import com.plotsquared.core.plot.flag.implementations.KeepFlag;
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import com.plotsquared.core.plot.flag.implementations.KeepFlag;
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import com.plotsquared.core.plot.flag.implementations.KeepInventoryFlag;
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import com.plotsquared.core.plot.flag.implementations.KelpGrowFlag;
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import com.plotsquared.core.plot.flag.implementations.KelpGrowFlag;
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import com.plotsquared.core.plot.flag.implementations.LiquidFlowFlag;
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import com.plotsquared.core.plot.flag.implementations.LiquidFlowFlag;
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import com.plotsquared.core.plot.flag.implementations.MiscBreakFlag;
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import com.plotsquared.core.plot.flag.implementations.MiscBreakFlag;
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@ -176,6 +177,7 @@ public final class GlobalFlagContainer extends FlagContainer {
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this.addFlag(ChatFlag.CHAT_FLAG_TRUE);
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this.addFlag(ChatFlag.CHAT_FLAG_TRUE);
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this.addFlag(MiscPlaceFlag.MISC_PLACE_FALSE);
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this.addFlag(MiscPlaceFlag.MISC_PLACE_FALSE);
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this.addFlag(MiscInteractFlag.MISC_INTERACT_FALSE);
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this.addFlag(MiscInteractFlag.MISC_INTERACT_FALSE);
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this.addFlag(KeepInventoryFlag.KEEP_INVENTORY_FALSE);
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// Enum Flags
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// Enum Flags
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this.addFlag(WeatherFlag.PLOT_WEATHER_FLAG_OFF);
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this.addFlag(WeatherFlag.PLOT_WEATHER_FLAG_OFF);
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@ -0,0 +1,45 @@
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/*
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* _____ _ _ _____ _
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* | __ \| | | | / ____| | |
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* | |__) | | ___ | |_| (___ __ _ _ _ __ _ _ __ ___ __| |
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* | ___/| |/ _ \| __|\___ \ / _` | | | |/ _` | '__/ _ \/ _` |
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* | | | | (_) | |_ ____) | (_| | |_| | (_| | | | __/ (_| |
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* |_| |_|\___/ \__|_____/ \__, |\__,_|\__,_|_| \___|\__,_|
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* | |
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* |_|
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* PlotSquared plot management system for Minecraft
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* Copyright (C) 2020 IntellectualSites
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.plotsquared.core.plot.flag.implementations;
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import com.plotsquared.core.configuration.Captions;
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import com.plotsquared.core.plot.flag.types.BooleanFlag;
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import org.jetbrains.annotations.NotNull;
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public class KeepInventoryFlag extends BooleanFlag<KeepInventoryFlag> {
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public static final KeepInventoryFlag KEEP_INVENTORY_TRUE = new KeepInventoryFlag(true);
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public static final KeepInventoryFlag KEEP_INVENTORY_FALSE = new KeepInventoryFlag(false);
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private KeepInventoryFlag(final boolean value) {
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super(value, Captions.FLAG_DESCRIPTION_KEEP_INVENTORY);
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}
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@Override protected KeepInventoryFlag flagOf(@NotNull final Boolean value) {
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return value ? KEEP_INVENTORY_TRUE : KEEP_INVENTORY_FALSE;
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}
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}
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