70 lines
2.2 KiB
Java
70 lines
2.2 KiB
Java
/*
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* PlotSquared, a land and world management plugin for Minecraft.
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* Copyright (C) IntellectualSites <https://intellectualsites.com>
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* Copyright (C) IntellectualSites team and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.plotsquared.core.location;
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import com.intellectualsites.annotations.DoNotUse;
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import com.sk89q.worldedit.math.BlockVector3;
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import org.checkerframework.checker.nullness.qual.NonNull;
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/**
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* Used internally for generation to reference locations in worlds that "don't exist yet". There is no guarantee that the world
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* name provided by {@link UncheckedWorldLocation#getWorldName()} exists on the server.
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*
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* @since 6.9.0
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*/
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@DoNotUse
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public final class UncheckedWorldLocation extends Location {
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private final String worldName;
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/**
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* @since 6.9.0
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*/
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private UncheckedWorldLocation(
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final @NonNull String worldName, final int x, final int y, final int z
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) {
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super(World.nullWorld(), BlockVector3.at(x, y, z), 0f, 0f);
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this.worldName = worldName;
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}
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/**
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* Construct a new location with yaw and pitch equal to 0
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*
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* @param world World
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* @param x X coordinate
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* @param y Y coordinate
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* @param z Z coordinate
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* @return New location
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* @since 6.9.0
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*/
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@DoNotUse
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public static @NonNull UncheckedWorldLocation at(
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final @NonNull String world, final int x, final int y, final int z
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) {
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return new UncheckedWorldLocation(world, x, y, z);
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}
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@Override
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@DoNotUse
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public @NonNull String getWorldName() {
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return this.worldName;
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}
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}
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