/* * PlotSquared, a land and world management plugin for Minecraft. * Copyright (C) IntellectualSites * Copyright (C) IntellectualSites team and contributors * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.plotsquared.core.util; /** * plot functions * * @deprecated Do not use */ @Deprecated(forRemoval = true, since = "6.0.0") public class MainUtil { /** * Cache of mapping x,y,z coordinates to the chunk array
* - Used for efficient world generation
*/ @Deprecated(forRemoval = true, since = "6.0.0") public static short[][] x_loc; @Deprecated(forRemoval = true, since = "6.0.0") public static short[][] y_loc; @Deprecated(forRemoval = true, since = "6.0.0") public static short[][] z_loc; @Deprecated(forRemoval = true, since = "6.0.0") public static short[][][] CACHE_I = null; @Deprecated(forRemoval = true, since = "6.0.0") public static short[][][] CACHE_J = null; /** * This cache is used for world generation and just saves a bit of calculation time when checking if something is in the plot area. */ @Deprecated(forRemoval = true, since = "6.0.0") public static void initCache() { if (x_loc == null) { x_loc = new short[16][4096]; y_loc = new short[16][4096]; z_loc = new short[16][4096]; for (int i = 0; i < 16; i++) { int i4 = i << 4; for (int j = 0; j < 4096; j++) { int y = i4 + (j >> 8); int a = j - ((y & 0xF) << 8); int z1 = a >> 4; int x1 = a - (z1 << 4); x_loc[i][j] = (short) x1; y_loc[i][j] = (short) y; z_loc[i][j] = (short) z1; } } } if (CACHE_I == null) { CACHE_I = new short[256][16][16]; CACHE_J = new short[256][16][16]; for (int x = 0; x < 16; x++) { for (int z = 0; z < 16; z++) { for (int y = 0; y < 256; y++) { short i = (short) (y >> 4); short j = (short) ((y & 0xF) << 8 | z << 4 | x); CACHE_I[y][x][z] = i; CACHE_J[y][x][z] = j; } } } } } }