- Redo how regeneration works a little to also take a cuboid region for regeneration off-chunk plots
- Fix a couple of cases where we were writing to the queue instead of the world in the ChunkConsumer (dum)
- this seems to be working.
- Add readregions to queues for when we're setting our own consumer (usually meaning the queue writes its own blocks, so it doesn't know which chunks to actually load)
- Finish removing chunk/regionTasks
- Allow the queue to not remove tickets from chunks (useful for swapping chunks so they don't unload needlessly)
- Remove a lot of unused methods
- Implement entities to queues
- Remove chunk unloading (the server should really handle it)
This would either need to be one WorldEdit operation or (preferable) WorldEdit allows Extents (including EditSessions) into the regenerate adapter method
- Move ChunkCoordinatorBuild to Core
- Add core ChunkCoordinator
- Add Factories for ChunkCoordinator and its Builder
- Reimplement refreshChunk but in WorldUtil
- Allow custom Consumers to be used by the Queue when sent to the ChunkCoordinator
- Start switching ChunkTasks to use the new ChunkCoordinator system
- Replace GlobalBlockQueue's "empty task" system with normal sync TaskManager
- Remove lombok from the queue system
- Add back forceSync and chunkObject from LocalBlockQueue