101 lines
2.6 KiB
Java
101 lines
2.6 KiB
Java
/*
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* PlotSquared, a land and world management plugin for Minecraft.
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* Copyright (C) IntellectualSites <https://intellectualsites.com>
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* Copyright (C) IntellectualSites team and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.plotsquared.core.events;
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import com.plotsquared.core.plot.Plot;
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import com.plotsquared.core.plot.PlotId;
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import com.sk89q.worldedit.function.pattern.Pattern;
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/**
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* Called when a plot component is set
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*/
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public class PlotComponentSetEvent extends PlotEvent {
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private String component;
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private Pattern pattern;
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/**
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* PlotComponentSetEvent: Called when a player attempts to set the component of a plot (e.g. walls)
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*
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* @param plot The plot having its component set
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* @param component The component being set
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* @param pattern The pattern the component is being set to
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*/
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public PlotComponentSetEvent(Plot plot, String component, Pattern pattern) {
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super(plot);
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this.component = component;
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this.pattern = pattern;
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}
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/**
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* Get the PlotId
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*
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* @return PlotId
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*/
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public PlotId getPlotId() {
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return getPlot().getId();
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}
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/**
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* Get the world name
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*
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* @return String
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*/
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public String getWorld() {
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return getPlot().getWorldName();
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}
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/**
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* Get the component which was set
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*
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* @return Component name
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*/
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public String getComponent() {
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return this.component;
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}
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/**
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* Change the component being set
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*
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* @param component the component to set
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*/
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public void setComponent(String component) {
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this.component = component;
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}
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/**
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* Get the pattern being set
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*
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* @return Pattern
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*/
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public Pattern getPattern() {
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return this.pattern;
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}
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/**
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* Change the pattern being set
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*
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* @param pattern the pattern to set
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*/
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public void setPattern(Pattern pattern) {
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this.pattern = pattern;
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}
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}
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