Commit Graph

964 Commits

Author SHA1 Message Date
Bernhard
276d8f8e1e
change message of /p remove <player> if player does not need to be removed (#3734)
refactor: change message of `/p remove <player>` if unnecessary
2022-07-24 10:32:29 +02:00
Alexander Brandes
12e2705260
Revert #3681 (#3722)
Revert "Adjust schematic height logic when pasting and actually set air as well (#3681)"

This reverts commit 08ce4c872c.
2022-07-05 15:02:25 +02:00
dordsor21
91017acce4
Realistically only need the "highest" y level of adding overlay block errors 2022-06-27 17:41:47 +01:00
Alexander Brandes
263cb47a21
build: Release 6.9.1 2022-06-27 14:56:44 +02:00
Traks
005600c99e
Show old flag value in remove command (#3711) 2022-06-27 13:31:45 +02:00
NotMyFault
26bec7fe2f
style: Address javadoc violations 2022-06-26 11:18:33 +02:00
Jordan
f4b886d977
Minor cleanup of the plot analyze code (#3708)
- No need to wrap the final analysis into another async method. It's already contained in an async task
 - Don't overstretch a chunk bounday when setting blocks to newBlocks array
2022-06-23 19:18:29 +02:00
Jordan
f218902581
Implement build height limits into more events (#3691)
* Implement build height limits into more events

* Implement util method to check if y is within world build limits

* Extract duplicate player-build-height-checking to plot area
 - Extract to core module to allow any possible future platforms to access the method, as they will always duplicate

* Add code tag to javadoc

Co-authored-by: Alexander Brandes <mc.cache@web.de>

Co-authored-by: Alexander Brandes <mc.cache@web.de>
2022-06-21 19:09:29 +02:00
Alexander Brandes
f27009216c
chore: Replace AnnotationHelper class (#3706) 2022-06-21 19:09:17 +02:00
Jordan
08ce4c872c
Adjust schematic height logic when pasting and actually set air as well (#3681) 2022-06-17 15:39:41 +01:00
Jordan
2b0c5b1e21
Reset wall filling on clear (#3680)
- Implements #3591
2022-06-16 16:22:27 +02:00
Alexander Brandes
3d5c694daa
chore: Comply with OSSRH licensing guidelines (#3684) 2022-06-15 20:17:17 +02:00
Schuwi
d153232969
Fix maximum plot number check in /plot continue counting the current plot twice (#3674)
Fix max plot restriction check in continue command

Co-authored-by: Alexander Brandes <mc.cache@web.de>
2022-06-13 23:44:56 +02:00
Alexander Brandes
d08381dfed
build: Release 6.9.0 2022-06-13 11:23:48 +02:00
Jordan
b6c45f2df3
Add an on-complete task to PlotArea#mergePlots (#3671)
* Add an on-complete task to PlotArea#mergePlots

* Fix typo
2022-06-13 09:06:01 +02:00
Jordan
b9479405e1
Ensure forceSync is provided when constructing chunk coordinators (#3657)
* Ensure forceSync is provided when constructing chunk coordinators

* Re-add old factory create method and deprecate for removal

* Remove old create method that Guice doesn't like
2022-06-12 10:47:43 +02:00
Jordan
a238ff19bf
Implement tile entities to generation using Populators (#3665)
* Implement tile entities to generation using Populators
 - Fixes #3051

* Javadocs

* Don't do the big error if heads don't work

* Address comments regarding javadocs/comments

* Ensure Location is still sealed, and add api description annotation to public methods in UncheckedWorldLocation

* Clean up HybridGen
 - There's no need for while loops acting as a modulo after we've already performed a modulo
 - Make the code-sections calculating if positions are in the wall/road more readable
 - Collaps duplicate if-elseif bodies

* Better exception handling when setting data to LimitedRegion during chunk population

* Address comments

Co-authored-by: Alexander Brandes <mc.cache@web.de>

* Better naming for "legacy" block state populator

Co-authored-by: Alexander Brandes <mc.cache@web.de>
2022-06-12 10:47:25 +02:00
Alexander Brandes
c93b08d0c7
feat: Add 1.19 music disk to the /plot music GUI (#3668)
feat: Add 1.19 music disk to the GUI
2022-06-12 10:47:00 +02:00
Alexander Brandes
09cc59a1c1
docs: Unify WE, P2 and Fawe abbreviations (#3672) 2022-06-11 16:16:06 +02:00
Jordan
bf646be482
Only load world cofigurations if WorldEdit has fully enabled (safe to do) (#3666)
* Only load world cofigurations if WorldEdit has fully enabled (safe to do)
 - Fixes #3664

