Commit Graph

11 Commits

Author SHA1 Message Date
Alexander Brandes abbac057ed
Default to unix line endings (#3932)
* Default to unix line endings

* Respect preconfigured settings
2023-01-15 17:54:52 +01:00
Jordan f3bc504a6f
refactor: adjust specific Nullable annotations used (#3869) 2022-12-02 12:39:38 +00:00
Alexander Brandes 3d5c694daa
chore: Comply with OSSRH licensing guidelines (#3684) 2022-06-15 20:17:17 +02:00
dordsor21 5f233bb5d1 Use new FAWE method including actor for schematic pasting 2022-03-09 16:31:33 +01:00
Jordan 9f632af0ae
Implement extended world heights from Y-64 to Y319 #3473 (#3473)
* Begin to implement extended world heights:
 - Implemented in Bukkit module (and where required in Core module)

* Implement extended world heights into core module

* Add min gen height to setup,

* Default gen/build heights based on minecraft version

* Few fixes

* Fix up queues

* Address comments

* Make road schematic stuff slightly more efficient by sharing queues

* Minor fixes, don't overlay error many times for the same y

* Fix incorrect schematic paste height, undo changes to HybridUtils

* Overhall regenallroads method to make it work, make sure BukkitChunkCoordinator can/will finish

* Process chunks in order when regenerating all roads

* Address comments

* Address comments

* Ground level//bedrock is at min gen height
 - Add comment on == rather than <= being used
 - It's because it's only checking for the bedrock layer being broken if that's disabled

* Fix offset for min build height in SchematicHandler

* Better javadoc

Co-authored-by: Hannes Greule <SirYwell@users.noreply.github.com>

* Address inclusivity issues for max world height

* Javadocs/comments/deprecation

* Use world min/max heights if present in QueueCoordinator

* Address some deprecations for regions and biome setting

* Add a count for chunks we're currently trying to load to not skip chunks at the end of a queue's edit

* Use minGenHeight + 1 rather than build height in AugmentedUtils

* Create utility method for layer index in GenChunk

* Correct height in HybridUtils, also use minGenHeight + 1

* Don't magically split to 128 height in regeneration

* Add utility methods for world height in QueueCoordinator

* Clean up ClassicPlotManager road creation/removal

* Start generation at min gen height if bedrock is disabled

* min gen height is set in PlotArea

* Add note on schem y normalisation

* Improve plot getVolume method readability

* Don't overly extend height when regenerating road region

* y index utility method in ChunknQueueCoordinator

* Layer index utility method in LocalChunk

* Use version min/max heights if world not present in QueueCoordinator

* Fix min -> max

* Don't allow players to modify outside build height when using plot set  / schematics.
 - Also fixes schematic height issues

* Remove debug

* Address comments

* Switch loadingChunks to AtomicInteger to be safe (in case of multi-threaded)

* Fix "security" issue that was already present

* Ensure sign isn't physicsed

Co-authored-by: Hannes Greule <SirYwell@users.noreply.github.com>
2022-03-05 19:03:39 +01:00
Alex 827f46566c
draft: Address false positives in code style issues (#3461)
* chore: Address false positive code style issues

* chore: More work

* More work
2022-01-20 12:39:40 +01:00
NotMyFault 25095f4546
chore: Welcome 2022 2022-01-02 22:22:19 +01:00
dordsor21 67bbd64fa1
Update to FAWE 1.17 2021-06-26 16:19:07 +01:00
dordsor21 f0cbc4f23e Add whenDone task to setCuboids and ensure whenDone tasks are added to the queue before FAWE might do something 2021-06-09 13:09:50 +01:00
dordsor21 4ba1217b84 Fix licences 2021-06-09 13:09:50 +01:00
dordsor21 50d4353045 begin integration with fawe 2021-06-09 13:09:50 +01:00