Commit Graph

41 Commits

Author SHA1 Message Date
Alexander Brandes
e6db8e2750
Perform code formatting according to editorconfig (#3981)
* Perform code reformatting

* Fix javadoc errors
2023-03-06 11:38:30 +01:00
Alexander Brandes
bd62d1a1c7
Merge branch 'v6' into v7 2023-01-23 13:28:12 +01:00
Alexander Brandes
6130c3dfa5
Clarify 2D biome deprecation 2023-01-23 13:28:05 +01:00
Jordan
27ffe4fcdc
Address deprecations in queue/generation code (#3658) 2022-06-16 15:41:03 +01:00
Alexander Brandes
3d5c694daa
chore: Comply with OSSRH licensing guidelines (#3684) 2022-06-15 20:17:17 +02:00
Alexander Brandes
d08381dfed
build: Release 6.9.0 2022-06-13 11:23:48 +02:00
Jordan
b9479405e1
Ensure forceSync is provided when constructing chunk coordinators (#3657)
* Ensure forceSync is provided when constructing chunk coordinators

* Re-add old factory create method and deprecate for removal

* Remove old create method that Guice doesn't like
2022-06-12 10:47:43 +02:00
dordsor21
a79c474957
Deprecate methods for removal that will be removed/had their signatures changed in v7 2022-06-09 13:49:58 +01:00
Alexander Brandes
41f546ca6b
build: Release 6.8.0 2022-05-18 22:05:31 +02:00
Jordan
96dfc27411
Fix lag caused when generating augmented worlds with roads (#3614)
- Begin by implementing forceSync to the queue system as we know the chunk will be accessible to edits in some cases (i.e. population).
 - Also implement custom SideEffectSets to override any decided by the default chunk consumer, as we do NOT want to update neighbours in population (this caused infinite generation to be required causing the lag and server death). We also do not want to enqueue the QueueCoordinator in AugmentedUtils as this would write to the world and update neighbours before we might want to (plus it's just used to restrict and offset the blocks being set)
 - Then implement disabling any biomes from being saved/set to the queue to prevent augmented worlds having their biomes overridden in roads
 - Consequently fix ScopedQueueCoordinator, preventing the y value of blocks being set from needlessly being changed, fixing road heights in augmented worlds
 - Finally we do not need a method with chunkObject in the signature in AugmentedUtils as this is no longer used by the method
2022-05-16 13:27:41 +01:00
Jordan
8b75dece69
Implement chunkObject into queueing (#3612) 2022-05-11 13:11:38 +01:00
NotMyFault
fd4a542062
build: Release 6.6.0 2022-03-07 15:35:00 +01:00
Jordan
9f632af0ae
Implement extended world heights from Y-64 to Y319 #3473 (#3473)
* Begin to implement extended world heights:
 - Implemented in Bukkit module (and where required in Core module)

* Implement extended world heights into core module

* Add min gen height to setup,

* Default gen/build heights based on minecraft version

* Few fixes

* Fix up queues

* Address comments

* Make road schematic stuff slightly more efficient by sharing queues

* Minor fixes, don't overlay error many times for the same y

* Fix incorrect schematic paste height, undo changes to HybridUtils

* Overhall regenallroads method to make it work, make sure BukkitChunkCoordinator can/will finish

* Process chunks in order when regenerating all roads

* Address comments

* Address comments

* Ground level//bedrock is at min gen height
 - Add comment on == rather than <= being used
 - It's because it's only checking for the bedrock layer being broken if that's disabled

* Fix offset for min build height in SchematicHandler

* Better javadoc

Co-authored-by: Hannes Greule <SirYwell@users.noreply.github.com>

* Address inclusivity issues for max world height

* Javadocs/comments/deprecation

* Use world min/max heights if present in QueueCoordinator

* Address some deprecations for regions and biome setting

* Add a count for chunks we're currently trying to load to not skip chunks at the end of a queue's edit

* Use minGenHeight + 1 rather than build height in AugmentedUtils

* Create utility method for layer index in GenChunk

* Correct height in HybridUtils, also use minGenHeight + 1

* Don't magically split to 128 height in regeneration

* Add utility methods for world height in QueueCoordinator

* Clean up ClassicPlotManager road creation/removal

* Start generation at min gen height if bedrock is disabled

* min gen height is set in PlotArea

* Add note on schem y normalisation

* Improve plot getVolume method readability

* Don't overly extend height when regenerating road region

* y index utility method in ChunknQueueCoordinator

* Layer index utility method in LocalChunk

* Use version min/max heights if world not present in QueueCoordinator

* Fix min -> max

* Don't allow players to modify outside build height when using plot set  / schematics.
 - Also fixes schematic height issues

* Remove debug

* Address comments

* Switch loadingChunks to AtomicInteger to be safe (in case of multi-threaded)

