PlotSquared/Bukkit/src/main/java/com/plotsquared/bukkit/queue/ChunkCoordinator.java

328 lines
12 KiB
Java

/*
* _____ _ _ _____ _
* | __ \| | | | / ____| | |
* | |__) | | ___ | |_| (___ __ _ _ _ __ _ _ __ ___ __| |
* | ___/| |/ _ \| __|\___ \ / _` | | | |/ _` | '__/ _ \/ _` |
* | | | | (_) | |_ ____) | (_| | |_| | (_| | | | __/ (_| |
* |_| |_|\___/ \__|_____/ \__, |\__,_|\__,_|_| \___|\__,_|
* | |
* |_|
* PlotSquared plot management system for Minecraft
* Copyright (C) 2020 IntellectualSites
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.plotsquared.bukkit.queue;
import com.google.common.base.Preconditions;
import com.plotsquared.bukkit.BukkitPlatform;
import com.sk89q.worldedit.math.BlockVector2;
import io.papermc.lib.PaperLib;
import org.bukkit.Chunk;
import org.bukkit.World;
import org.bukkit.plugin.Plugin;
import org.bukkit.plugin.java.JavaPlugin;
import org.bukkit.scheduler.BukkitRunnable;
import javax.annotation.Nonnull;
import java.util.Collection;
import java.util.LinkedList;
import java.util.List;
import java.util.Queue;
import java.util.concurrent.LinkedBlockingQueue;
import java.util.concurrent.atomic.AtomicInteger;
import java.util.function.Consumer;
/**
* Utility that allows for the loading and coordination of chunk actions
* <p>
* The coordinator takes in collection of chunk coordinates, loads them
* and allows the caller to specify a sink for the loaded chunks. The
* coordinator will prevent the chunks from being unloaded until the sink
* has fully consumed the chunk
* <p>
* Usage:
* <pre>{@code
* final ChunkCoordinator chunkCoordinator = ChunkCoordinator.builder()
* .inWorld(Objects.requireNonNull(Bukkit.getWorld("world"))).withChunk(BlockVector2.at(0, 0))
* .withConsumer(chunk -> System.out.printf("Got chunk %d;%d", chunk.getX(), chunk.getZ()))
* .withFinalAction(() -> System.out.println("All chunks have been loaded"))
* .withThrowableConsumer(throwable -> System.err.println("Something went wrong... =("))
* .withMaxIterationTime(25L)
* .build();
* chunkCoordinator.subscribeToProgress((coordinator, progress) ->
* System.out.printf("Progress: %.1f", progress * 100.0f));
* chunkCoordinator.start();
* }</pre>
*
* @author Alexander Söderberg
* @see #builder() To create a new coordinator instance
*/
public final class ChunkCoordinator extends BukkitRunnable {
private final List<ProgressSubscriber> progressSubscribers = new LinkedList<>();
private final Queue<BlockVector2> requestedChunks;
private final Queue<Chunk> availableChunks;
private final long maxIterationTime;
private final Plugin plugin;
private final Consumer<Chunk> chunkConsumer;
private final World world;
private final Runnable whenDone;
private final Consumer<Throwable> throwableConsumer;
private final int totalSize;
private AtomicInteger expectedSize;
private int batchSize;
private ChunkCoordinator(final long maxIterationTime, final int initialBatchSize,
@Nonnull final Consumer<Chunk> chunkConsumer, @Nonnull final World world,
@Nonnull final Collection<BlockVector2> requestedChunks, @Nonnull final Runnable whenDone,
@Nonnull final Consumer<Throwable> throwableConsumer) {
this.requestedChunks = new LinkedBlockingQueue<>(requestedChunks);
this.availableChunks = new LinkedBlockingQueue<>();
this.totalSize = requestedChunks.size();
this.expectedSize = new AtomicInteger(this.totalSize);
this.world = world;
this.batchSize = initialBatchSize;
this.chunkConsumer = chunkConsumer;
this.maxIterationTime = maxIterationTime;
this.whenDone = whenDone;
this.throwableConsumer = throwableConsumer;
this.plugin = JavaPlugin.getPlugin(BukkitPlatform.class);
}
/**
* Create a new {@link ChunkCoordinator} instance
*
* @return Coordinator builder instance
*/
@Nonnull public static ChunkCoordinatorBuilder builder() {
return new ChunkCoordinatorBuilder();
}
/**
* Start the coordinator instance
*/
public void start() {
// Request initial batch
this.requestBatch();
// Wait until next tick to give the chunks a chance to be loaded
this.runTaskTimer(this.plugin, 1L, 1L);
}
@Override public void run() {
Chunk chunk = this.availableChunks.poll();
if (chunk == null) {
return;
}
long iterationTime;
int processedChunks = 0;
do {
final long start = System.currentTimeMillis();
try {
this.chunkConsumer.accept(chunk);
} catch (final Throwable throwable) {
this.throwableConsumer.accept(throwable);
}
this.freeChunk(chunk);
processedChunks++;
final long end = System.currentTimeMillis();
// Update iteration time
iterationTime = end - start;
} while (2 * iterationTime /* last chunk + next chunk */ < this.maxIterationTime
&& (chunk = availableChunks.poll()) != null);
if (processedChunks < this.batchSize) {
// Adjust batch size based on the amount of processed chunks per tick
this.batchSize = processedChunks;
}
final int expected = this.expectedSize.addAndGet(-processedChunks);
final float progress = ((float) totalSize - (float) expected) / (float) totalSize;