(cherry picked from commit f2e1e99be3b4f1fd5ce00e32ea7773dd4d1855aa)

* Fix imports

* QueryCapability is effectively a "dumb" method

* Update Core/src/main/java/com/plotsquared/core/PlotSquared.java

Co-authored-by: Alexander Brandes <mc.cache@web.de>
2022-06-10 16:52:17 +02:00
dordsor21
a79c474957
Deprecate methods for removal that will be removed/had their signatures changed in v7 2022-06-09 13:49:58 +01:00
Bernhard
2c2314e95c
refactor: return info.server for %plotsquared_currentplot_owner% if plot is a server plot (#3640) 2022-05-25 10:18:10 +02:00
Bernhard
5eb2fc3ad0
Kick players on merged plots appropriately (#3639)
fix: kick denied player regardless on all connected plots
2022-05-24 20:30:06 +02:00
Alexander Brandes
41f546ca6b
build: Release 6.8.0 2022-05-18 22:05:31 +02:00
Jordan
96dfc27411
Fix lag caused when generating augmented worlds with roads (#3614)
- Begin by implementing forceSync to the queue system as we know the chunk will be accessible to edits in some cases (i.e. population).
 - Also implement custom SideEffectSets to override any decided by the default chunk consumer, as we do NOT want to update neighbours in population (this caused infinite generation to be required causing the lag and server death). We also do not want to enqueue the QueueCoordinator in AugmentedUtils as this would write to the world and update neighbours before we might want to (plus it's just used to restrict and offset the blocks being set)
 - Then implement disabling any biomes from being saved/set to the queue to prevent augmented worlds having their biomes overridden in roads
 - Consequently fix ScopedQueueCoordinator, preventing the y value of blocks being set from needlessly being changed, fixing road heights in augmented worlds
 - Finally we do not need a method with chunkObject in the signature in AugmentedUtils as this is no longer used by the method
2022-05-16 13:27:41 +01:00
Jordan
171d2e5e99
Fix generation of augmented/partial worlds when single worlds are enabled (#3615) 2022-05-16 13:21:43 +01:00
Jordan
98a07dad1b
Fix plot analysis (#3618)
* Fix plot analysis
 - Stop using deprecated ChunkQueueCoordinator and create a new purpose-built coordinator
 - Generation is chunk-by-chunk thus the old blocks cache needs to be filled accordingly
 - Remove the **four** System#gc calls
 - Fixes #3464
 - Fix really weird dumb... maths? in ExpiryTask
 - Fixes #3600

* Add since annotation

* Address comments and maxY should be inclusive

* Annotate new queue as internal use only
2022-05-15 11:58:04 +02:00
Jordan
0ffa22b7a6
Deprecations to Queues (#3613)
* Deprecations and niceties
 - Deprecate ScopedQueueCoordinator as it is poorly named
 - Deprecate ChunkQueueCoordinator for complete removal as it is poorly designed (though still used)

* Add since tags
2022-05-15 11:57:26 +02:00
Hannes Greule
d5f8a0842b
make y location of homes always absolute part 2 (#3620) 2022-05-13 15:46:52 +02:00
Bernhard
85911646f3
Add ability to disable random Mojang uuid API calls (#3586)
* feature: ability to disable impromtu Mojang uuid API calls

* refactor: update comment for the new setting
2022-05-11 13:11:57 +01:00
Jordan
8b75dece69
Implement chunkObject into queueing (#3612) 2022-05-11 13:11:38 +01:00
Bernhard
7d6e515ba8
Improvements to /plot list command (#3585)
* refactor: list command shows owner better
added check for:
- unknown owners (UUID not cached/invalid)
- server plots
- plots owner by everyone

* fix: show correct color in list command if plot is owned by everyone

* refactor: improved List command for server plots

(cherry picked from commit fed700f0d8)

* refactor: removed duplicate code

* refactor: renamed placeholders to reflect their use

Co-authored-by: Alexander Brandes <mc.cache@web.de>
2022-05-10 09:50:27 +02:00
dordsor21
13d7357c85
Niceties
- Better ordering of augmented information printed to consol on startup
 - Override
2022-05-10 01:43:01 +01:00
Bernhard
f49ddb819d
Add Plot flag for projectiles (#3581)
* feature: add flag for projectiles

* build: add License to ProjectilesFlag.java

Co-authored-by: Alexander Brandes <mc.cache@web.de>
2022-05-04 23:21:24 +02:00
Traks
a6aaa9538f
Set plot biome chunk by chunk (#3590)
* Actually set plot biome chunk by chunk

