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Add an on-complete task to PlotArea#mergePlots (#3671)
* Add an on-complete task to PlotArea#mergePlots * Fix typo
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@ -65,7 +65,6 @@ import com.sk89q.worldedit.world.biome.BiomeType;
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import com.sk89q.worldedit.world.biome.BiomeTypes;
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import com.sk89q.worldedit.world.gamemode.GameMode;
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import com.sk89q.worldedit.world.gamemode.GameModes;
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import net.kyori.adventure.text.Component;
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import net.kyori.adventure.text.minimessage.MiniMessage;
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import net.kyori.adventure.text.minimessage.Template;
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import org.apache.logging.log4j.LogManager;
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@ -965,7 +964,31 @@ public abstract class PlotArea {
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return this.plots.remove(id) != null;
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}
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/**
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* Merge a list of plots together. This is non-blocking for the world-changes that will be made. To run a task when the
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* world changes are complete, use {@link PlotArea#mergePlots(List, boolean, Runnable)};
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*
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* @param plotIds List of plot IDs to merge
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* @param removeRoads If the roads between plots should be removed
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* @return if merges were completed successfully.
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*/
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public boolean mergePlots(final @NonNull List<PlotId> plotIds, final boolean removeRoads) {
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return mergePlots(plotIds, removeRoads, null);
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}
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/**
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* Merge a list of plots together. This is non-blocking for the world-changes that will be made.
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*
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* @param plotIds List of plot IDs to merge
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* @param removeRoads If the roads between plots should be removed
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* @param whenDone Task to run when any merge world changes are complete. Also runs if no changes were made. Does not
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* run if there was an error or if too few plots IDs were supplied.
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* @return if merges were completed successfully.
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* @since TODO
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*/
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public boolean mergePlots(
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final @NonNull List<PlotId> plotIds, final boolean removeRoads, final @Nullable Runnable whenDone
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) {
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if (plotIds.size() < 2) {
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return false;
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}
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@ -1028,6 +1051,9 @@ public abstract class PlotArea {
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}
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}
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manager.finishPlotMerge(plotIds, queue);
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if (whenDone != null) {
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queue.setCompleteTask(whenDone);
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}
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queue.enqueue();
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return true;
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}
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