/* * _____ _ _ _____ _ * | __ \| | | | / ____| | | * | |__) | | ___ | |_| (___ __ _ _ _ __ _ _ __ ___ __| | * | ___/| |/ _ \| __|\___ \ / _` | | | |/ _` | '__/ _ \/ _` | * | | | | (_) | |_ ____) | (_| | |_| | (_| | | | __/ (_| | * |_| |_|\___/ \__|_____/ \__, |\__,_|\__,_|_| \___|\__,_| * | | * |_| * PlotSquared plot management system for Minecraft * Copyright (C) 2020 IntellectualSites * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.plotsquared.core.queue; import com.google.inject.Inject; import com.plotsquared.core.PlotSquared; import com.plotsquared.core.location.Location; import com.plotsquared.core.player.PlotPlayer; import com.plotsquared.core.util.PatternUtil; import com.plotsquared.core.util.SchematicHandler; import com.plotsquared.core.util.StringMan; import com.plotsquared.core.util.WorldUtil; import com.sk89q.jnbt.CompoundTag; import com.sk89q.worldedit.function.pattern.Pattern; import com.sk89q.worldedit.math.BlockVector2; import com.sk89q.worldedit.world.biome.BiomeType; import com.sk89q.worldedit.world.block.BaseBlock; import com.sk89q.worldedit.world.block.BlockState; import lombok.Getter; import lombok.Setter; import javax.annotation.Nonnull; import javax.annotation.Nullable; public abstract class LocalBlockQueue { @Getter @Setter private boolean forceSync = false; @Getter @Setter @Nullable private Object chunkObject; @Inject private SchematicHandler schematicHandler; @Inject private WorldUtil worldUtil; @Inject private GlobalBlockQueue blockQueue; /** * Needed for compatibility with FAWE. * * @param world unused */ @Deprecated public LocalBlockQueue(String world) { PlotSquared.platform().getInjector().injectMembers(this); } public ScopedLocalBlockQueue getForChunk(int x, int z) { int bx = x << 4; int bz = z << 4; return new ScopedLocalBlockQueue(this, Location.at(getWorld(), bx, 0, bz), Location.at(getWorld(), bx + 15, 255, bz + 255)); } public abstract boolean next(); public abstract void startSet(boolean parallel); public abstract void endSet(boolean parallel); public abstract int size(); public abstract void optimize(); public abstract long getModified(); public abstract void setModified(long modified); /** * Sets the block at the coordinates provided to the given id. * * @param x the x coordinate from from 0 to 15 inclusive * @param y the y coordinate from from 0 (inclusive) - maxHeight(exclusive) * @param z the z coordinate from 0 to 15 inclusive * @param id the id to set the block to */ public abstract boolean setBlock(final int x, final int y, final int z, final BlockState id); public abstract boolean setBlock(final int x, final int y, final int z, final BaseBlock id); public boolean setBlock(final int x, final int y, final int z, @Nonnull final Pattern pattern) { return setBlock(x, y, z, PatternUtil.apply(pattern, x, y, z)); } public boolean setTile(int x, int y, int z, CompoundTag tag) { this.schematicHandler.restoreTile(this, tag, x, y, z); return true; } public abstract BlockState getBlock(int x, int y, int z); public abstract boolean setBiome(int x, int z, BiomeType biome); public abstract boolean setBiome(); public abstract String getWorld(); public abstract void flush(); public final void setModified() { setModified(System.currentTimeMillis()); } public abstract void refreshChunk(int x, int z); public abstract void fixChunkLighting(int x, int z); public abstract void regenChunk(int x, int z); public final void regenChunkSafe(int x, int z) { regenChunk(x, z); fixChunkLighting(x, z); BlockVector2 loc = BlockVector2.at(x, z); for (final PlotPlayer pp : PlotSquared.platform().getPlayerManager().getPlayers()) { Location pLoc = pp.getLocation(); if (!StringMan.isEqual(getWorld(), pLoc.getWorldName()) || !pLoc.getChunkLocation() .equals(loc)) { continue; } pp.teleport(pLoc.withY(this.worldUtil.getHighestBlockSynchronous(getWorld(), pLoc.getX(), pLoc.getZ()))); } } public boolean enqueue() { return blockQueue.enqueue(this); } public void setCuboid(Location pos1, Location pos2, BlockState block) { int yMin = Math.min(pos1.getY(), pos2.getY()); int yMax = Math.min(255, Math.max(pos1.getY(), pos2.getY())); int xMin = Math.min(pos1.getX(), pos2.getX()); int xMax = Math.max(pos1.getX(), pos2.getX()); int zMin = Math.min(pos1.getZ(), pos2.getZ()); int zMax = Math.max(pos1.getZ(), pos2.getZ()); for (int y = yMin; y <= yMax; y++) { for (int x = xMin; x <= xMax; x++) { for (int z = zMin; z <= zMax; z++) { setBlock(x, y, z, block); } } } } public void setCuboid(Location pos1, Location pos2, Pattern blocks) { int yMin = Math.min(pos1.getY(), pos2.getY()); int yMax = Math.min(255, Math.max(pos1.getY(), pos2.getY())); int xMin = Math.min(pos1.getX(), pos2.getX()); int xMax = Math.max(pos1.getX(), pos2.getX()); int zMin = Math.min(pos1.getZ(), pos2.getZ()); int zMax = Math.max(pos1.getZ(), pos2.getZ()); for (int y = yMin; y <= yMax; y++) { for (int x = xMin; x <= xMax; x++) { for (int z = zMin; z <= zMax; z++) { setBlock(x, y, z, blocks); } } } } }