/* * PlotSquared, a land and world management plugin for Minecraft. * Copyright (C) IntellectualSites * Copyright (C) IntellectualSites team and contributors * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.plotsquared.core.util; import com.plotsquared.core.player.PlotPlayer; import com.plotsquared.core.plot.PlotInventory; import com.plotsquared.core.plot.PlotItemStack; /** * This class is only used by internal functions, for most cases use the PlotInventory class */ public abstract class InventoryUtil { public abstract void open(final PlotInventory inv); public abstract void close(final PlotInventory inv); /** * Attempts to set an item into a {@link PlotInventory} while also checking the existence of the material * * @param plotInventory The inventory where the item should be placed * @param index The index where to place the item * @param item The item to place into the inventory * @return {@code true} if the item could be placed, {@code false} otherwise (e.g. item not available in current version) * @since 6.5.0 */ public abstract boolean setItemChecked( final PlotInventory plotInventory, final int index, final PlotItemStack item ); /** * Attempts to set an item into a {@link PlotInventory} * * @param plotInventory The inventory where the item should be placed * @param index The index where to place the item * @param item The item to place into the inventory * @see #setItemChecked(PlotInventory, int, PlotItemStack) */ public void setItem(final PlotInventory plotInventory, final int index, final PlotItemStack item) { setItemChecked(plotInventory, index, item); } public abstract PlotItemStack[] getItems(final PlotPlayer player); public abstract boolean isOpen(final PlotInventory plotInventory); }