PlotSquared/Core/src/main/java/com/plotsquared/core/plot/PlotInventory.java

167 lines
5.1 KiB
Java

/*
* PlotSquared, a land and world management plugin for Minecraft.
* Copyright (C) IntellectualSites <https://intellectualsites.com>
* Copyright (C) IntellectualSites team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.plotsquared.core.plot;
import com.plotsquared.core.player.MetaDataAccess;
import com.plotsquared.core.player.PlayerMetaDataKeys;
import com.plotsquared.core.player.PlotPlayer;
import com.plotsquared.core.util.InventoryUtil;
import org.checkerframework.checker.nullness.qual.NonNull;
public class PlotInventory {
private final PlotPlayer<?> player;
private final int lines;
private final PlotItemStack[] items;
private final InventoryUtil inventoryUtil;
private String title;
private boolean open = false;
public PlotInventory(
final @NonNull InventoryUtil inventoryUtil,
PlotPlayer<?> player, int lines, String name
) {
this.lines = lines;
this.title = name == null ? "" : name;
this.player = player;
this.items = new PlotItemStack[lines * 9];
this.inventoryUtil = inventoryUtil;
}
public static boolean hasPlotInventoryOpen(final @NonNull PlotPlayer<?> plotPlayer) {
return getOpenPlotInventory(plotPlayer) != null;
}
public static PlotInventory getOpenPlotInventory(final @NonNull PlotPlayer<?> plotPlayer) {
try (final MetaDataAccess<PlotInventory> inventoryAccess = plotPlayer.accessTemporaryMetaData(
PlayerMetaDataKeys.TEMPORARY_INVENTORY)) {
return inventoryAccess.get().orElse(null);
}
}
public static void setPlotInventoryOpen(
final @NonNull PlotPlayer<?> plotPlayer,
final @NonNull PlotInventory plotInventory
) {
try (final MetaDataAccess<PlotInventory> inventoryAccess = plotPlayer.accessTemporaryMetaData(
PlayerMetaDataKeys.TEMPORARY_INVENTORY)) {
inventoryAccess.set(plotInventory);
}
}
public static void removePlotInventoryOpen(final @NonNull PlotPlayer<?> plotPlayer) {
try (final MetaDataAccess<PlotInventory> inventoryAccess = plotPlayer.accessTemporaryMetaData(
PlayerMetaDataKeys.TEMPORARY_INVENTORY)) {
inventoryAccess.remove();
}
}
public boolean onClick(int index) {
return true;
}
public void openInventory() {
if (this.title == null) {
return;
}
if (!hasPlotInventoryOpen(getPlayer())) {
this.open = true;
setPlotInventoryOpen(getPlayer(), this);
this.inventoryUtil.open(this);
}
}
public void close() {
if (this.title == null) {
return;
}
removePlotInventoryOpen(getPlayer());
this.inventoryUtil.close(this);
this.open = false;
}
/**
* Put an item into this inventory
*
* @param index the index (= slot) where to place the item
* @param item the item to place
* @see #setItemChecked(int, PlotItemStack)
*/
public void setItem(int index, PlotItemStack item) {
setItemChecked(index, item);
}
/**
* Put an item into this inventory, while also checking the existence of the material in the current version
*
* @param index the index (= slot) where to place the item
* @param item the item to place
* @return {@code true} if the item could be placed, otherwise {@code false}
* @see InventoryUtil#setItemChecked(PlotInventory, int, PlotItemStack)
* @since 6.5.0
*/
public boolean setItemChecked(int index, PlotItemStack item) {
if (!this.inventoryUtil.setItemChecked(this, index, item)) {
return false;
}
this.items[index] = item;
return true;
}
public PlotItemStack getItem(int index) {
if ((index < 0) || (index >= this.items.length)) {
return null;
}
return this.items[index];
}
public PlotItemStack[] getItems() {
return this.items;
}
public String getTitle() {
return this.title;
}
public void setTitle(String title) {
if (title == null) {
return;
}
boolean tmp = this.open;
close();
this.title = title;
if (tmp) {
openInventory();
}
}
public boolean isOpen() {
return this.open;
}
public PlotPlayer<?> getPlayer() {
return player;
}
public int getLines() {
return lines;
}
}