some code documentation.

This commit is contained in:
boy0001 2014-10-08 22:51:19 +11:00
parent 2aff00c088
commit e3ad7ede8c
5 changed files with 96 additions and 4 deletions

View File

@ -5,6 +5,7 @@ import java.util.List;
import org.bukkit.block.Biome; import org.bukkit.block.Biome;
public class Configuration { public class Configuration {
public static final SettingValue STRING = new SettingValue("STRING") { public static final SettingValue STRING = new SettingValue("STRING") {
@Override @Override
@ -179,6 +180,11 @@ public class Configuration {
} }
}; };
/**
*
* Create your own SettingValue object to make the management of plotworld configuration easier
*
*/
public static abstract class SettingValue { public static abstract class SettingValue {
private String type; private String type;

View File

@ -25,14 +25,33 @@ import com.intellectualcrafters.plot.PlotWorld;
public class DefaultPlotManager extends PlotManager { public class DefaultPlotManager extends PlotManager {
/*
* Default implementation of getting a plot at a given location
*
* For a simplified explanation of the math involved:
* - Get the current coords
* - shift these numbers down to something relatable for a single plot
* (similar to reducing trigonometric functions down to the first quadrant)
* - e.g. If the plot size is 20 blocks, and we are at x=25, it's equivalent to x=5 for that specific plot
*
* From this, and knowing how thick the road is, we can say whether x=5 is road, or plot.
* The number of shifts done, is also counted, and this number gives us the PlotId
*
*
*/
@Override @Override
public PlotId getPlotIdAbs(PlotWorld plotworld, Location loc) { public PlotId getPlotIdAbs(PlotWorld plotworld, Location loc) {
DefaultPlotWorld dpw = ((DefaultPlotWorld) plotworld); DefaultPlotWorld dpw = ((DefaultPlotWorld) plotworld);
// get x,z loc
int x = loc.getBlockX(); int x = loc.getBlockX();
int z = loc.getBlockZ(); int z = loc.getBlockZ();
// get plot size
int size = dpw.PLOT_WIDTH + dpw.ROAD_WIDTH; int size = dpw.PLOT_WIDTH + dpw.ROAD_WIDTH;
// get size of path on bottom part, and top part of plot
// (As 0,0 is in the middle of a road, not the very start)
int pathWidthLower; int pathWidthLower;
if ((dpw.ROAD_WIDTH % 2) == 0) { if ((dpw.ROAD_WIDTH % 2) == 0) {
pathWidthLower = (int) (Math.floor(dpw.ROAD_WIDTH / 2) - 1); pathWidthLower = (int) (Math.floor(dpw.ROAD_WIDTH / 2) - 1);
@ -40,9 +59,9 @@ public class DefaultPlotManager extends PlotManager {
pathWidthLower = (int) Math.floor(dpw.ROAD_WIDTH / 2); pathWidthLower = (int) Math.floor(dpw.ROAD_WIDTH / 2);
} }
// calulating how many shifts need to be done
int dx = x / size; int dx = x / size;
int dz = z / size; int dz = z / size;
if (x < 0) { if (x < 0) {
dx--; dx--;
x += ((-dx) * size); x += ((-dx) * size);
@ -52,19 +71,26 @@ public class DefaultPlotManager extends PlotManager {
z += ((-dz) * size); z += ((-dz) * size);
} }
// reducing to first plot
int rx = (x) % size; int rx = (x) % size;
int rz = (z) % size; int rz = (z) % size;
// checking if road (return null if so)
int end = pathWidthLower + dpw.PLOT_WIDTH; int end = pathWidthLower + dpw.PLOT_WIDTH;
boolean northSouth = (rz <= pathWidthLower) || (rz > end); boolean northSouth = (rz <= pathWidthLower) || (rz > end);
boolean eastWest = (rx <= pathWidthLower) || (rx > end); boolean eastWest = (rx <= pathWidthLower) || (rx > end);
if (northSouth || eastWest) { if (northSouth || eastWest) {
return null; return null;
} }
// returning the plot id (based on the number of shifts required)
return new PlotId(dx + 1, dz + 1); return new PlotId(dx + 1, dz + 1);
} }
/*
* Check if a location is inside a specific plot(non-Javadoc)
* - For this implementation, we don't need to do anything fancier than referring to getPlotIdAbs(...)
*/
@Override @Override
public boolean isInPlotAbs(PlotWorld plotworld, Location loc, Plot plot) { public boolean isInPlotAbs(PlotWorld plotworld, Location loc, Plot plot) {
PlotId result = getPlotIdAbs(plotworld, loc); PlotId result = getPlotIdAbs(plotworld, loc);
@ -74,6 +100,10 @@ public class DefaultPlotManager extends PlotManager {
return result==plot.id; return result==plot.id;
} }
/*
* Get the bottom plot loc
* (some basic math)
*/
@Override @Override
public Location getPlotBottomLocAbs(PlotWorld plotworld, Plot plot) { public Location getPlotBottomLocAbs(PlotWorld plotworld, Plot plot) {
DefaultPlotWorld dpw = ((DefaultPlotWorld) plotworld); DefaultPlotWorld dpw = ((DefaultPlotWorld) plotworld);
@ -87,6 +117,10 @@ public class DefaultPlotManager extends PlotManager {
return new Location(Bukkit.getWorld(plot.world), x, 1, z); return new Location(Bukkit.getWorld(plot.world), x, 1, z);
} }
/*
* Get the top plot loc
* (some basic math)
*/
@Override @Override
public Location getPlotTopLocAbs(PlotWorld plotworld, Plot plot) { public Location getPlotTopLocAbs(PlotWorld plotworld, Plot plot) {
DefaultPlotWorld dpw = ((DefaultPlotWorld) plotworld); DefaultPlotWorld dpw = ((DefaultPlotWorld) plotworld);
@ -100,6 +134,14 @@ public class DefaultPlotManager extends PlotManager {
return new Location(Bukkit.getWorld(plot.world), x, 256, z); return new Location(Bukkit.getWorld(plot.world), x, 256, z);
} }
/*
* Clearing the plot needs to only consider removing the blocks
* - This implementation has used the SetCuboid function, as it is fast, and uses NMS code
* - It also makes use of the fact that deleting chunks is a lot faster than block updates
*
* This code is very messy, but you don't need to do something quite as complex unless you happen to have 512x512 sized plots
*
*/
@Override @Override
public boolean clearPlot(Player player, Plot plot, boolean mega) { public boolean clearPlot(Player player, Plot plot, boolean mega) {
World world = player.getWorld(); World world = player.getWorld();
@ -225,6 +267,9 @@ public class DefaultPlotManager extends PlotManager {
return true; return true;
} }
/*
* Remove sign for a plot
*/
@Override @Override
public boolean clearSign(Player player, Plot plot, boolean mega) { public boolean clearSign(Player player, Plot plot, boolean mega) {
World world = player.getWorld(); World world = player.getWorld();
@ -235,6 +280,9 @@ public class DefaultPlotManager extends PlotManager {
return true; return true;
} }
/*
* Remove any entities, and teleport players inside a plot being cleared
*/
@Override @Override
public boolean clearEntities(Player player, Plot plot, boolean mega) { public boolean clearEntities(Player player, Plot plot, boolean mega) {
World world = Bukkit.getWorld(plot.world); World world = Bukkit.getWorld(plot.world);
@ -266,6 +314,9 @@ public class DefaultPlotManager extends PlotManager {
return false; return false;
} }
/*
* Set a plot biome
*/
@Override @Override
public boolean setBiome(Player player, Plot plot, Biome biome) { public boolean setBiome(Player player, Plot plot, Biome biome) {
@ -289,7 +340,9 @@ public class DefaultPlotManager extends PlotManager {
return true; return true;
} }
// PLOT MERGING /*
* PLOT MERGING
*/
@Override @Override
public boolean createRoadEast(PlotWorld plotworld, Plot plot) { public boolean createRoadEast(PlotWorld plotworld, Plot plot) {

