PlotSquared/Core/src/main/java/com/plotsquared/core/queue/LocalBlockQueue.java
2020-07-17 17:24:45 +02:00

193 lines
6.7 KiB
Java

/*
* _____ _ _ _____ _
* | __ \| | | | / ____| | |
* | |__) | | ___ | |_| (___ __ _ _ _ __ _ _ __ ___ __| |
* | ___/| |/ _ \| __|\___ \ / _` | | | |/ _` | '__/ _ \/ _` |
* | | | | (_) | |_ ____) | (_| | |_| | (_| | | | __/ (_| |
* |_| |_|\___/ \__|_____/ \__, |\__,_|\__,_|_| \___|\__,_|
* | |
* |_|
* PlotSquared plot management system for Minecraft
* Copyright (C) 2020 IntellectualSites
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.plotsquared.core.queue;
import com.google.inject.Inject;
import com.plotsquared.core.PlotSquared;
import com.plotsquared.core.location.Location;
import com.plotsquared.core.player.PlotPlayer;
import com.plotsquared.core.util.PatternUtil;
import com.plotsquared.core.util.SchematicHandler;
import com.plotsquared.core.util.StringMan;
import com.plotsquared.core.util.WorldUtil;
import com.sk89q.jnbt.CompoundTag;
import com.sk89q.worldedit.function.pattern.Pattern;
import com.sk89q.worldedit.math.BlockVector2;
import com.sk89q.worldedit.world.biome.BiomeType;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.block.BlockState;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
public abstract class LocalBlockQueue {
private boolean forceSync = false;
@Nullable private Object chunkObject;
@Inject private SchematicHandler schematicHandler;
@Inject private WorldUtil worldUtil;
@Inject private GlobalBlockQueue blockQueue;
/**
* Needed for compatibility with FAWE.
*
* @param world unused
*/
@Deprecated public LocalBlockQueue(String world) {
PlotSquared.platform().getInjector().injectMembers(this);
}
public ScopedLocalBlockQueue getForChunk(int x, int z) {
int bx = x << 4;
int bz = z << 4;
return new ScopedLocalBlockQueue(this, Location.at(getWorld(), bx, 0, bz),
Location.at(getWorld(), bx + 15, 255, bz + 255));
}
public abstract boolean next();
public abstract void startSet(boolean parallel);
public abstract void endSet(boolean parallel);
public abstract int size();
public abstract void optimize();
public abstract long getModified();
public abstract void setModified(long modified);
/**
* Sets the block at the coordinates provided to the given id.
*
* @param x the x coordinate from from 0 to 15 inclusive
* @param y the y coordinate from from 0 (inclusive) - maxHeight(exclusive)
* @param z the z coordinate from 0 to 15 inclusive
* @param id the id to set the block to
*/
public abstract boolean setBlock(final int x, final int y, final int z, final BlockState id);
public abstract boolean setBlock(final int x, final int y, final int z, final BaseBlock id);
public boolean setBlock(final int x, final int y, final int z, @Nonnull final Pattern pattern) {
return setBlock(x, y, z, PatternUtil.apply(pattern, x, y, z));
}
public boolean setTile(int x, int y, int z, CompoundTag tag) {
this.schematicHandler.restoreTile(this, tag, x, y, z);
return true;
}
public abstract BlockState getBlock(int x, int y, int z);
public abstract boolean setBiome(int x, int z, BiomeType biome);
public abstract boolean setBiome();
public abstract String getWorld();
public abstract void flush();
public final void setModified() {
setModified(System.currentTimeMillis());
}
public abstract void refreshChunk(int x, int z);
public abstract void fixChunkLighting(int x, int z);
public abstract void regenChunk(int x, int z);
public final void regenChunkSafe(int x, int z) {
regenChunk(x, z);
fixChunkLighting(x, z);
BlockVector2 loc = BlockVector2.at(x, z);
for (final PlotPlayer<?> pp : PlotSquared.platform().getPlayerManager().getPlayers()) {
Location pLoc = pp.getLocation();
if (!StringMan.isEqual(getWorld(), pLoc.getWorldName()) || !pLoc.getChunkLocation()
.equals(loc)) {
continue;
}
pp.teleport(pLoc.withY(this.worldUtil.getHighestBlockSynchronous(getWorld(), pLoc.getX(), pLoc.getZ())));
}
}
public boolean enqueue() {
return blockQueue.enqueue(this);
}
public void setCuboid(Location pos1, Location pos2, BlockState block) {
int yMin = Math.min(pos1.getY(), pos2.getY());
int yMax = Math.min(255, Math.max(pos1.getY(), pos2.getY()));
int xMin = Math.min(pos1.getX(), pos2.getX());
int xMax = Math.max(pos1.getX(), pos2.getX());
int zMin = Math.min(pos1.getZ(), pos2.getZ());
int zMax = Math.max(pos1.getZ(), pos2.getZ());
for (int y = yMin; y <= yMax; y++) {
for (int x = xMin; x <= xMax; x++) {
for (int z = zMin; z <= zMax; z++) {
setBlock(x, y, z, block);
}
}
}
}
public void setCuboid(Location pos1, Location pos2, Pattern blocks) {
int yMin = Math.min(pos1.getY(), pos2.getY());
int yMax = Math.min(255, Math.max(pos1.getY(), pos2.getY()));
int xMin = Math.min(pos1.getX(), pos2.getX());
int xMax = Math.max(pos1.getX(), pos2.getX());
int zMin = Math.min(pos1.getZ(), pos2.getZ());
int zMax = Math.max(pos1.getZ(), pos2.getZ());
for (int y = yMin; y <= yMax; y++) {
for (int x = xMin; x <= xMax; x++) {
for (int z = zMin; z <= zMax; z++) {
setBlock(x, y, z, blocks);
}
}
}
}
public boolean isForceSync() {
return this.forceSync;
}
@Nullable public Object getChunkObject() {
return this.chunkObject;
}
public void setForceSync(boolean forceSync) {
this.forceSync = forceSync;
}
public void setChunkObject(@Nullable Object chunkObject) {
this.chunkObject = chunkObject;
}
}