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Fix keep-inventory flag & adjust disallowed-blocks translation
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@ -1676,6 +1676,7 @@ public class PlayerEventListener extends PlotListener implements Listener {
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if (plot.getFlag(KeepInventoryFlag.class)) {
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if (plot.getFlag(KeepInventoryFlag.class)) {
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plot.debug(event.getEntity().getName() + " kept their inventory because of keep-inventory = true");
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event.getDrops().clear();
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event.setKeepInventory(true);
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}
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}
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@ -197,7 +197,7 @@
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"commandconfig.command_syntax_extended": "<prefix><gold>Usage: </gold><gray><value1> <value2></gray>",
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"commandconfig.flag_tutorial_usage": "<prefix><gold>Have an admin set the flag: </gold><gray><flag></gray>",
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"invalid.component_illegal_block": "<prefix><red>You are not allowed to generate a component containing the block <gray><value></gray></red>",
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"invalid.not_valid_block": "<prefix><red>That's not a valid block: </red><gray><value></gray>",
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"invalid.not_valid_block": "<prefix><red><value></red>",
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"invalid.not_allowed_block": "<prefix><red>That block is not allowed: <gray><value></gray></red>",
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"invalid.not_valid_number": "<prefix><red>That's not a valid number within the range: </red><gray><value></gray>",
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"invalid.not_valid_plot_id": "<prefix><red>That's not a valid plot ID.</red>",
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