View File

@ -17,6 +17,12 @@ import com.intellectualcrafters.plot.PlotWorld;
public class DefaultPlotWorld extends PlotWorld { public class DefaultPlotWorld extends PlotWorld {
/*
* These variables are set to ensure fast access to config settings
* Strings are used as little as possible to optimize math performance in many of the functions/algorithms
*
*/
public boolean AUTO_MERGE; public boolean AUTO_MERGE;
public static boolean AUTO_MERGE_DEFAULT = false; public static boolean AUTO_MERGE_DEFAULT = false;
public boolean MOB_SPAWNING; public boolean MOB_SPAWNING;
@ -182,10 +188,21 @@ public class DefaultPlotWorld extends PlotWorld {
public double MERGE_PRICE; public double MERGE_PRICE;
public static double MERGE_PRICE_DEFAULT = 100; public static double MERGE_PRICE_DEFAULT = 100;
/*
* Here we are just calling the super method, nothing special
*/
public DefaultPlotWorld(String worldname) { public DefaultPlotWorld(String worldname) {
super(worldname); super(worldname);
} }
/*
* CONFIG NODE | DEFAULT VALUE | DESCRIPTION | CONFIGURATION TYPE | REQUIRED FOR INITIAL SETUP
*
* Set the last boolean to false if you do not require a specific config node to be set while using the setup command
* - this may be useful if a config value can be changed at a later date, and has no impact on the actual world generation
*
*/
@Override @Override
public ConfigurationNode[] getSettingNodes() { public ConfigurationNode[] getSettingNodes() {
// TODO return a set of configuration nodes (used for setup command) // TODO return a set of configuration nodes (used for setup command)
@ -217,6 +234,10 @@ public class DefaultPlotWorld extends PlotWorld {
}; };
} }
/*
* This method is called when a world loads. Make sure you set all your constants here.
* You are provided with the configuration section for that specific world.
*/
@Override @Override
public void loadConfiguration(ConfigurationSection config) { public void loadConfiguration(ConfigurationSection config) {
this.MOB_SPAWNING = config.getBoolean("natural_mob_spawning"); this.MOB_SPAWNING = config.getBoolean("natural_mob_spawning");

View File

@ -20,6 +20,10 @@ import com.intellectualcrafters.plot.PlotWorld;
* @auther Empire92 * @auther Empire92
* @author Citymonstret * @author Citymonstret
* *
* The default generator is very messy, as we have decided to try externalize all calculations from within the loop.
* - You will see a lot of slower implementations have a single for loop.
* - This is perfectly fine to do, it will just mean world generation may take somewhat longer
*
*/ */
public class WorldGenerator extends PlotGenerator { public class WorldGenerator extends PlotGenerator {
/* /*

View File

@ -16,6 +16,14 @@ import com.intellectualcrafters.plot.PlotWorld;
* *
*/ */
public class XPopulator extends BlockPopulator { public class XPopulator extends BlockPopulator {
/*
* Sorry, this isn't well documented at the moment.
*
* We advise you to take a look at a world generation tutorial for information about how a BlockPopulator works.
*
*/
private int X; private int X;
private int Z; private int Z;
private long state; private long state;