mirror of
https://github.com/IntellectualSites/PlotSquared.git
synced 2024-09-27 04:12:40 +02:00
372 lines
11 KiB
Java
372 lines
11 KiB
Java
/*
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* PlotSquared, a land and world management plugin for Minecraft.
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* Copyright (C) IntellectualSites <https://intellectualsites.com>
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* Copyright (C) IntellectualSites team and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.plotsquared.core.queue;
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import com.plotsquared.core.configuration.Settings;
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import com.plotsquared.core.queue.subscriber.ProgressSubscriber;
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import com.plotsquared.core.util.PatternUtil;
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import com.sk89q.jnbt.CompoundTag;
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import com.sk89q.worldedit.entity.Entity;
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import com.sk89q.worldedit.function.pattern.Pattern;
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import com.sk89q.worldedit.math.BlockVector2;
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import com.sk89q.worldedit.regions.CuboidRegion;
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import com.sk89q.worldedit.util.Location;
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import com.sk89q.worldedit.util.SideEffectSet;
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import com.sk89q.worldedit.world.World;
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import com.sk89q.worldedit.world.biome.BiomeType;
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import com.sk89q.worldedit.world.block.BaseBlock;
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import com.sk89q.worldedit.world.block.BlockState;
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import com.sk89q.worldedit.world.entity.EntityTypes;
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import org.checkerframework.checker.nullness.qual.NonNull;
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import org.checkerframework.checker.nullness.qual.Nullable;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Set;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.function.Consumer;
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/**
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* Standard block setting queue that allows block setting across numerous chunks, without limits.
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*/
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public abstract class BasicQueueCoordinator extends QueueCoordinator {
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private final World world;
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private final ConcurrentHashMap<BlockVector2, LocalChunk> blockChunks = new ConcurrentHashMap<>();
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private final List<BlockVector2> readRegion = new ArrayList<>();
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private final List<ProgressSubscriber> progressSubscribers = new ArrayList<>();
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private LocalChunk lastWrappedChunk;
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private int lastX = Integer.MIN_VALUE;
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private int lastZ = Integer.MIN_VALUE;
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private boolean settingBiomes = false;
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private boolean disableBiomes = false;
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private boolean settingTiles = false;
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private boolean regen = false;
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private int[] regenStart;
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private int[] regenEnd;
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private CuboidRegion regenRegion = null;
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private Consumer<BlockVector2> consumer = null;
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private boolean unloadAfter = true;
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private Runnable whenDone = null;
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private SideEffectSet sideEffectSet = null;
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@Nullable
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private LightingMode lightingMode = LightingMode.valueOf(Settings.QUEUE.LIGHTING_MODE);
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public BasicQueueCoordinator(@NonNull World world) {
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super(world);
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this.world = world;
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}
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@Override
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public abstract BlockState getBlock(int x, int y, int z);
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@Override
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public final @NonNull World getWorld() {
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return world;
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}
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@Override
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public final int size() {
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return blockChunks.size() + readRegion.size();
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}
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@Override
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public final void setModified(long modified) {
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}
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@Override
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public boolean setBlock(int x, int y, int z, @NonNull Pattern pattern) {
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return setBlock(x, y, z, PatternUtil.apply(pattern, x, y, z));
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}
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@Override
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public boolean setBlock(int x, int y, int z, @NonNull BaseBlock id) {
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if ((y > world.getMaxY()) || (y < world.getMinY())) {
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return false;
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}
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LocalChunk chunk = getChunk(x >> 4, z >> 4);
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chunk.setBlock(x & 15, y, z & 15, id);
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return true;
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}
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@Override
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public boolean setBlock(int x, int y, int z, @NonNull BlockState id) {
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// Trying to mix BlockState and BaseBlock leads to all kinds of issues.
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// Since BaseBlock has more features than BlockState, simply convert
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// all BlockStates to BaseBlocks
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return setBlock(x, y, z, id.toBaseBlock());
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}
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@SuppressWarnings("removal")
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@Override
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public boolean setBiome(int x, int z, @NonNull BiomeType biomeType) {
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if (disableBiomes) {
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return false;
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}
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LocalChunk chunk = getChunk(x >> 4, z >> 4);
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for (int y = world.getMinY(); y <= world.getMaxY(); y++) {
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chunk.setBiome(x & 15, y, z & 15, biomeType);
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}
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settingBiomes = true;
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return true;
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}
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@Override
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public final boolean setBiome(int x, int y, int z, @NonNull BiomeType biomeType) {
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if (disableBiomes) {
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return false;
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}
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LocalChunk chunk = getChunk(x >> 4, z >> 4);
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chunk.setBiome(x & 15, y, z & 15, biomeType);
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settingBiomes = true;
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return true;
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}
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@Override
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public boolean isSettingBiomes() {
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return this.settingBiomes;
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}
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@Override
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public void setBiomesEnabled(boolean settingBiomes) {
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this.settingBiomes = settingBiomes;
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this.disableBiomes = true;
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}
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@Override
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public boolean setTile(int x, int y, int z, @NonNull CompoundTag tag) {
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LocalChunk chunk = getChunk(x >> 4, z >> 4);
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chunk.setTile(x, y, z, tag);
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settingTiles = true;
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return true;
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}
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@Override
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public boolean isSettingTiles() {
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return this.settingTiles;
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}
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@Override
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public boolean setEntity(@NonNull Entity entity) {
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if (entity.getState() == null || entity.getState().getType() == EntityTypes.PLAYER) {
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return false;
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}
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Location location = entity.getLocation();
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LocalChunk chunk = getChunk(location.getBlockX() >> 4, location.getBlockZ() >> 4);
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chunk.setEntity(location, entity.getState());
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return true;
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}
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@Override
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public @NonNull List<BlockVector2> getReadChunks() {
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return this.readRegion;
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}
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@Override
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public void addReadChunk(@NonNull BlockVector2 chunk) {
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this.readRegion.add(chunk);
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}
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@Override
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public void addReadChunks(@NonNull Set<BlockVector2> readRegion) {
