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Updated BlockBucket (markdown)
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@ -7,7 +7,7 @@ Block buckets allow you to specify however many blocks you want, for every compo
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Blocks can be in the format `namespace:block[property1=value1,property2=value2]` (The properties and namespace are optional, and `grass_block` will resolve to `minecraft:grass_block[snowy=false]`. [More info](https://minecraft.gamepedia.com/Block_states))
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Blocks can be in the format `namespace:block[property1=value1,property2=value2]` (The properties and namespace are optional, and `grass_block` will resolve to `minecraft:grass_block[snowy=false]`. [More info](https://minecraft.gamepedia.com/Block_states))
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Complex patterns are also accepted:
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Complex patterns are also accepted:
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- [FAWE Patterns](https://github.com/boy0001/FastAsyncWorldedit/wiki/WorldEdit-and-FAWE-patterns) (If you have FAWE installed)
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- [FAWE Patterns](https://github.com/IntellectualSites/FastAsyncWorldEdit-1.13/wiki/Patterns) (If you have FAWE installed)
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- [WorldEdit Patterns](https://worldedit.enginehub.org/en/latest/usage/general/patterns/)
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- [WorldEdit Patterns](https://worldedit.enginehub.org/en/latest/usage/general/patterns/)
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To restrict what blocks are allowed for the patterns, configure the `disallowed-blocks` list in `plugins/WorldEdit/config.yml`, or `plugins/FastAsyncWorldEdit/config-legacy.yml`
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To restrict what blocks are allowed for the patterns, configure the `disallowed-blocks` list in `plugins/WorldEdit/config.yml`, or `plugins/FastAsyncWorldEdit/config-legacy.yml`
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