* Fix "security" issue that was already present

* Ensure sign isn't physicsed

Co-authored-by: Hannes Greule <SirYwell@users.noreply.github.com>
2022-03-05 19:03:39 +01:00
Alex
ff5d79699d
docs: Add @since annotation for v6 changes (#3471) 2022-01-24 21:46:01 +01:00
NotMyFault
42bf413528
chore: Address more violations 2022-01-20 21:01:38 +01:00
NotMyFault
25095f4546
chore: Welcome 2022 2022-01-02 22:22:19 +01:00
Alex
47ae79e123
Revert "refactor: Address MiniMessage deprecations (#3354)" (#3371)
This reverts commit f086826942.
2021-12-14 23:04:36 +01:00
Alex
f086826942
refactor: Address MiniMessage deprecations (#3354)
* refactor: Address MiniMessage deprecations

* refactor: More MiniMessage deprecations

* Move away from our `Templates#of`

* Address comments

* style: Address migration style issues

* docs: Add javadoc link for MiniMessage
2021-12-13 09:48:34 +01:00
Traks
8f0ae7e51d
Clean up chunk coordinators and queue coordinators (#3208) 2021-08-19 12:31:47 +01:00
NotMyFault
2988ad6b11
Address style violations 2021-08-18 11:58:18 +02:00
NotMyFault
b841a7c03b
Fix javadoc linking of deprecated methods 2021-08-11 17:58:24 +02:00
NotMyFault
9acf9f4f19
Improve documentation of deprecated methods 2021-06-22 18:11:48 +02:00
NotMyFault
0106a4222d
Address a few deprecations 2021-05-01 18:33:02 +02:00
Alexander Söderberg
57fc51d013 Initial annotation usage cleanup + EditorConfig 2021-01-09 22:28:41 +01:00
N0tMyFaultOG
e8642df674
Update licenses to 2021
Happy new year 🎆
2021-01-01 00:19:45 +01:00
Alexander Söderberg
c8ad936d26
Clean up PlotPlatform a bit and make the placeholder registry injectible 2020-12-05 18:41:41 +01:00
dordsor21
1552a8e74b
Add option to change lighting behaviour in queues 2020-09-11 14:18:50 +01:00
dordsor21
a98b23af02
progress subscriber 2020-09-11 11:20:38 +01:00
dordsor21
665a72a08f
Fill out a lot more JavaDoc.
I've left DB stuff alone
2020-08-16 13:22:49 +01:00
N0tMyFaultOG
4a220f9bfb Update license header 2020-08-15 14:59:29 +02:00
dordsor21
3288721259
Better constructor error handling in QueueProvider.
Add back default constructor requiring world to QueueCoordinator to indicate extents require this constructor
2020-07-28 08:34:14 +01:00
dordsor21
7aaa075ba8
Javadoc, some cleanup 2020-07-24 17:00:08 +01:00
dordsor21
1d0760c630
Formatting, mark nonnull, nullable etc 2020-07-24 16:24:53 +01:00
dordsor21
72c0021306
A couple of reworks
- Redo how regeneration works a little to also take a cuboid region for regeneration off-chunk plots
 - Fix a couple of cases where we were writing to the queue instead of the world in the ChunkConsumer (dum)
 - this seems to be working.
2020-07-24 15:17:42 +01:00
dordsor21
18918eb3a3
Fix a couple more Guice issues. Refactor read chunks to be a list of chunks rather than CuboidRegion 2020-07-24 14:36:50 +01:00
dordsor21
27498f68fb
Many Much
- Add readregions to queues for when we're setting our own consumer (usually meaning the queue writes its own blocks, so it doesn't know which chunks to actually load)
 - Finish removing chunk/regionTasks
 - Allow the queue to not remove tickets from chunks (useful for swapping chunks so they don't unload needlessly)
 - Remove a lot of unused methods
 - Implement entities to queues
 - Remove chunk unloading (the server should really handle it)
2020-07-23 17:30:23 +01:00
dordsor21
656700b5be
Start reimplementing chunk generation.
This would either need to be one WorldEdit operation or (preferable) WorldEdit allows Extents (including EditSessions) into the regenerate adapter method
2020-07-19 13:12:27 +01:00
dordsor21
57af50ed49
Continue implementation of new queue system
- Move ChunkCoordinatorBuild to Core
- Add core ChunkCoordinator
- Add Factories for ChunkCoordinator and its Builder
- Reimplement refreshChunk but in WorldUtil
- Allow custom Consumers to be used by the Queue when sent to the ChunkCoordinator
- Start switching ChunkTasks to use the new ChunkCoordinator system
- Replace GlobalBlockQueue's "empty task" system with normal sync TaskManager
- Remove lombok from the queue system
- Add back forceSync and chunkObject from LocalBlockQueue
2020-07-18 12:07:56 +01:00
dordsor21
9fefe57c90
Switch to using QueueCoordinators everywhere 2020-07-17 15:41:06 +01:00
dordsor21
ed77522c08
Add wna block setting, use WorldEdit worlds rather than Strings. 2020-07-17 14:38:50 +01:00
dordsor21
def9a1bcf8
begin new block setting/chunk pipeline
This will ultimately replace both the GlobalBlockQueue and the ChunkTask stuff
2020-07-17 13:22:33 +01:00