PlotSquared/Core/src/main/java/com/plotsquared/core/queue/ChunkCoordinatorBuilder.java
2022-06-15 20:17:17 +02:00

242 lines
9.0 KiB
Java

/*
* PlotSquared, a land and world management plugin for Minecraft.
* Copyright (C) IntellectualSites <https://intellectualsites.com>
* Copyright (C) IntellectualSites team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.plotsquared.core.queue;
import com.google.common.base.Preconditions;
import com.google.inject.Inject;
import com.plotsquared.core.configuration.Settings;
import com.plotsquared.core.inject.factory.ChunkCoordinatorFactory;
import com.plotsquared.core.location.Location;
import com.plotsquared.core.queue.subscriber.ProgressSubscriber;
import com.sk89q.worldedit.math.BlockVector2;
import com.sk89q.worldedit.world.World;
import org.checkerframework.checker.nullness.qual.NonNull;
import org.checkerframework.checker.nullness.qual.Nullable;
import java.util.ArrayList;
import java.util.Collection;
import java.util.LinkedList;
import java.util.List;
import java.util.function.Consumer;
/**
* Builds a {@link ChunkCoordinator} instance
*/
public class ChunkCoordinatorBuilder {
private final List<BlockVector2> requestedChunks = new LinkedList<>();
private final List<ProgressSubscriber> progressSubscribers = new ArrayList<>();
private final ChunkCoordinatorFactory chunkCoordinatorFactory;
private Consumer<Throwable> throwableConsumer = Throwable::printStackTrace;
private World world;
private Consumer<BlockVector2> chunkConsumer;
private Runnable whenDone = () -> {
};
private long maxIterationTime = Settings.QUEUE.MAX_ITERATION_TIME; // A little over 1 tick;
private int initialBatchSize = Settings.QUEUE.INITIAL_BATCH_SIZE;
private boolean unloadAfter = true;
private boolean forceSync = false;
@Inject
public ChunkCoordinatorBuilder(@NonNull ChunkCoordinatorFactory chunkCoordinatorFactory) {
this.chunkCoordinatorFactory = chunkCoordinatorFactory;
}
/**
* Set the world
*
* @param world world
* @return this ChunkCoordinatorBuilder instance
*/
public @NonNull ChunkCoordinatorBuilder inWorld(final @NonNull World world) {
this.world = Preconditions.checkNotNull(world, "World may not be null");
return this;
}
/**
* Add a chunk to be accessed
*
* @param chunkLocation BlockVector2 of chunk to add
* @return this ChunkCoordinatorBuilder instance
*/
public @NonNull ChunkCoordinatorBuilder withChunk(final @NonNull BlockVector2 chunkLocation) {
this.requestedChunks.add(Preconditions.checkNotNull(chunkLocation, "Chunk location may not be null"));
return this;
}
/**
* Add a Collection of chunks to be accessed
*
* @param chunkLocations Collection of BlockVector2 to add
* @return this ChunkCoordinatorBuilder instance
*/
public @NonNull ChunkCoordinatorBuilder withChunks(final @NonNull Collection<BlockVector2> chunkLocations) {
chunkLocations.forEach(this::withChunk);
return this;
}
/**
* Add chunks within a region to be accessed
*
* @param pos1 minimum region location
* @param pos2 maximum region location
* @return this ChunkCoordinatorBuilder instance
*/
public @NonNull ChunkCoordinatorBuilder withRegion(@NonNull Location pos1, @NonNull Location pos2) {
final int p1x = pos1.getX();
final int p1z = pos1.getZ();
final int p2x = pos2.getX();
final int p2z = pos2.getZ();
final int bcx = p1x >> 4;
final int bcz = p1z >> 4;
final int tcx = p2x >> 4;
final int tcz = p2z >> 4;
final ArrayList<BlockVector2> chunks = new ArrayList<>();
for (int x = bcx; x <= tcx; x++) {
for (int z = bcz; z <= tcz; z++) {
chunks.add(BlockVector2.at(x, z));
}
}
chunks.forEach(this::withChunk);
return this;
}
/**
* Set the consumer to be used when a chunk is loaded
*
* @param chunkConsumer Consumer to be used by the ChunkCoordinator
* @return this ChunkCoordinatorBuilder instance
