Updated Installation (markdown)

NotMyFault 2021-05-08 18:44:54 +02:00
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# Step 3: Adding Road Schematic (optional)
Road schematics can be added after world generation. You are able to change the road schematic whenever you want, however, this will only affect newly generation regions and does not change previously generated regions. You can run `/plot regenallroads` in order to manually change already-generated roads.
First you want to build a road surrounding your plot. The road includes the walls, the plot border and the full intersection. Therefore you have to build over the intersections as well, we recommend going 3 or 4 blocks ahead.
First you want to build a road surrounding your plot. The road includes the walls, the plot border and the full intersection. Therefore you have to build over the intersections as well, we recommend going 3 or 4 blocks ahead.
Advanced note: PlotSquared does only take two sides of the road into consideration when doing the road creation, because, you likely already figured, roads are squares too around the square plots. Mathematical wise you only need to know 1 side's dimension to construct a square, however, PlotSquared takes up to two sides into consideration allowing you up to two different patterns.
> **Note:** Currently, you need a symmetrical border contruction for the schematic. Otherwise you get construction mistakes.
> **Note:** Currently, you need a symmetrical border construction for the schematic. Otherwise you get construction mistakes.
Here is a link of the parts of a road schematic you have to create. The pink parts are just a recommendation, but the past has shown us that it's good to add them before creating the road schematic: