/* * _____ _ _ _____ _ * | __ \| | | | / ____| | | * | |__) | | ___ | |_| (___ __ _ _ _ __ _ _ __ ___ __| | * | ___/| |/ _ \| __|\___ \ / _` | | | |/ _` | '__/ _ \/ _` | * | | | | (_) | |_ ____) | (_| | |_| | (_| | | | __/ (_| | * |_| |_|\___/ \__|_____/ \__, |\__,_|\__,_|_| \___|\__,_| * | | * |_| * PlotSquared plot management system for Minecraft * Copyright (C) 2021 IntellectualSites * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.plotsquared.core.util; import com.plotsquared.core.player.PlotPlayer; import com.plotsquared.core.plot.PlotInventory; import com.plotsquared.core.plot.PlotItemStack; /** * This class is only used by internal functions, for most cases use the PlotInventory class */ public abstract class InventoryUtil { public abstract void open(final PlotInventory inv); public abstract void close(final PlotInventory inv); public abstract void setItem( final PlotInventory plotInventory, final int index, final PlotItemStack item ); public abstract PlotItemStack[] getItems(final PlotPlayer player); public abstract boolean isOpen(final PlotInventory plotInventory); }