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Items no longer despawn on road when natural_mob_spawning = true and kill-road-items = false (#3764)
* fix: handling of item despawning on road * chore: de-duplicate check * chore: check in PaperListener for consistency
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@ -126,16 +126,16 @@ public class EntitySpawnListener implements Listener {
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Plot plot = location.getOwnedPlotAbs();
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EntityType type = entity.getType();
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if (plot == null) {
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if (type == EntityType.DROPPED_ITEM) {
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if (Settings.Enabled_Components.KILL_ROAD_ITEMS) {
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event.setCancelled(true);
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}
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return;
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}
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if (!area.isMobSpawning()) {
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if (type == EntityType.PLAYER) {
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return;
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}
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if (type == EntityType.DROPPED_ITEM) {
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if (Settings.Enabled_Components.KILL_ROAD_ITEMS) {
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event.setCancelled(true);
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}
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return;
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}
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if (type.isAlive()) {
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event.setCancelled(true);
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}
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@ -229,17 +229,17 @@ public class PaperListener implements Listener {
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Plot plot = location.getOwnedPlotAbs();
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if (plot == null) {
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EntityType type = event.getType();
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// PreCreatureSpawnEvent **should** not be called for DROPPED_ITEM, just for the sake of consistency
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if (type == EntityType.DROPPED_ITEM) {
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if (Settings.Enabled_Components.KILL_ROAD_ITEMS) {
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event.setCancelled(true);
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}
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return;
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}
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if (!area.isMobSpawning()) {
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if (type == EntityType.PLAYER) {
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return;
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}
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if (type == EntityType.DROPPED_ITEM) {
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if (Settings.Enabled_Components.KILL_ROAD_ITEMS) {
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event.setShouldAbortSpawn(true);
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event.setCancelled(true);
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}
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return;
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}
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if (type.isAlive()) {
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event.setShouldAbortSpawn(true);
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event.setCancelled(true);
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