mirror of
https://github.com/IntellectualSites/PlotSquared.git
synced 2024-09-27 04:12:40 +02:00
167 lines
5.1 KiB
Java
167 lines
5.1 KiB
Java
/*
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* PlotSquared, a land and world management plugin for Minecraft.
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* Copyright (C) IntellectualSites <https://intellectualsites.com>
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* Copyright (C) IntellectualSites team and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.plotsquared.core.plot;
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import com.plotsquared.core.player.MetaDataAccess;
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import com.plotsquared.core.player.PlayerMetaDataKeys;
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import com.plotsquared.core.player.PlotPlayer;
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import com.plotsquared.core.util.InventoryUtil;
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import org.checkerframework.checker.nullness.qual.NonNull;
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public class PlotInventory {
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private final PlotPlayer<?> player;
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private final int lines;
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private final PlotItemStack[] items;
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private final InventoryUtil inventoryUtil;
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private String title;
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private boolean open = false;
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public PlotInventory(
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final @NonNull InventoryUtil inventoryUtil,
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PlotPlayer<?> player, int lines, String name
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) {
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this.lines = lines;
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this.title = name == null ? "" : name;
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this.player = player;
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this.items = new PlotItemStack[lines * 9];
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this.inventoryUtil = inventoryUtil;
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}
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public static boolean hasPlotInventoryOpen(final @NonNull PlotPlayer<?> plotPlayer) {
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return getOpenPlotInventory(plotPlayer) != null;
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}
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public static PlotInventory getOpenPlotInventory(final @NonNull PlotPlayer<?> plotPlayer) {
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try (final MetaDataAccess<PlotInventory> inventoryAccess = plotPlayer.accessTemporaryMetaData(
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PlayerMetaDataKeys.TEMPORARY_INVENTORY)) {
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return inventoryAccess.get().orElse(null);
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}
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}
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public static void setPlotInventoryOpen(
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final @NonNull PlotPlayer<?> plotPlayer,
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final @NonNull PlotInventory plotInventory
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) {
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try (final MetaDataAccess<PlotInventory> inventoryAccess = plotPlayer.accessTemporaryMetaData(
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PlayerMetaDataKeys.TEMPORARY_INVENTORY)) {
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inventoryAccess.set(plotInventory);
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}
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}
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public static void removePlotInventoryOpen(final @NonNull PlotPlayer<?> plotPlayer) {
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try (final MetaDataAccess<PlotInventory> inventoryAccess = plotPlayer.accessTemporaryMetaData(
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PlayerMetaDataKeys.TEMPORARY_INVENTORY)) {
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inventoryAccess.remove();
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}
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}
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public boolean onClick(int index) {
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return true;
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}
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public void openInventory() {
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if (this.title == null) {
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return;
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}
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if (!hasPlotInventoryOpen(getPlayer())) {
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this.open = true;
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setPlotInventoryOpen(getPlayer(), this);
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this.inventoryUtil.open(this);
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}
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}
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public void close() {
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if (this.title == null) {
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return;
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}
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removePlotInventoryOpen(getPlayer());
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this.inventoryUtil.close(this);
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this.open = false;
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}
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/**
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* Put an item into this inventory
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*
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* @param index the index (= slot) where to place the item
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* @param item the item to place
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* @see #setItemChecked(int, PlotItemStack)
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*/
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public void setItem(int index, PlotItemStack item) {
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setItemChecked(index, item);
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}
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/**
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* Put an item into this inventory, while also checking the existence of the material in the current version
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*
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* @param index the index (= slot) where to place the item
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* @param item the item to place
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* @return {@code true} if the item could be placed, otherwise {@code false}
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* @see InventoryUtil#setItemChecked(PlotInventory, int, PlotItemStack)
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* @since 6.5.0
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*/
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public boolean setItemChecked(int index, PlotItemStack item) {
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if (!this.inventoryUtil.setItemChecked(this, index, item)) {
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return false;
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}
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this.items[index] = item;
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return true;
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}
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public PlotItemStack getItem(int index) {
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if ((index < 0) || (index >= this.items.length)) {
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return null;
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}
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return this.items[index];
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}
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public PlotItemStack[] getItems() {
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return this.items;
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}
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public String getTitle() {
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return this.title;
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}
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public void setTitle(String title) {
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if (title == null) {
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return;
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}
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boolean tmp = this.open;
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close();
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this.title = title;
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if (tmp) {
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openInventory();
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}
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}
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public boolean isOpen() {
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return this.open;
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}
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public PlotPlayer<?> getPlayer() {
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return player;
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}
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public int getLines() {
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return lines;
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}
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}
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