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Use MaterialData instead of block id and data for chunk generation
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@ -8,6 +8,7 @@ import com.intellectualcrafters.plot.util.block.ScopedLocalBlockQueue;
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import com.plotsquared.bukkit.util.BukkitUtil;
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import com.plotsquared.bukkit.util.BukkitUtil;
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import java.util.Arrays;
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import java.util.Arrays;
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import org.bukkit.Chunk;
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import org.bukkit.Chunk;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.World;
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import org.bukkit.block.Biome;
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import org.bukkit.block.Biome;
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import org.bukkit.generator.ChunkGenerator.BiomeGrid;
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import org.bukkit.generator.ChunkGenerator.BiomeGrid;
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@ -115,7 +116,7 @@ public class GenChunk extends ScopedLocalBlockQueue {
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@Override
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@Override
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public boolean setBlock(int x, int y, int z, int id, int data) {
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public boolean setBlock(int x, int y, int z, int id, int data) {
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if (this.result == null) {
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if (this.result == null) {
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this.cd.setBlock(x, y, z, id, (byte) data);
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this.cd.setBlock(x, y, z, new MaterialData(Material.getMaterial(id), (byte) data));
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return true;
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return true;
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}
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}
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int i = MainUtil.CACHE_I[y][x][z];
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int i = MainUtil.CACHE_I[y][x][z];
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