PlotSquared/Core/src/main/java/com/plotsquared/core/util/ChunkManager.java
Jordan 9f632af0ae
Implement extended world heights from Y-64 to Y319 #3473 (#3473)
* Begin to implement extended world heights:
 - Implemented in Bukkit module (and where required in Core module)

* Implement extended world heights into core module

* Add min gen height to setup,

* Default gen/build heights based on minecraft version

* Few fixes

* Fix up queues

* Address comments

* Make road schematic stuff slightly more efficient by sharing queues

* Minor fixes, don't overlay error many times for the same y

* Fix incorrect schematic paste height, undo changes to HybridUtils

* Overhall regenallroads method to make it work, make sure BukkitChunkCoordinator can/will finish

* Process chunks in order when regenerating all roads

* Address comments

* Address comments

* Ground level//bedrock is at min gen height
 - Add comment on == rather than <= being used
 - It's because it's only checking for the bedrock layer being broken if that's disabled

* Fix offset for min build height in SchematicHandler

* Better javadoc

Co-authored-by: Hannes Greule <SirYwell@users.noreply.github.com>

* Address inclusivity issues for max world height

* Javadocs/comments/deprecation

* Use world min/max heights if present in QueueCoordinator

* Address some deprecations for regions and biome setting

* Add a count for chunks we're currently trying to load to not skip chunks at the end of a queue's edit

* Use minGenHeight + 1 rather than build height in AugmentedUtils

* Create utility method for layer index in GenChunk

* Correct height in HybridUtils, also use minGenHeight + 1

* Don't magically split to 128 height in regeneration

* Add utility methods for world height in QueueCoordinator

* Clean up ClassicPlotManager road creation/removal

* Start generation at min gen height if bedrock is disabled

* min gen height is set in PlotArea

* Add note on schem y normalisation

* Improve plot getVolume method readability

* Don't overly extend height when regenerating road region

* y index utility method in ChunknQueueCoordinator

* Layer index utility method in LocalChunk

* Use version min/max heights if world not present in QueueCoordinator

* Fix min -> max

* Don't allow players to modify outside build height when using plot set  / schematics.
 - Also fixes schematic height issues

* Remove debug

* Address comments

* Switch loadingChunks to AtomicInteger to be safe (in case of multi-threaded)

* Fix "security" issue that was already present

* Ensure sign isn't physicsed

Co-authored-by: Hannes Greule <SirYwell@users.noreply.github.com>
2022-03-05 19:03:39 +01:00

106 lines
4.3 KiB
Java

/*
* _____ _ _ _____ _
* | __ \| | | | / ____| | |
* | |__) | | ___ | |_| (___ __ _ _ _ __ _ _ __ ___ __| |
* | ___/| |/ _ \| __|\___ \ / _` | | | |/ _` | '__/ _ \/ _` |
* | | | | (_) | |_ ____) | (_| | |_| | (_| | | | __/ (_| |
* |_| |_|\___/ \__|_____/ \__, |\__,_|\__,_|_| \___|\__,_|
* | |
* |_|
* PlotSquared plot management system for Minecraft
* Copyright (C) 2014 - 2022 IntellectualSites
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.plotsquared.core.util;
import com.plotsquared.core.PlotSquared;
import com.plotsquared.core.location.Location;
import com.plotsquared.core.queue.QueueCoordinator;
import com.plotsquared.core.queue.ScopedQueueCoordinator;
import com.plotsquared.core.util.task.RunnableVal;
import com.sk89q.worldedit.math.BlockVector2;
import com.sk89q.worldedit.world.World;
import java.util.Map;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.ConcurrentHashMap;
public abstract class ChunkManager {
private static final Map<BlockVector2, RunnableVal<ScopedQueueCoordinator>> forceChunks = new ConcurrentHashMap<>();
private static final Map<BlockVector2, RunnableVal<ScopedQueueCoordinator>> addChunks = new ConcurrentHashMap<>();
public static void setChunkInPlotArea(
RunnableVal<ScopedQueueCoordinator> force,
RunnableVal<ScopedQueueCoordinator> add,
String world,
BlockVector2 loc
) {
World weWorld = PlotSquared.platform().worldUtil().getWeWorld(world);
QueueCoordinator queue = PlotSquared.platform().globalBlockQueue().getNewQueue(weWorld);
if (PlotSquared.get().getPlotAreaManager().isAugmented(world) && PlotSquared.get().isNonStandardGeneration(world, loc)) {
int blockX = loc.getX() << 4;
int blockZ = loc.getZ() << 4;
ScopedQueueCoordinator scoped =
new ScopedQueueCoordinator(
queue,
Location.at(world, blockX, weWorld.getMinY(), blockZ),
Location.at(world, blockX + 15, weWorld.getMaxY(), blockZ + 15)
);
if (force != null) {
force.run(scoped);
} else {
scoped.regenChunk(loc.getX(), loc.getZ());
if (add != null) {
add.run(scoped);
}
}
queue.enqueue();
} else {
if (force != null) {
forceChunks.put(loc, force);
}
addChunks.put(loc, add);
queue.regenChunk(loc.getX(), loc.getZ());
forceChunks.remove(loc);
addChunks.remove(loc);
}
}
public static boolean preProcessChunk(BlockVector2 loc, ScopedQueueCoordinator queue) {
final RunnableVal<ScopedQueueCoordinator> forceChunk = forceChunks.get(loc);
if (forceChunk != null) {
forceChunk.run(queue);
forceChunks.remove(loc);
return true;
}
return false;
}
public static boolean postProcessChunk(BlockVector2 loc, ScopedQueueCoordinator queue) {
final RunnableVal<ScopedQueueCoordinator> addChunk = forceChunks.get(loc);
if (addChunk != null) {
addChunk.run(queue);
addChunks.remove(loc);
return true;
}
return false;
}
@Deprecated
public abstract CompletableFuture<?> loadChunk(String world, BlockVector2 loc, boolean force);
}