for (final ProgressSubscriber subscriber : this.progressSubscribers) {
subscriber.notifyProgress(this, progress);
}
if (expected <= 0) {
try {
this.whenDone.run();
} catch (final Throwable throwable) {
this.throwableConsumer.accept(throwable);
}
this.cancel();
} else {
if (this.availableChunks.size() < processedChunks) {
this.requestBatch();
}
}
}
private void requestBatch() {
BlockVector2 chunk;
for (int i = 0; i < this.batchSize && (chunk = this.requestedChunks.poll()) != null; i++) {
// This required PaperLib to be bumped to version 1.0.4 to mark the request as urgent
PaperLib.getChunkAtAsync(this.world, chunk.getX(), chunk.getZ(), true, true)
.whenComplete((chunkObject, throwable) -> {
if (throwable != null) {
throwable.printStackTrace();
// We want one less because this couldn't be processed
this.expectedSize.decrementAndGet();
} else {
this.processChunk(chunkObject);
}
});
}
}
private void processChunk(@Nonnull final Chunk chunk) {
if (!chunk.isLoaded()) {
throw new IllegalArgumentException(
String.format("Chunk %d;%d is is not loaded", chunk.getX(), chunk.getZ()));
}
chunk.addPluginChunkTicket(this.plugin);
this.availableChunks.add(chunk);
}
private void freeChunk(@Nonnull final Chunk chunk) {
if (!chunk.isLoaded()) {
throw new IllegalArgumentException(
String.format("Chunk %d;%d is is not loaded", chunk.getX(), chunk.getZ()));
}
chunk.removePluginChunkTicket(this.plugin);
}
/**
* Get the amount of remaining chunks (at the time of the method call)
*
* @return Snapshot view of remaining chunk count
*/
public int getRemainingChunks() {
return this.expectedSize.get();
}
/**
* Get the amount of requested chunks
*
* @return Requested chunk count
*/
public int getTotalChunks() {
return this.totalSize;
}
/**
* Subscribe to coordinator progress updates
*
* @param subscriber Subscriber
*/
public void subscribeToProgress(@Nonnull final ChunkCoordinator.ProgressSubscriber subscriber) {
this.progressSubscribers.add(subscriber);
}
@FunctionalInterface
public interface ProgressSubscriber {
/**
* Notify about a progress update in the coordinator
*
* @param coordinator Coordinator instance that triggered the notification
* @param progress Progress in the range [0, 1]
*/
void notifyProgress(@Nonnull final ChunkCoordinator coordinator, final float progress);
}
public static final class ChunkCoordinatorBuilder {
private final List<BlockVector2> requestedChunks = new LinkedList<>();
private Consumer<Throwable> throwableConsumer = Throwable::printStackTrace;
private World world;
private Consumer<Chunk> chunkConsumer;
private Runnable whenDone = () -> {
};
private long maxIterationTime = 60; // A little over 1 tick;
private int initialBatchSize = 4;
private ChunkCoordinatorBuilder() {
}
@Nonnull public ChunkCoordinatorBuilder inWorld(@Nonnull final World world) {
this.world = Preconditions.checkNotNull(world, "World may not be null");
return this;
}
@Nonnull
public ChunkCoordinatorBuilder withChunk(@Nonnull final BlockVector2 chunkLocation) {
this.requestedChunks
.add(Preconditions.checkNotNull(chunkLocation, "Chunk location may not be null"));
return this;
}
@Nonnull public ChunkCoordinatorBuilder withChunks(
@Nonnull final Collection<BlockVector2> chunkLocations) {
chunkLocations.forEach(this::withChunk);
return this;
}
@Nonnull
public ChunkCoordinatorBuilder withConsumer(@Nonnull final Consumer<Chunk> chunkConsumer) {
this.chunkConsumer =
Preconditions.checkNotNull(chunkConsumer, "Chunk consumer may not be null");
return this;
}
@Nonnull public ChunkCoordinatorBuilder withFinalAction(@Nonnull final Runnable whenDone) {
this.whenDone = Preconditions.checkNotNull(whenDone, "Final action may not be null");
return this;
}
@Nonnull public ChunkCoordinatorBuilder withMaxIterationTime(final long maxIterationTime) {
Preconditions
.checkArgument(maxIterationTime > 0, "Max iteration time must be positive");
this.maxIterationTime = maxIterationTime;
return this;
}
@Nonnull public ChunkCoordinatorBuilder withInitialBatchSize(final int initialBatchSize) {
Preconditions
.checkArgument(initialBatchSize > 0, "Initial batch size must be positive");
this.initialBatchSize = initialBatchSize;
return this;
}
@Nonnull public ChunkCoordinatorBuilder withThrowableConsumer(
@Nonnull final Consumer<Throwable> throwableConsumer) {
this.throwableConsumer =
Preconditions.checkNotNull(throwableConsumer, "Throwable consumer may not be null");
return this;
}
@Nonnull public ChunkCoordinator build() {
Preconditions.checkNotNull(this.world, "No world was supplied");
Preconditions.checkNotNull(this.chunkConsumer, "No chunk consumer was supplied");
Preconditions.checkNotNull(this.whenDone, "No final action was supplied");
Preconditions
.checkNotNull(this.throwableConsumer, "No throwable consumer was supplied");
return new ChunkCoordinator(this.maxIterationTime, this.initialBatchSize,
this.chunkConsumer, this.world, this.requestedChunks, this.whenDone,
this.throwableConsumer);
}
}
}