/* * PlotSquared, a land and world management plugin for Minecraft. * Copyright (C) IntellectualSites * Copyright (C) IntellectualSites team and contributors * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.plotsquared.bukkit.generator; import com.plotsquared.core.PlotSquared; import com.plotsquared.core.generator.AugmentedUtils; import com.plotsquared.core.queue.QueueCoordinator; import com.sk89q.worldedit.bukkit.BukkitAdapter; import com.sk89q.worldedit.util.SideEffectSet; import org.bukkit.Chunk; import org.bukkit.World; import org.bukkit.generator.BlockPopulator; import org.checkerframework.checker.nullness.qual.NonNull; import java.util.Random; public class BukkitAugmentedGenerator extends BlockPopulator { private static BukkitAugmentedGenerator generator; public static BukkitAugmentedGenerator get(World world) { for (BlockPopulator populator : world.getPopulators()) { if (populator instanceof BukkitAugmentedGenerator) { return (BukkitAugmentedGenerator) populator; } } if (generator == null) { generator = new BukkitAugmentedGenerator(); } world.getPopulators().add(generator); return generator; } @Override public void populate(@NonNull World world, @NonNull Random random, @NonNull Chunk source) { QueueCoordinator queue = PlotSquared.platform().globalBlockQueue().getNewQueue(BukkitAdapter.adapt(world)); // The chunk is already loaded and we do not want to load the chunk in "fully" by using any PaperLib methods. queue.setForceSync(true); queue.setSideEffectSet(SideEffectSet.none()); queue.setBiomesEnabled(false); queue.setChunkObject(source); AugmentedUtils.generateChunk(world.getName(), source.getX(), source.getZ(), queue); queue.enqueue(); } }