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this.readRegion.addAll(readRegion);
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}
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@Override
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public CuboidRegion getRegenRegion() {
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return this.regenRegion != null ? this.regenRegion.clone() : null;
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}
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@Override
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public void setRegenRegion(@NonNull CuboidRegion regenRegion) {
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this.regenRegion = regenRegion;
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}
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@Override
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public void regenChunk(int x, int z) {
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regen = true;
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// There will never only be one nullified coordinate pair
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if (regenStart == null) {
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regenStart = new int[]{x, z};
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regenEnd = new int[]{x, z};
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return;
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}
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if (x < regenStart[0]) {
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regenStart[0] = x;
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}
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if (z < regenStart[1]) {
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regenStart[1] = z;
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}
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if (x > regenEnd[0]) {
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regenEnd[0] = x;
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}
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if (z > regenEnd[1]) {
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regenEnd[1] = z;
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}
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}
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@Override
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public boolean isUnloadAfter() {
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return this.unloadAfter;
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}
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@Override
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public void setUnloadAfter(boolean unloadAfter) {
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this.unloadAfter = unloadAfter;
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}
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/**
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* Gets the int[x,z] chunk coordinates where regeneration should start from
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*
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* @return int[x, z] of regen start
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*/
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public int[] getRegenStart() {
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return regenStart;
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}
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/**
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* Gets the int[x,z] chunk coordinates where regeneration should finish
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*
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* @return int[x, z] of regen end
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*/
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public int[] getRegenEnd() {
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return regenEnd;
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}
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/**
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* Whether the queue has a start/end to chunk regeneration
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*
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* @return if is regenerating queue with int[x,z] start and end
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*/
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public boolean isRegen() {
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return regen;
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}
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/**
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* Gets the map of ChunkCoordinates in {@link BlockVector2} form against the {@link LocalChunk} of cached chunks to be written
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*
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* @return ConcurrentHashMap of chunks to be accessed
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*/
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public @NonNull ConcurrentHashMap<BlockVector2, LocalChunk> getBlockChunks() {
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return this.blockChunks;
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}
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/**
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* Forces an {@link LocalChunk} into the list of chunks to be written. Overwrites existing chunks in the map
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*
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* @param chunk add a LocalChunk to be written to by the queue
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*/
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public final void setChunk(@NonNull LocalChunk chunk) {
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this.blockChunks.put(BlockVector2.at(chunk.getX(), chunk.getZ()), chunk);
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}
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@Override
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public @Nullable
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final Consumer<BlockVector2> getChunkConsumer() {
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return this.consumer;
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}
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@Override
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public final void setChunkConsumer(@NonNull Consumer<BlockVector2> consumer) {
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this.consumer = consumer;
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}
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/**
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* Get the list of progress subscribers currently added to the queue to be added to the Chunk Coordinator
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*/
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public final List<ProgressSubscriber> getProgressSubscribers() {
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return this.progressSubscribers;
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}
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@Override
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public final void addProgressSubscriber(@NonNull ProgressSubscriber progressSubscriber) {
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this.progressSubscribers.add(progressSubscriber);
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}
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@Override
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public @NonNull
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final LightingMode getLightingMode() {
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if (lightingMode == null) {
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return LightingMode.valueOf(Settings.QUEUE.LIGHTING_MODE);
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}
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return this.lightingMode;
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}
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@Override
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public final void setLightingMode(@Nullable LightingMode mode) {
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this.lightingMode = mode;
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}
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@Override
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public Runnable getCompleteTask() {
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return this.whenDone;
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}
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@Override
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public void setCompleteTask(Runnable whenDone) {
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this.whenDone = whenDone;
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}
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@Override
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public SideEffectSet getSideEffectSet() {
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return sideEffectSet;
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}
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@Override
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public void setSideEffectSet(SideEffectSet sideEffectSet) {
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this.sideEffectSet = sideEffectSet;
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}
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// Don't ask about the @NonNull placement. That's how it needs to be else it errors.
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@Override
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public void setBiomeCuboid(
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final com.plotsquared.core.location.@NonNull Location pos1,
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final com.plotsquared.core.location.@NonNull Location pos2,
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@NonNull final BiomeType biome
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) {
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if (disableBiomes) {
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return;
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}
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super.setBiomeCuboid(pos1, pos2, biome);
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}
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/**
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* Get the {@link LocalChunk} from the queue at the given chunk coordinates. Returns a new instance if one doesn't exist
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*/
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@NonNull
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private LocalChunk getChunk(final int chunkX, final int chunkZ) {
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if (chunkX != lastX || chunkZ != lastZ) {
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lastX = chunkX;
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lastZ = chunkZ;
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BlockVector2 pair = BlockVector2.at(chunkX, chunkZ);
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lastWrappedChunk = this.blockChunks.get(pair);
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if (lastWrappedChunk == null) {
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lastWrappedChunk = new LocalChunk(this, chunkX, chunkZ);
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LocalChunk previous = this.blockChunks.put(pair, lastWrappedChunk);
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if (previous == null) {
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return lastWrappedChunk;
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}
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lastWrappedChunk = previous;
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}
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}
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return lastWrappedChunk;
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}
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}
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