feat: configurable accounting for bedrock layer when setting components (#4266)

- Add configuration option to force plot components to be set only above bedrock level
 - Account for build height < gen height where it is not wanted for components to be set at/below bedrock
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Jordan 2024-02-09 13:48:56 +01:00 committed by GitHub
parent 59787fe7f3
commit 7f1f1e025e
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GPG Key ID: B5690EEEBB952194
4 changed files with 34 additions and 3 deletions

View File

@ -143,7 +143,7 @@ public class ClassicPlotManager extends SquarePlotManager {
classicPlotWorld,
plot.getRegions(),
blocks,
classicPlotWorld.getMinBuildHeight(),
classicPlotWorld.getMinComponentHeight(),
classicPlotWorld.getMaxBuildHeight() - 1,
actor,
queue
@ -204,7 +204,7 @@ public class ClassicPlotManager extends SquarePlotManager {
classicPlotWorld,
plot.getRegions(),
blocks,
classicPlotWorld.getMinBuildHeight(),
classicPlotWorld.getMinComponentHeight(),
classicPlotWorld.PLOT_HEIGHT - 1,
actor,
queue
@ -379,7 +379,7 @@ public class ClassicPlotManager extends SquarePlotManager {
}
}
int yStart = classicPlotWorld.getMinBuildHeight() + (classicPlotWorld.PLOT_BEDROCK ? 1 : 0);
int yStart = classicPlotWorld.getMinComponentHeight();
if (!plot.isMerged(Direction.NORTH)) {
int z = bot.getZ();
for (int x = bot.getX(); x < top.getX(); x++) {

View File

@ -52,6 +52,7 @@ public abstract class ClassicPlotWorld extends SquarePlotWorld {
public BlockBucket ROAD_BLOCK = new BlockBucket(BlockTypes.QUARTZ_BLOCK);
public boolean PLOT_BEDROCK = true;
public boolean PLACE_TOP_BLOCK = true;
public boolean COMPONENT_BELOW_BEDROCK = false;
public ClassicPlotWorld(
final @NonNull String worldName,
@ -129,6 +130,9 @@ public abstract class ClassicPlotWorld extends SquarePlotWorld {
),
new ConfigurationNode("plot.bedrock", this.PLOT_BEDROCK, TranslatableCaption.of("setup.bedrock_boolean"),
ConfigurationUtil.BOOLEAN
),
new ConfigurationNode("world.component_below_bedrock", this.COMPONENT_BELOW_BEDROCK, TranslatableCaption.of(
"setup.component_below_bedrock_boolean"), ConfigurationUtil.BOOLEAN
)};
}
@ -150,6 +154,14 @@ public abstract class ClassicPlotWorld extends SquarePlotWorld {
this.PLACE_TOP_BLOCK = config.getBoolean("wall.place_top_block");
this.WALL_HEIGHT = Math.min(getMaxGenHeight() - (PLACE_TOP_BLOCK ? 1 : 0), config.getInt("wall.height"));
this.CLAIMED_WALL_BLOCK = createCheckedBlockBucket(config.getString("wall.block_claimed"), CLAIMED_WALL_BLOCK);
this.COMPONENT_BELOW_BEDROCK = config.getBoolean("world.component_below_bedrock");
}
@Override
public int getMinComponentHeight() {
return COMPONENT_BELOW_BEDROCK && getMinGenHeight() >= getMinBuildHeight()
? getMinGenHeight() + (PLOT_BEDROCK ? 1 : 0)
: getMinBuildHeight();
}
int schematicStartHeight() {

View File

@ -1452,6 +1452,24 @@ public abstract class PlotArea implements ComponentLike {
this.defaultHome = defaultHome;
}
/**
* Get the maximum height that changes to plot components (wall filling, air, all etc.) may operate to
*
* @since TODO
*/
public int getMaxComponentHeight() {
return this.maxBuildHeight;
}
/**
* Get the minimum height that changes to plot components (wall filling, air, all etc.) may operate to
*
* @since TODO
*/
public int getMinComponentHeight() {
return this.minBuildHeight;
}
/**
* Get the maximum height players may build in. Exclusive.
*/

View File

@ -166,6 +166,7 @@
"setup.wall_height": "<gold>Wall height</gold>",
"setup.min_gen_height": "<gold>Minimum height from which to generate (for 1.18+ can be negative).</gold>",
"setup.bedrock_boolean": "<gold>Whether a bedrock layer under the plot should be generated or not</gold>",
"setup.component_below_bedrock_boolean": "<gold>Whether a component change e.g. /plot set walls should edit the bedrock layer or below</gold>",
"setup.singleplotarea_void_world": "<gold>Void world</gold>",
"plotareatype.plot_area_type_normal": "<gray>Standard plot generation</gray>",
"plotareatype.plot_area_type_augmented": "<gray>Plot generation with vanilla terrain</gray>",