Jesse Boyd
6c1527f41c
Finished setup command.
2014-10-11 12:09:14 -07:00
Jesse Boyd
a6375796c0
No red files anymore. Some stuff still unfinished.
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+ weekly code cleanup
2014-10-11 00:33:10 -07:00
Jesse Boyd
2f5f3ac8e2
Plugin compiles now (many commands don't work)
2014-10-10 22:29:20 -07:00
Jesse Boyd
b50dfcb423
I'm making progress
2014-10-10 22:19:33 -07:00
boy0001
882c427d2b
Merge remote-tracking branch 'origin/master'
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Conflicts:
PlotSquared/src/com/intellectualcrafters/plot/PlotWorld.java
PlotSquared/src/com/intellectualcrafters/plot/generator/DefaultPlotWorld.java
2014-10-10 18:37:44 +11:00
boy0001
3656ec5297
Breaking things...
...
...
2014-10-10 18:31:51 +11:00
Sauilitired
ef443cade3
Added money given on delete.
2014-10-08 19:31:59 +02:00
Sauilitired
1ddb6b3bdc
I hope this works...
2014-10-08 17:31:02 +02:00
Sauilitired
8315121d66
Yup.
2014-10-08 16:26:46 +02:00
Sauilitired
508b17a2a6
Improved economy (multiplies price * plots) :D
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Added you to plugin.yml
2014-10-08 16:15:25 +02:00
Sauilitired
949bd6c9f5
Updated plugin info: New link, total downloads + newest version
2014-10-08 16:06:06 +02:00
boy0001
a89c062dbc
I don't think I need this anymore.
2014-10-08 22:58:50 +11:00
boy0001
e3ad7ede8c
some code documentation.
2014-10-08 22:51:19 +11:00
boy0001
2aff00c088
Finished coding default world generation classes
...
Now I just need to do is fix all the errors I created as well as point
the static methods to the newly abstracted ones.
2014-10-08 22:23:18 +11:00
boy0001
101b726319
Only 7 methods left which need to be coded
2014-10-08 21:42:13 +11:00
boy0001
74a6d2d28a
More changes...
2014-10-08 20:02:08 +11:00
boy0001
0d55e1a2dc
Continued externalization of generators.
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- Please ignore all the errors, I am not commiting all the classes I
have changed.
2014-10-08 16:53:09 +11:00
Sauilitired
c476e07c28
Merge remote-tracking branch 'origin/master'
2014-10-08 07:14:40 +02:00
Sauilitired
ee86310988
Economy + schematics for /p auto :P
2014-10-08 07:11:46 +02:00
boy0001
10079579f2
whoops, forgot I was in the middle of something.
2014-10-08 16:09:28 +11:00
boy0001
2a35ec963c
SO MANY!!!! bug fixes
2014-10-08 16:07:35 +11:00
boy0001
30f1f829cb
further bug fixes
2014-10-07 22:35:01 +11:00
Sauilitired
da3ceeab44
I seriously doubt this is working xD
2014-10-06 14:51:28 +02:00
boy0001
1dd0b5de5f
Fixed
2014-10-06 22:42:49 +11:00
boy0001
dc80fce05d
possible fixes?
2014-10-06 21:56:23 +11:00
boy0001
7c643ed535
Trusted/Helpers changes
2014-10-06 20:47:43 +11:00
boy0001
bde2e45e6b
A lot will need to be changed to implement this...
2014-10-05 22:19:35 +11:00
boy0001
4e08ae2a54
Are you okay with what I'm doing?
2014-10-05 14:57:47 +11:00
boy0001
fbd9766cfa
added Abstract PlotWorld class
2014-10-05 14:44:33 +11:00
boy0001
5f787d45fa
Started work on abstract PlotManager class
2014-10-05 13:58:35 +11:00
boy0001
5f0d914b07
stuff.
2014-10-04 16:01:45 +10:00
boy0001
34f0428d06
Added support for external generators
...
- PlotSquared still handles the Plot IDs and layout, so these external
generators would need to be compatible with PlotSquared
- Server owners would still need to configure the PlotWorld settings in
the settings.yml
- Alternatively, other plugins could add their own PlotWorld class using
the existing API methods. In that case these new methods do not apply.
2014-10-04 14:11:31 +10:00
boy0001
1511db8d12
not much actually changed, but it seems to be working fine now.
2014-10-03 23:20:33 +10:00
boy0001
8597117d7a
Fixed large roads, server crashes, and DB upgrades
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Roads of 100 blocks or more will now work (WHO HAS ROADS THAT LARGE
THOUGH!?)
- We could see if we could block beacon effects from other plots...
*The crash was due to a misconstructed for loop.
Older databases will now add the missing table plot_ratings
2014-10-03 14:01:01 +10:00
boy0001
980499a193
Time for our weekly code cleanup!
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Please tell me if doing this annoys you.
2014-10-03 12:36:30 +10:00
Sauilitired
58ed037fad
Started working on rate system :D
2014-10-02 17:38:31 +02:00
Sauilitired
ff05ef840b
Fixed some items on the to-do list.
2014-10-02 17:00:34 +02:00
boy0001
aa81704f80
We should fix up the event system
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Some of it is my fault. Half the events don't get called properly, or
aren't cancellable when they say they are.
Tell me your ideas for how we should sort out this mess.
2014-10-02 22:54:49 +10:00
boy0001
560921ebc5
fixed setup command (it wasn't working)
2014-10-02 22:30:25 +10:00
boy0001
e0c5c285bb
Finished setup command
2014-10-02 18:21:34 +10:00
boy0001
8b50bdd330
WorldEdit 6 + /plot setup (in progress)
2014-10-02 14:35:20 +10:00
boy0001
9409ebd7cb
Fixed plot clear, Added WorldGuard flags
2014-10-02 09:36:00 +10:00
boy0001
e6ed231e05
Fixed plotme converter sorta
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It should also technically work for offline mode server (untested)
2014-10-01 23:41:31 +10:00
boy0001
0a61e516f3
Probably shouldn't still have that...
2014-10-01 22:50:53 +10:00
boy0001
49bf3b6694
Fixed some NPEs
2014-10-01 22:35:08 +10:00
boy0001
97c452e311
The damn reflection doesn't want to work.
...
Why did zachbora think it was a good idea to convert the UUIDs to player
names before returning them?
Anywho, I added a slower method that now works at okay speeds. (22
seconds for 2549 user checks)
2014-10-01 22:11:19 +10:00
boy0001
c4d328455e
PlotMe converter changes
2014-10-01 19:35:11 +10:00
boy0001
efd3cde86b
Fixed DB upgrade
2014-10-01 18:27:18 +10:00
boy0001
56537dcafc
Added trusted users
2014-10-01 18:01:41 +10:00
boy0001
3a653c2dea
worldguard fixes
2014-09-30 22:08:38 +10:00