*/
public @NonNull ChunkCoordinatorBuilder withConsumer(final @NonNull Consumer<BlockVector2> chunkConsumer) {
this.chunkConsumer = Preconditions.checkNotNull(chunkConsumer, "Chunk consumer may not be null");
return this;
}
/**
* Set the Runnable to run when all chunks have been accessed
*
* @param whenDone task to run when all chunks are accessed
* @return this ChunkCoordinatorBuilder instance
*/
public @NonNull ChunkCoordinatorBuilder withFinalAction(final @Nullable Runnable whenDone) {
if (whenDone == null) {
return this;
}
this.whenDone = whenDone;
return this;
}
/**
* Set the max time taken while iterating over and accessing loaded chunks
*
* @param maxIterationTime max iteration time
* @return this ChunkCoordinatorBuilder instance
*/
public @NonNull ChunkCoordinatorBuilder withMaxIterationTime(final long maxIterationTime) {
Preconditions.checkArgument(maxIterationTime > 0, "Max iteration time must be positive");
this.maxIterationTime = maxIterationTime;
return this;
}
/**
* Set the initial batch size to be used for loading chunks
*
* @param initialBatchSize initial batch size
* @return this ChunkCoordinatorBuilder instance
*/
public @NonNull ChunkCoordinatorBuilder withInitialBatchSize(final int initialBatchSize) {
Preconditions.checkArgument(initialBatchSize > 0, "Initial batch size must be positive");
this.initialBatchSize = initialBatchSize;
return this;
}
/**
* Set the consumer to be used to handle {@link Throwable}s
*
* @param throwableConsumer consumer to hanble throwables
* @return this ChunkCoordinatorBuilder instance
*/
public @NonNull ChunkCoordinatorBuilder withThrowableConsumer(final @NonNull Consumer<Throwable> throwableConsumer) {
this.throwableConsumer = Preconditions.checkNotNull(throwableConsumer, "Throwable consumer may not be null");
return this;
}
/**
* Set whether the chunks should be allow to unload after being accessed. This should only be used where the chunks are read from
* and then written to from a separate queue where they're consequently unloaded.
*
* @param unloadAfter if to unload chuns afterwards
* @return this ChunkCoordinatorBuilder instance
*/
public @NonNull ChunkCoordinatorBuilder unloadAfter(final boolean unloadAfter) {
this.unloadAfter = unloadAfter;
return this;
}
/**
* Set whether the chunks coordinator should be forced to be synchronous. This is not necessarily synchronous to the server,
* and simply effectively makes {@link ChunkCoordinator#start()} ()} a blocking operation.
*
* @param forceSync force sync or not
* @since 6.9.0
*/
public @NonNull ChunkCoordinatorBuilder forceSync(final boolean forceSync) {
this.forceSync = forceSync;
return this;
}
public @NonNull ChunkCoordinatorBuilder withProgressSubscriber(ProgressSubscriber progressSubscriber) {
this.progressSubscribers.add(progressSubscriber);
return this;
}
public @NonNull ChunkCoordinatorBuilder withProgressSubscribers(Collection<ProgressSubscriber> progressSubscribers) {
this.progressSubscribers.addAll(progressSubscribers);
return this;
}
/**
* Create a new {@link ChunkCoordinator} instance based on the values in the Builder instance.
*
* @return a new ChunkCoordinator
*/
public @NonNull ChunkCoordinator build() {
Preconditions.checkNotNull(this.world, "No world was supplied");
Preconditions.checkNotNull(this.chunkConsumer, "No chunk consumer was supplied");
Preconditions.checkNotNull(this.whenDone, "No final action was supplied");
Preconditions.checkNotNull(this.throwableConsumer, "No throwable consumer was supplied");
return chunkCoordinatorFactory
.create(
this.maxIterationTime,
this.initialBatchSize,
this.chunkConsumer,
this.world,
this.requestedChunks,
this.whenDone,
this.throwableConsumer,
this.unloadAfter,
this.progressSubscribers,
this.forceSync
);
}
}