* Better variable name for chunk position
2022-04-30 14:16:58 +02:00
Hannes Greule
b11bb6fa22
make y location of homes always absolute (#3568) 2022-04-19 00:48:51 +02:00
Pierre Maurice Schwang
38682ecff6
fix: share the QueueCoordinator in PlotModificationManager#unlinkPlot (#3571)
Co-authored-by: Alexander Brandes <mc.cache@web.de>
2022-04-15 07:01:53 +00:00
Pierre Maurice Schwang
6a54dc7eff
fix: typo (MaxBuildHeight -> MinBuildHeight) (#3572) 2022-04-15 08:59:01 +02:00
Pierre Maurice Schwang
8454c29c91
fix: Make PlayerManager#resolveName blocking for entry title (#3556) 2022-04-11 14:38:02 +00:00
NotMyFault
8a80f252cf
chore: Fill in since TODOs 2022-04-04 12:54:42 +02:00
Hannes Greule
dc5c80d812
clean up PlayerCommandPreprocess listener (#3557) 2022-04-01 19:30:37 +02:00
Alexander Brandes
96e9a61e7c
refactor: Deprecate Load#secToTime() (#3558) 2022-04-01 19:30:11 +02:00
Jordan
b9bd9b81e6
Make confirm tasks synchronous. It was changed in 7ac3f7ca03 (#3551) 2022-03-23 15:04:39 +01:00
Jordan
308dba5601
Only add extent to WE operations once (#3537) 2022-03-10 22:40:09 +01:00
dordsor21
5c7bfb988c
Fix #3532 2022-03-08 18:14:19 +00:00
NotMyFault
fd4a542062
build: Release 6.6.0 2022-03-07 15:35:00 +01:00
Jordan
9f632af0ae
Implement extended world heights from Y-64 to Y319 #3473 (#3473)
* Begin to implement extended world heights:
 - Implemented in Bukkit module (and where required in Core module)

* Implement extended world heights into core module

* Add min gen height to setup,

* Default gen/build heights based on minecraft version

* Few fixes

* Fix up queues

* Address comments

* Make road schematic stuff slightly more efficient by sharing queues

* Minor fixes, don't overlay error many times for the same y

* Fix incorrect schematic paste height, undo changes to HybridUtils

* Overhall regenallroads method to make it work, make sure BukkitChunkCoordinator can/will finish

* Process chunks in order when regenerating all roads

* Address comments

* Address comments

* Ground level//bedrock is at min gen height
 - Add comment on == rather than <= being used
 - It's because it's only checking for the bedrock layer being broken if that's disabled

* Fix offset for min build height in SchematicHandler

* Better javadoc

Co-authored-by: Hannes Greule <SirYwell@users.noreply.github.com>

* Address inclusivity issues for max world height

* Javadocs/comments/deprecation

* Use world min/max heights if present in QueueCoordinator

* Address some deprecations for regions and biome setting

* Add a count for chunks we're currently trying to load to not skip chunks at the end of a queue's edit

* Use minGenHeight + 1 rather than build height in AugmentedUtils

* Create utility method for layer index in GenChunk

* Correct height in HybridUtils, also use minGenHeight + 1

* Don't magically split to 128 height in regeneration

* Add utility methods for world height in QueueCoordinator

* Clean up ClassicPlotManager road creation/removal

* Start generation at min gen height if bedrock is disabled

* min gen height is set in PlotArea

* Add note on schem y normalisation

* Improve plot getVolume method readability

* Don't overly extend height when regenerating road region

* y index utility method in ChunknQueueCoordinator

* Layer index utility method in LocalChunk

* Use version min/max heights if world not present in QueueCoordinator

* Fix min -> max

* Don't allow players to modify outside build height when using plot set  / schematics.
 - Also fixes schematic height issues

* Remove debug

* Address comments

* Switch loadingChunks to AtomicInteger to be safe (in case of multi-threaded)

* Fix "security" issue that was already present

* Ensure sign isn't physicsed

Co-authored-by: Hannes Greule <SirYwell@users.noreply.github.com>
2022-03-05 19:03:39 +01:00
Hannes Greule
75f31c5bf6
Replace delombok-ed equals and hashCode methods (#3518)
* regenerate leftover delombok-ed equals and hashCode methods

* delegate to hashCode directly instead of single parameter calls
2022-02-27 18:51:37 +01:00
NotMyFault
78125ff1e2
build: Release 6.5.0 2022-02-10 12:32:02 +01:00
Alex
d7c8715b25
Don't open the component GUI if the actor has no permission for a specific preset (#3496)
* fix: Handle an empty component GUI gracefully

* Address comments
2022-02-10 12:19:35 +01:00