/* * PlotSquared, a land and world management plugin for Minecraft. * Copyright (C) IntellectualSites * Copyright (C) IntellectualSites team and contributors * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.plotsquared.core.backup; import com.plotsquared.core.player.PlotPlayer; import org.checkerframework.checker.nullness.qual.NonNull; import org.checkerframework.checker.nullness.qual.Nullable; import java.nio.file.Path; import java.util.List; import java.util.concurrent.CompletableFuture; public interface BackupProfile { /** * Asynchronously populate a list of available backups under this profile * * @return Future that will be completed with available backups */ @NonNull CompletableFuture> listBackups(); /** * Remove all backups stored for this profile */ void destroy(); /** * Get the directory containing the backups for this profile. * This directory may not actually exist. * * @return Folder that contains the backups for this profile */ @NonNull Path getBackupDirectory(); /** * Create a backup of the plot. If the profile is at the * maximum backup capacity, the oldest backup will be deleted. * * @return Future that completes with the created backup. */ @NonNull CompletableFuture createBackup(); /** * Restore a backup * * @param backup Backup to restore * @param player The player restoring the backup * @return Future that completes when the backup has finished */ @NonNull CompletableFuture restoreBackup(final @NonNull Backup backup, @Nullable PlotPlayer player); }